---@class TrackerUtils local TrackerUtils = QuestieLoader:ImportModule("TrackerUtils") ------------------------- --Import QuestieTracker modules. ------------------------- ---@type QuestieTracker local QuestieTracker = QuestieLoader:ImportModule("QuestieTracker") ---@type TrackerLinePool local TrackerLinePool = QuestieLoader:ImportModule("TrackerLinePool") ---@type TrackerFadeTicker local TrackerFadeTicker = QuestieLoader:ImportModule("TrackerFadeTicker") ---@type QuestieCombatQueue local QuestieCombatQueue = QuestieLoader:ImportModule("QuestieCombatQueue") ------------------------- --Import Questie modules. ------------------------- ---@type QuestiePlayer local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer") ---@type QuestieDB local QuestieDB = QuestieLoader:ImportModule("QuestieDB") ---@type QuestieMap local QuestieMap = QuestieLoader:ImportModule("QuestieMap") ---@type QuestieCoords local QuestieCoords = QuestieLoader:ImportModule("QuestieCoords") ---@type ZoneDB local ZoneDB = QuestieLoader:ImportModule("ZoneDB") ---@type l10n local l10n = QuestieLoader:ImportModule("l10n") --- COMPATIBILITY --- local C_Timer = QuestieCompat.C_Timer local C_Map = QuestieCompat.C_Map local GetQuestLogTitle = QuestieCompat.GetQuestLogTitle local GetQuestLogIndexByID = QuestieCompat.GetQuestLogIndexByID local WorldMapFrame = QuestieCompat.WorldMapFrame local tinsert = table.insert local objectiveFlashTicker local zoneCache = {} local questProximityTimer local questZoneProximityTimer local bindTruthTable = { ['left'] = function(button) return "LeftButton" == button end, ['right'] = function(button) return "RightButton" == button end, ['shiftleft'] = function(button) return "LeftButton" == button and IsShiftKeyDown() end, ['shiftright'] = function(button) return "RightButton" == button and IsShiftKeyDown() end, ['ctrlleft'] = function(button) return "LeftButton" == button and IsControlKeyDown() end, ['ctrlright'] = function(button) return "RightButton" == button and IsControlKeyDown() end, ['altleft'] = function(button) return "LeftButton" == button and IsAltKeyDown() end, ['altright'] = function(button) return "RightButton" == button and IsAltKeyDown() end, ['disabled'] = function() return false end, } local _QuestLogScrollBar = QuestLogScrollFrameScrollBar or QuestLogListScrollFrame.ScrollBar or QuestLogListScrollFrameScrollBar ---@param quest table The table provided by QuestieDB.GetQuest(questId) function TrackerUtils:ShowQuestLog(quest) -- Priority order first check if addon exist otherwise default to original local questFrame = QuestLogExFrame or ClassicQuestLog or QuestLogFrame --HideUIPanel(questFrame) -- don't use as I don't see why to use and protected function taints in combat local questLogIndex = GetQuestLogIndexByID(quest.Id) SelectQuestLogEntry(questLogIndex) -- Scroll to the quest in the quest log local scrollSteps = _QuestLogScrollBar:GetValueStep() _QuestLogScrollBar:SetValue(questLogIndex * scrollSteps - scrollSteps * 3) if not questFrame:IsShown() then if not InCombatLockdown() then ShowUIPanel(questFrame) --Addon specific behaviors if (QuestLogEx) then QuestLogEx:Maximize() end else Questie:Print(l10n("Can't open Quest Log while in combat. Open it manually.")) end end QuestLog_UpdateQuestDetails() QuestLog_Update() end ---@param title string The name of the WayPoint ---@param zone number The zone ID number ---@param x number X coordinate ---@param y number Y coordinate function TrackerUtils:SetTomTomTarget(title, zone, x, y) if TomTom and TomTom.AddWaypoint then if Questie.db.char._tom_waypoint and TomTom.RemoveWaypoint then -- remove old waypoint TomTom:RemoveWaypoint(Questie.db.char._tom_waypoint) end local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone) if QuestieCompat.Is335 then Questie.db.char._tom_waypoint = QuestieCompat.TomTom_AddWaypoint(title, uiMapId, x, y) else Questie.db.char._tom_waypoint = TomTom:AddWaypoint(uiMapId, x / 100, y / 100, { title = title, crazy = true }) end end end ---@param objective table The table provided by QuestieDB.GetQuest(questId).Objectives[objective] function TrackerUtils:ShowObjectiveOnMap(objective) local spawn, zone = QuestieMap:GetNearestSpawn(objective) if spawn then WorldMapFrame:Show() local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone) WorldMapFrame:SetMapID(uiMapId) TrackerUtils:FlashObjective(objective) end end ---@param quest table The table provided by QuestieDB.GetQuest(questId) function TrackerUtils:ShowFinisherOnMap(quest) local spawn, zone = QuestieMap:GetNearestQuestSpawn(quest) if spawn then WorldMapFrame:Show() local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone) WorldMapFrame:SetMapID(uiMapId) TrackerUtils:FlashFinisher(quest) end end ---@param