--[[ TurboPlates - Simplified Chinese Locale (zhCN) Complete Chinese localization for TurboPlates. Uses zhCN/zhTW clients by default, or any client when Chinese is selected. Loaded from TOC after Locales\enUS.lua. ]] local addonName, ns = ... local L = ns:NewLocale("zhCN") local function ApplyChineseFont() ns.GUI_FONT = ns.CJK_FONT_PATH or "Interface\\AddOns\\TurboPlates\\Fonts\\NotoSansSC-Regular.ttf" end -- ============================================================================ -- Core ns.L Table Translation -- ============================================================================ L.Author = "作者: surm" L.Language = "语言" L.LanguageEnglish = "English" L.LanguageChinese = "简体中文" L.LanguageFrench = "Français" L.LanguageSpanish = "Español" L.LanguageGerman = "Deutsch" L.LanguageReloadPrompt = "更改语言需要重载界面。立即重载?" L.TabGeneral = "常规" L.TabStyle = "样式" L.TabFonts = "文本" L.TabColors = "颜色" L.TabCastbar = "施法条" L.TabDebuffs = "减益" L.TabBuffs = "增益" L.TabPersonal = "个人条" L.TabCP = "连击点" L.TabTurboDebuffs = "光环增强" L.TabObjectives = "怪物标识" L.TabMisc = "选项" L.TabStacking = "堆叠" L.TabProfiles = "配置" -- Personal Bar L.PersonalBarEnable = "启用个人资源条" L.PersonalBarEnableDesc = "显示自己的姓名版,包含生命值和能量条" L.PersonalBarWidth = "血条宽度" L.PersonalBarHeight = "生命值条高度" L.PersonalBarShowPower = "显示能量条" L.PersonalBarPowerHeight = "能量条高度" L.PersonalBarHealthFormat = "生命值文本格式" L.PersonalBarPowerFormat = "能量文本格式" L.PersonalBarUseClassColor = "按职业着色" L.PersonalBarShowBuffs = "显示增益效果" L.PersonalBarShowDebuffs = "显示减益效果" L.PersonalBarBorderStyle = "边框样式" L.PersonalBarBorderNone = "无边框" L.PersonalBarBorderDebuff = "按减益效果着色" L.PersonalBarBorderDebuffOnly = "仅减益效果时显示边框" L.PersonalBarBorderBlack = "默认黑色" L.PersonalBarYOffset = "垂直偏移" L.PersonalBarBuffXOffset = "增益图标X位置" L.PersonalBarBuffYOffset = "增益图标Y位置" L.PersonalBarDebuffXOffset = "减益图标X位置" L.PersonalBarDebuffYOffset = "减益图标Y位置" L.PersonalBarHealthColor = "生命值条颜色" L.PersonalBarPowerColorByType = "按类型着色能量" L.PersonalBarShowAdditionalPower = "变形时显示法力条" L.PersonalBarAdditionalPowerHeight = "额外能量条高度" L.HeroPowerOrder = "能量条顺序" -- Import/Export L.ImportExportHeader = "导入/导出设置" L.ImportExportDesc = "导出你的设置与他人分享,或导入设置字符串应用他人的配置。" L.ExportSettings = "设置" L.ExportHighlights = "高亮法术" L.ExportWhitelist = "白名单光环" L.ExportBlacklist = "黑名单光环" L.ExportButton = "导出选中项" L.ImportButton = "导入选中项" L.CopyButton = "复制" L.Reset = "重置" L.ClearButton = "清除" L.ExportSuccess = "设置已导出!请复制上方文本。" L.ExportFailed = "导出失败:" L.ImportSuccess = "设置已成功导入!" L.ImportFailed = "导入失败:" L.ImportEmpty = "请先粘贴设置字符串。" L.CopySuccess = "已复制到剪贴板!" L.CopyEmpty = "没有可复制的内容。