objective table The table provided by QuestieDB.GetQuest(questId).Objectives[objective] function TrackerUtils:FlashObjective(objective) if next(objective.AlreadySpawned) then local toFlash = {} -- ugly code for _, framelist in pairs(QuestieMap.questIdFrames) do for _, frameName in pairs(framelist) do local icon = _G[frameName] if not icon.miniMapIcon then -- todo: move into frame.session if icon:IsShown() then icon._hidden_by_flash = true icon:Hide() if icon.data.lineFrames then for _, line in pairs(icon.data.lineFrames) do if line:IsShown() then line._hidden_by_flash = true line:Hide() end end end end end end end for _, spawn in pairs(objective.AlreadySpawned) do if spawn.mapRefs then for _, frame in pairs(spawn.mapRefs) do tinsert(toFlash, frame) if frame._hidden_by_flash then frame:Show() end -- todo: move into frame.session frame._hidden_by_flash = nil frame._size = frame:GetWidth() end end end local flashW = 1 local flashB = true local flashDone = 0 objectiveFlashTicker = C_Timer.NewTicker(0.1, function() for _, frame in pairs(toFlash) do frame:SetWidth(frame._size + flashW) frame:SetHeight(frame._size + flashW) end if flashB then if flashW < 10 then flashW = flashW + (16 - flashW) / 2 + 0.06 if flashW >= 9.5 then flashB = false end end else if flashW > 0 then flashW = flashW - 2 --flashW = (flashW + (-flashW) / 3) - 0.06 if flashW < 1 then --flashW = 0 flashB = true -- ugly code if flashDone > 0 then C_Timer.After(0.1, function() objectiveFlashTicker:Cancel() for _, frame in pairs(toFlash) do frame:SetWidth(frame._size) frame:SetHeight(frame._size) frame._size = nil end end) C_Timer.After(0.5, function() for _, framelist in pairs(QuestieMap.questIdFrames) do for _, frameName in pairs(framelist) do local icon = _G[frameName] if icon._hidden_by_flash then icon._hidden_by_flash = nil icon:Show() if icon.data.lineFrames then for _, line in pairs(icon.data.lineFrames) do if line._hidden_by_flash then line._hidden_by_flash = nil line:Show() end end end end end end end) end flashDone = flashDone + 1 end end end end) end end ---@param quest table The table provided by QuestieDB.GetQuest(questId) function TrackerUtils:FlashFinisher(quest) local toFlash = {} -- ugly code for questId, framelist in pairs(QuestieMap.questIdFrames) do if questId ~= quest.Id then for _, frameName in pairs(framelist) do local icon = _G[frameName] if not icon.miniMapIcon then -- todo: move into frame.session if icon:IsShown() then icon._hidden_by_flash = true icon:Hide() if icon.data.lineFrames then for _, line in pairs(icon.data.lineFrames) do if line:IsShown() then line._hidden_by_flash = true line:Hide() end end end end end end else for _, frameName in pairs(framelist) do local icon = _G[frameName] if not icon.miniMapIcon then icon._size = icon:GetWidth() tinsert(toFlash, icon) end end end end local flashW = 1 local flashB = true local flashDone = 0 objectiveFlashTicker = C_Timer.NewTicker(0.1, function() for _, frame in pairs(toFlash) do frame:SetWidth(frame._size + flashW) frame:SetHeight(frame._size + flashW) end if flashB then if flashW < 10 then flashW = flashW + (16 - flashW) / 2 + 0.06 if flashW >= 9.5 then flashB = false end end else if flashW > 0 then flashW = flashW - 2 --flashW = (flashW + (-flashW) / 3) - 0.06 if flashW < 1 then --flashW = 0 flashB = true -- ugly code if flashDone > 0 then C_Timer.After(0.1, function() objectiveFlashTicker:Cancel() for _, frame in pairs(toFlash) do frame:SetWidth(frame._size) frame:SetHeight(frame._size) frame._size = nil end end) C_Timer.After(0.5, function() for _, framelist in pairs(QuestieMap.questIdFrames) do for _, frameName in pairs(framelist) do local icon = _G[frameName] if icon._hidden_by_flash then icon._hidden_by_flash = nil icon:Show() if icon.data.lineFrames then for _, line in pairs(icon.data.lineFrames) do if line._hidden_by_flash then line._hidden_by_flash = nil line:Show() end end end end end end end) end flashDone = flashDone + 1 end end end end) end ---@param bind string ---@param button string ---@return string bind The input keybind string ---@return string button The input button string ---@return string bindTruthTable.bind Returns matched bind string ---@return function|boolean bindTruthTable.bind.button Returns button function or false if there is no keybind set function TrackerUtils:IsBindTrue(bind, button) return bind and button and bindTruthTable[bind] and bindTruthTable[bind](button) end ---@param itemId number ---@return boolean function TrackerUtils:IsQuestItemUsable(itemId) if itemId and (GetItemSpell(itemId) or IsEquippableItem(itemId)) then return true end return false end ---@param quest table Quest Table ---@return string|nil completionText Quest Completion text string or nil function