请先导出。" L.Close = "关闭" -- Stacking L.StackingHeader = "姓名版堆叠:" L.StackingEnable = "启用姓名版堆叠" L.StackingEnableDesc = "防止姓名版重叠的平滑堆叠算法" L.StackingPreset = "行为预设(需要 /reload)" L.StackingPresetBalanced = "均衡" L.StackingPresetChill = "平缓" L.StackingPresetSnappy = "灵敏" L.StackingPresetReloadPrompt = "更改预设需要重新加载界面。立即重载?" L.StackingClickboxNote = "提示:堆叠偏移基于杂项页中的可点击姓名版尺寸。" L.StackingSpringHeader = "动画速度:" L.StackingSpringRaise = "上升速度" L.StackingSpringRaiseDesc = "姓名版向上堆叠时的移动速度(越高越灵敏)" L.StackingSpringLower = "下降速度" L.StackingSpringLowerDesc = "姓名版取消堆叠时的下降速度(较慢更自然)" L.StackingOverlapHeader = "重叠检测:" L.StackingXSpace = "水平重叠" L.StackingXSpaceDesc = "堆叠时:100%=边缘接触,<100%=允许重叠,>100%=提前堆叠" L.StackingYSpace = "垂直间距" L.StackingYSpaceDesc = "堆叠姓名版之间的间距(点击框高度的百分比)" L.StackingPositionHeader = "位置:" L.StackingOriginPos = "基础高度" L.StackingOriginPosDesc = "姓名版在怪物上方的基准高度(0%=无,100%=默认,200%=高)" L.StackingUpperBorder = "屏幕顶部边距" L.StackingUpperBorderDesc = "姓名版不能超过的屏幕顶部距离(越低=屏幕利用率越高)" L.NonTargetAlpha = "非目标透明度" L.NonTargetAlphaDesc = "拥有目标时,非目标姓名版的透明度(0%=不可见,100%=完全可见)" L.PerformanceHeader = "性能:" L.PotatoPCMode = "土豆电脑模式" L.PotatoPCModeDesc = "降低更新频率以减少CPU占用。建议老旧或慢速电脑使用。" -- Auras L.AurasShowDebuffs = "启用减益效果追踪" L.AurasOwnOnly = "仅自己的" L.AurasMaxDebuffs = "最大减益数量" L.AurasDebuffWidth = "减益图标宽度" L.AurasDebuffHeight = "减益图标高度" L.AurasDebuffFontSize = "计时器字号" L.AurasDebuffStackFontSize = "堆叠数字号" L.AurasBuffFilterMode = "增益过滤" L.AurasShowBuffs = "启用增益效果追踪" L.AurasBuffFilterOnlyDispellable = "仅可驱散的" L.AurasBuffFilterWhitelistDispellable = "白名单 + 可驱散" L.AurasBuffFilterWhitelistOnly = "仅白名单" L.AurasBuffFilterAll = "全部(黑名单除外)" L.AurasBuffFilterDisabled = "禁用" L.AurasMaxBuffs = "最大增益数量" L.AurasBuffWidth = "增益图标宽度" L.AurasBuffHeight = "增益图标高度" L.AurasBuffFontSize = "计时器字号" L.AurasBuffStackFontSize = "堆叠数字号" L.AurasBuffGrowDirection = "增益显示方向" L.AurasBuffIconSpacing = "图标间距" L.AurasBuffMinDuration = "最小持续时间(秒)" L.AurasBuffMaxDuration = "最大持续时间(秒)" L.AurasMinDuration = "最小持续时间(秒)" L.AurasMaxDuration = "最大持续时间(秒)" L.Unlimited = "无限制" L.AurasDebuffSortMode = "减益排序" L.AurasBuffSortMode = "增益排序" L.AurasSortLeastTime = "剩余时间最少" L.AurasSortMostRecent = "最近施加" L.AurasGrowDirection = "减益显示方向" L.AurasIconSpacing = "图标间距" L.AurasXOffset = "水平偏移" L.AurasYOffset = "垂直偏移" L.AurasAnchorLeft = "左侧" L.AurasAnchorCenter = "居中" L.AurasAnchorRight = "右侧" L.AurasDebuffBorderMode = "减益边框" L.AurasBuffBorderMode = "增益边框" L.AurasBorderDisabled = "禁用" L.AurasBorderColorCoded = "按类型着色" L.AurasBorderDispellable = "可驱散" L.AurasBorderCustom = "自定义颜色" L.AurasDurationAnchor = "计时器锚点" L.AurasStackAnchor = "堆叠数字点" L.AurasAnchorTop = "上方" L.AurasAnchorTopLeft = "左上" L.AurasAnchorTopRight = "右上" L.AurasAnchorBottom = "下方" L.AurasAnchorBottomLeft = "左下" L.AurasAnchorBottomRight = "右下" L.AuraColors = "光环颜色:" L.DebuffBorderColor = "减益边框" L.BuffBorderColor = "增益边框" -- Spell List Manager L.SpellListHeader = "法术过滤器" L.AuraBlacklist = "光环黑名单" L.AuraWhitelist = "光环白名单" L.BlacklistManager = "黑名单光环" L.WhitelistManager = "白名单光环" L.BlacklistDesc = "永不显示的法术" L.WhitelistDesc = "始终绕过过滤器的法术" L.SpellIDInput = "法术ID" L.AddSpell = "添加" L.RemoveSpell = "移除" L.ClearAll = "全部清除" L.NoSpellsInList = "列表中没有法术" L.InvalidSpellID = "无效的法术ID" L.SpellAlreadyExists = "法术已在列表中" L.SpellAdded = "已添加法术" L.SpellRemoved = "已移除法术" L.ListCleared = "列表已清空" L.CustomAuraNameplateColor = "根据光环自定义姓名版颜色(优先级列表)" L.CustomAuraNameplateColorDesc = "首个匹配的增益/减益规则将覆盖姓名版生命值条的颜色。" L.AuraColorSpellID = "法术ID" L.AuraColorOwnOnly = "仅自己的" L.AuraColorAddRule = "添加规则" L.AuraColorNoRules = "没有光环颜色规则" -- General Tab L.ShowNameplatesFor = "显示姓名版:" L.FriendlyUnits = "友方单位" L.EnemyUnits = "敌方单位" L.ShowPetsLabel = "宠物" L.ShowGuardians = "守护者" L.ShowTotems = "图腾" L.ShowCastbar = "启用施法条" L.ShowCastSpark = "显示火花" L.ShowCastTimer = "显示计时器" L.ShowMinimap = "小地图按钮" L.FriendlyNameOnly = "仅名称模式" L.FriendlyNameOnlyTip = "将友方玩家显示为轻量级仅名称姓名版,不显示血条" L.LiteHealthWhenDamaged = "受伤时显示血条" L.LiteHealthWhenDamagedTip = "当友方单位生命值低于100%时,显示紧凑型百分比血条" L.FriendlyGuild = "显示公会名称" L.ExecuteRange = "斩杀阈值(%)" L.EnableHighlightGlow = "启用高亮发光" L.EnableHighlightGlowTip = "施放高亮列表中的法术时,在施法条上显示动画发光效果" L.HighlightGlowLines = "线条和粒子" L.HighlightGlowFrequency = "频率" L.HighlightGlowLength = "长度" L.HighlightGlowThickness = "厚度" L.HighlightGlowColor = "高亮发光颜色" L.HighlightSpells = "高亮法术" L.HighlightSpellsDesc = "具有自定义高亮的法术" L.NoHighlightSpells = "未配置高亮法术" L.GeneralOptionsHeader = "友方姓名版:" -- PvP L.PvPHeader = "PvP:" L.ClassColoredHealth = "按职业着色血条" L.ClassColoredName = "按职业着色名称" L.ArenaNumbers = "竞技场:显示竞技场编号" L.HealerMarks = "竞技场/战场:治疗者图标" L.HealerMarksDisabled = "禁用" L.HealerMarksEnemiesOnly = "仅敌方" L.HealerMarksFriendlyOnly = "仅友方" L.HealerMarksBoth = "双方" L.TargetingMeIndicator = "目标指向我" L.TargetingMeColor = "目标指向我" -- Quest L.ShowQuestNPCs = "显示任务NPC" L.ShowQuestObjectives = "显示任务目标" L.QuestIconScale = "任务图标缩放" L.QuestIconAnchor = "任务图标锚点" L.QuestIconX = "图标X偏移" L.QuestIconY = "图标Y偏移" L.EliteBossIndicator = "精英/首领标识" L.EliteBossIconAnchor = "精英/首领位置" L.EliteBossIconX = "精英/首领X偏移" L.EliteBossIconY = "精英/首领Y偏移" L.EliteBossIconSize = "精英/首领大小" L.Width = "姓名版宽度" L.HpHeight = "血条高度" L.CastHeight = "施法条高度" L.ShowCastIcon = "显示图标" L.HealthBarBorder = "血条边框" L.Scale = "姓名版缩放" L.TargetScale = "目标姓名版缩放" L.FriendlyScale = "友方姓名版缩放" L.RaidMarkerSize = "团队标记大小" L.RaidMarkerAnchor = "团队标记锚点" L.RaidMarkerAnchorLeft = "左侧" L.RaidMarkerAnchorRight = "右侧" L.RaidMarkerAnchorTop = "上方(名称上方)" L.RaidMarkerX = "团队标记X" L.RaidMarkerY = "团队标记Y" L.Texture = "条纹理" L.BackgroundAlpha = "背景透明度" L.HpColor = "敌方血条" L.CastColor = "普通施法" L.NoInterruptColor = "不可打断" L.TankMode = "坦克模式" L.TankModeDisabled = "禁用" L.TankModeSmart = "智能(自动)" L.TankModeEnabled = "始终开启" L.FriendlyFontSize = "友方仅名称字号" L.GuildFontSize = "友方公会名称字号" -- Tank Colors L.TankColors = "坦克模式颜色:" L.CastbarColors = "施法条颜色:" L.BaseColors = "姓名版颜色:" L.EnemyNameColor = "敌方名称" L.TappedColor = "已标记" L.SecureColor = "稳固" L.TransColor = "失去中" L.InsecureColor = "已丢失" L.OffTankColor = "副坦克" L.DpsColors = "DPS/治疗颜色:" L.DpsSecureColor = "安全" L.DpsTransColor = "警告" L.DpsAggroColor = "仇恨" L.TargetPvPColors = "目标/PvP颜色:" -- Font L.Font = "字体" L.FontSize = "姓名版名称字号" L.NameTextYOffset = "名称垂直偏移" L.FontOutline = "字体描边" L.NameDisplayFormat = "名称显示格式" L.HealthValueFormat = "生命值格式" L.HealthValueFontSize = "生命值字号" L.NameInHealthbar = "在血条内显示名称" L.HidePercentWhenFull = "满血时隐藏百分比" L.HealthFormatNone = "无" L.HealthFormatCurrent = "当前值" L.HealthFormatPercent = "百分比%" L.HealthFormatCurrentMax = "当前值/最大值" L.HealthFormatCurrentMaxPercent = "当前值/最大值(百分比%)" L.HealthFormatCurrentPercent = "当前值(百分比%)" L.HealthFormatDeficit = "损失值(丢失生命)" L.HealthFormatCurrentDeficit = "当前值|损失值" L.HealthFormatPercentDeficit = "百分比%|损失值" L.TotemDisplay = "自定义图腾显示" L.TotemDisabled = "禁用(完整姓名版)" L.TotemHPName = "血量+名称" L.TotemIconOnly = "仅图标" L.TotemIconName = "图标+名称" L.TotemIconHP = "图标+血量" L.TotemIconNameHP = "图标+名称+血量" L.PetScale = "宠物姓名版缩放" L.PetColor = "敌方宠物" L.TargetGlow = "目标发光" L.TargetArrow = "目标箭头" L.TargetGlowColor = "目标发光颜色" L.MouseoverGlowColor = "鼠标悬停高亮" L.ClickableAreaHeader = "姓名版点击区域设置:" L.ClickableWidth = "点击宽度" L.ClickableHeight = "点击高度" L.ShowClickbox = "预览点击区域" L.LevelIndicator = "等级文本" L.LevelIndicatorDisabled = "禁用" L.LevelIndicatorEnemies = "仅敌方" L.LevelIndicatorAll = "友方+敌方" L.LevelSize = "大小" L.LevelX = "X位置" L.LevelY = "Y位置" L.ClassificationAnchor = "分类图标" L.ClassificationDisabled = "禁用" L.ClassificationTopLeft = "左上" L.ClassificationTopRight = "右上" L.ClassificationTop = "上方" L.ClassificationBottom = "下方" L.ClassificationBottomLeft = "左下" L.ClassificationBottomRight = "右下" L.ThreatTextAnchor = "仇恨文本显示" L.ThreatTextDisabled = "禁用" L.ThreatTextRightHP = "血条右侧" L.ThreatTextLeftHP = "血条左侧" L.ThreatTextBelowHP = "血条下方" L.ThreatTextTopHP = "血条上方" L.ThreatTextLeftName = "名称左侧" L.ThreatTextRightName = "名称右侧" L.ThreatTextFontSize = "仇恨字号" L.ThreatTextXOffset = "仇恨文本X" L.ThreatTextYOffset = "仇恨文本Y" -- Combo Points L.CPHeader = "连击点" L.ShowComboPoints = "启用连击点" L.CPOnPersonalBar = "在个人条上显示" L.CPStyle = "样式" L.CPStyleSquare = "方形" L.CPStyleRounded = "圆角" L.CPSize = "大小" L.CPX = "姓名版X" L.CPY = "姓名版Y" L.CPPersonalX = "个人条X" L.CPPersonalY = "个人条Y" L.LivePreview = "实时预览" L.LeftClick = "左键:" L.Settings = "设置" L.Reload = "右键:重载界面" -- ============================================================================ -- Hardcoded string translations -- ============================================================================ L.BoostedBy = "已加载 |cff4fa3ffT|cff5fb6f7u|cff6fcaefr|cff7fdee7b|cff8ff2d8o|cff9ff6b0P|cfffff68fl|cffffd36da|cffffb24at|cffff9138e|cffff3300s|r v%s - /tp 打开配置" L.OptionsClosedCombat = "|cff4fa3ffT|cff5fb6f7u|cff6fcaefr|cff7fdee7b|cff8ff2d8o|cff9ff6b0P|cfffff68fl|cffffd36da|cffffb24at|cffff9138e|cffff3300s|r:战斗中已关闭选项。" L.OptionsWillOpen = "|cff4fa3ffT|cff5fb6f7u|cff6fcaefr|cff7fdee7b|cff8ff2d8o|cff9ff6b0P|cfffff68fl|cffffd36da|cffffb24at|cffff9138e|cffff3300s|r:战斗结束后将打开选项。" L.ConflictText = "|cff4fa3ffTurboPlates|r 检测到不兼容的姓名版插件:|cffff6666%s|r\n\n同一时间只能启用一个姓名版插件。" L.DisableIt = "禁用该插件" L.DisableTP = "禁用 TurboPlates" L.ResetText = "将所有 TurboPlates 设置重置为默认值?\n\n这将重载你的界面。\n(法术列表将被保留)" L.ResetYes = "是" L.ResetNo = "否" L.ReloadRequired = "此设置需要重载界面才能完全生效。立即重载?" L.ReloadNow = "立即重载" L.Later = "稍后再说" L.ImportReload = "设置已成功导入!\n\n立即重载以应用更改?" L.WhitelistName = "白名单" L.BlacklistName = "黑名单" L.RemovedFrom = "已从 %s 中移除 - %s" L.AddedTo = "已添加至 %s - %s" L.SpellAlreadyIn = "法术已在 %s 中" L.ClearSpellList = "清除 %s 中的所有法术?" L.RemovedFromHL = "已从高亮列表中移除 - %s" L.AddedToHL = "已添加至高亮列表 - %s" L.SpellAlreadyInHL = "法术已在高亮列表中" L.EnableTurboDebuffs = "启用光环增强" L.TurboDebuffsDesc = "针对 Ascension 从零构建的高性能自定义 'BigDebuffs' 集成。遵守光环黑名单条目。" L.TDShowForFriendlies = "在友方上显示" L.TDNormalNameplates = "普通姓名版:" L.TDFriendlyNameOnly = "友方仅名称姓名版:" L.TDIconPosition = "图标位置" L.TDIconSize = "图标大小" L.TDTimerFontSize = "计时器字号" L.TDXOffset = "X偏移" L.TDYOffset = "Y偏移" L.TDShowCategories = "显示分类:" L.TDImmunities = "免疫" L.TDCrowdControl = "控制" L.TDSilences = "沉默" L.TDInterrupts = "打断" L.TDRoots = "定身" L.TDDisarms = "缴械" L.TDDefensiveBuffs = "防御增益" L.TDOffensiveBuffs = "攻击增益" L.TDOtherBuffs = "其他增益" L.TDSnares = "减速" L.TDLeft = "左侧" L.TDRight = "右侧" L.TDTop = "上方" L.TDBottom = "下方" L.StackingStats = "[TurboPlates 堆叠] 活跃:%d,数据池:%d,条目池:%d" L.StackingCommands = "[TurboPlates 堆叠命令]" L.StackingStatsCmd = " /tp stacking stats - 显示池统计信息" L.ExportNoSettings = "没有要导出的设置" L.ExportNoCategory = "未选择类别" L.ExportNoData = "没有要导出的数据" L.ExportSerialFailed = "序列化失败" L.ExportCompressFailed = "压缩失败" L.ExportEncodeFailed = "编码失败" L.ImportEmptyStr = "导入字符串为空" L.ImportInvalidPrefix = "格式无效(缺少 TurboPlates 前缀)" L.ImportDecodeFailed = "解码失败 - 无效的字符串" L.ImportDecompressFailed = "解压失败 - 数据损坏" L.ImportDeserializeFailed = "反序列化失败 - 无效数据" L.ImportValidationFailed = "验证失败 - 格式错误的设置" L.ImportNoMatch = "字符串中未找到匹配的数据" L.ImportSuccessStr = "已导入:%s" L.LabelSettings = "设置" L.LabelHighlights = "法术高亮" L.LabelWhitelist2 = "白名单" L.LabelBlacklist2 = "黑名单" L.LabelDeleted = "已删除" L.Yes = "是" L.No = "否" -- ============================================================================ -- Dropdown Name Translations (override English from Config.lua) -- ============================================================================ ns:RegisterLocalePostApply("zhCN", function() ApplyChineseFont() -- Outlines for _, v in ipairs(ns.Outlines) do if v.value == "" then v.name = "无" elseif v.value == "OUTLINE" then v.name = "细描边" elseif v.value == "THICKOUTLINE" then v.name = "粗描边" elseif v.value == "MONOCHROME" then v.name = "单色" end end -- Name Formats for _, v in ipairs(ns.NameFormats) do if v.value == "disabled" then v.name = "禁用" elseif v.value == "none" then v.name = "全名" elseif v.value == "abbreviate" then v.name = "缩写" elseif v.value == "first" then v.name = "仅名" elseif v.value == "last" then v.name = "仅姓" end end -- Target Glow Styles for _, v in ipairs(ns.TargetGlowStyles) do if v.value == "none" then v.name = "禁用" elseif v.value == "border" then v.name = "边框发光" elseif v.value == "thick" then v.name = "粗轮廓" elseif v.value == "thin" then v.name = "细轮廓" end end -- Target Arrow Styles for _, v in ipairs(ns.TargetArrowStyles) do if v.value == "none" then v.name = "禁用" elseif v.value == "arrows_thin" then v.name = "箭头(细)" elseif v.value == "arrows_normal" then v.name = "箭头(普通)" elseif v.value == "arrows_double" then v.name = "箭头(双)" end end -- Targeting Me Styles for _, v in ipairs(ns.TargetingMeStyles) do if v.value == "disabled" then v.name = "禁用" elseif v.value == "glow" then v.name = "发光高亮" elseif v.value == "border" then v.name = "边框颜色" elseif v.value == "name" then v.name = "名称颜色" elseif v.value == "health" then v.name = "血条颜色" end end -- Quest Icon Anchors for _, v in ipairs(ns.QuestIconAnchors) do if v.value == "LEFT" then v.name = "左侧" elseif v.value == "RIGHT" then v.name = "右侧" elseif v.value == "TOP" then v.name = "上方" end end -- Elite/Boss Icon Anchors for _, v in ipairs(ns.EliteBossIconAnchors) do if v.value == "TOPLEFT" then v.name = "左上" elseif v.value == "TOP" then v.name = "上方" elseif v.value == "TOPRIGHT" then v.name = "右上" elseif v.value == "LEFT" then v.name = "左侧" elseif v.value == "RIGHT" then v.name = "右侧" elseif v.value == "BOTTOMLEFT" then v.name = "左下" elseif v.value == "BOTTOM" then v.name = "下方" elseif v.value == "BOTTOMRIGHT" then v.name = "右下" end end -- Elite/Boss Indicator Styles for _, v in ipairs(ns.EliteBossIndicatorStyles) do if v.value == "none" then v.name = "禁用" elseif v.value == "default" then v.name = "默认" elseif v.value == "colored_skulls" then v.name = "彩色骷髅" elseif v.value == "elvui_dragons" then v.name = "ElvUI 龙形边饰" elseif v.value == "sre_classic" then v.name = "SRE - 经典" elseif v.value == "sre_modern" then v.name = "SRE - 现代" elseif v.value == "sre_tiny" then v.name = "SRE - 迷你" end end -- Health Formats for _, v in ipairs(ns.HealthFormats) do if v.value == "none" then v.name = "无" elseif v.value == "current" then v.name = "当前值" elseif v.value == "percent" then v.name = "百分比%" elseif v.value == "current-max" then v.name = "当前值/最大值" elseif v.value == "current-max-percent" then v.name = "当前值/最大值(百分比%)" elseif v.value == "current-percent" then v.name = "当前值(百分比%)" elseif v.value == "deficit" then v.name = "损失值" elseif v.value == "current-deficit" then v.name = "当前值|损失值" elseif v.value == "percent-deficit" then v.name = "百分比%|损失值" end end -- Power Formats for _, v in ipairs(ns.PowerFormats) do if v.value == "none" then v.name = "无" elseif v.value == "current" then v.name = "当前值" elseif v.value == "percent" then v.name = "百分比%" elseif v.value == "current-max" then v.name = "当前值/最大值" elseif v.value == "current-max-percent" then v.name = "当前值/最大值(百分比%)" elseif v.value == "current-percent" then v.name = "当前值(百分比%)" elseif v.value == "deficit" then v.name = "损失值" elseif v.value == "current-deficit" then v.name = "当前值|损失值" elseif v.value == "percent-deficit" then v.name = "百分比%|损失值" end end -- Personal Border Styles for _, v in ipairs(ns.PersonalBorderStyles) do if v.value == "removable" then v.name = "可移除减益颜色" elseif v.value == "black" then v.name = "默认黑色" elseif v.value == "debuff" then v.name = "按减益着色" elseif v.value == "debuff_only" then v.name = "仅减益时显示边框" elseif v.value == "none" then v.name = "无边框" end end -- Hero Power Orders for _, v in ipairs(ns.HeroPowerOrders) do if v.value == 1 then v.name = "法力 > 能量 > 怒气" elseif v.value == 2 then v.name = "法力 > 怒气 > 能量" elseif v.value == 3 then v.name = "能量 > 法力 > 怒气" elseif v.value == 4 then v.name = "能量 > 怒气 > 法力" elseif v.value == 5 then v.name = "怒气 > 法力 > 能量" elseif v.value == 6 then v.name = "怒气 > 能量 > 法力" end end end)