TrackerUtils:GetCompletionText(quest) local completionText if GetQuestLogCompletionText then local questIndex = GetQuestLogIndexByID(quest.Id) completionText = GetQuestLogCompletionText(questIndex) end if completionText then return completionText else return quest.Description[1]:gsub("%.", "") end end ---@param zoneId number Zone ID number ---@return string @Zone Name (Localized) or "Unknown Zone" local function GetZoneNameByIDFallback(zoneId) if zoneCache[zoneId] then return zoneCache[zoneId] end if zoneId <= 0 or type(zoneId) ~= "number" then return "Unknown Zone" end for _, zone in pairs(l10n.zoneLookup) do if zone[zoneId] then zoneCache[zoneId] = zone[zoneId] return zoneCache[zoneId] end end Questie:Debug(Questie.DEBUG_CRITICAL, "[GetZoneNameByIDFallback]: Unable to find a zone name for zoneId", zoneId) return "Unknown Zone" end ---@param zoneId number Zone ID number ---@return string @Zone Name (Localized) function TrackerUtils:GetZoneNameByID(zoneId) if zoneCache[zoneId] then return zoneCache[zoneId] end if C_Map and C_Map.GetAreaInfo(zoneId) then zoneCache[zoneId] = C_Map.GetAreaInfo(zoneId) else zoneCache[zoneId] = GetZoneNameByIDFallback(zoneId) end return zoneCache[zoneId] end ---@param catId number Catagory ID number ---@return string CatagoryName Catagory Name (Localized) or "Unknown Category" function TrackerUtils:GetCategoryNameByID(catId) if zoneCache[catId] then return zoneCache[catId] end if type(catId) == "number" and catId < 0 and type(l10n.questCategoryLookup[catId]) == "string" then zoneCache[catId] = l10n.questCategoryLookup[catId] return zoneCache[catId] end return "Unknown Category" end function TrackerUtils:UnFocus() -- reset HideIcons to match savedvariable state if (not Questie.db.char.TrackerFocus) then return end for questId in pairs(QuestiePlayer.currentQuestlog) do local quest = QuestieDB.GetQuest(questId) if quest then quest.FadeIcons = nil if next(quest.Objectives) then if Questie.db.char.TrackerHiddenQuests[quest.Id] then quest.HideIcons = true quest.FadeIcons = nil else quest.HideIcons = nil quest.FadeIcons = nil end for _, objective in pairs(quest.Objectives) do if Questie.db.char.TrackerHiddenObjectives[tostring(questId) .. " " .. tostring(objective.Index)] then objective.HideIcons = true objective.FadeIcons = nil else objective.HideIcons = nil objective.FadeIcons = nil end end for _, objective in pairs(quest.SpecialObjectives) do if Questie.db.char.TrackerHiddenObjectives[tostring(questId) .. " " .. tostring(objective.Index)] then objective.HideIcons = true objective.FadeIcons = nil else objective.HideIcons = nil objective.FadeIcons = nil end end end end end Questie.db.char.TrackerFocus = nil end ---@param questId number Quest ID number ---@param objectiveIndex number Objective Index number function TrackerUtils:FocusObjective(questId, objectiveIndex) if Questie.db.char.TrackerFocus and (type(Questie.db.char.TrackerFocus) ~= "string" or Questie.db.char.TrackerFocus ~= tostring(questId) .. " " .. tostring(objectiveIndex)) then TrackerUtils:UnFocus() end Questie.db.char.TrackerFocus = tostring(questId) .. " " .. tostring(objectiveIndex) for questLogQuestId in pairs(QuestiePlayer.currentQuestlog) do local quest = QuestieDB.GetQuest(questLogQuestId) if quest and next(quest.Objectives) then if questLogQuestId == questId then quest.HideIcons = nil quest.FadeIcons = nil for _, objective in pairs(quest.Objectives) do if objective.Index == objectiveIndex then objective.HideIcons = nil objective.FadeIcons = nil else objective.FadeIcons = true end end for _, objective in pairs(quest.SpecialObjectives) do if objective.Index == objectiveIndex then objective.HideIcons = nil objective.FadeIcons = nil else objective.FadeIcons = true end end else quest.FadeIcons = true end end end end ---@param questId number Quest ID number function TrackerUtils:FocusQuest(questId) if Questie.db.char.TrackerFocus and (type(Questie.db.char.TrackerFocus) ~= "number" or Questie.db.char.TrackerFocus ~= questId) then TrackerUtils:UnFocus() end Questie.db.char.TrackerFocus = questId for questLogQuestId in pairs(QuestiePlayer.currentQuestlog) do local quest = QuestieDB.GetQuest(questLogQuestId) if quest then if questLogQuestId == questId then quest.HideIcons = nil quest.FadeIcons = nil else quest.FadeIcons = true end end end end ---@return table|nil position Returns Players current X/Y coordinates or nil if a Players postion can't be determined local function _GetWorldPlayerPosition() -- Turns coords into 'world' coords so it can be compared with any coords in another zone local mapPosition, mapID = QuestieCoords.GetPlayerMapPosition() if (not mapPosition) or (not mapPosition.x) then return nil end local worldPosition = select(2, C_Map.GetWorldPosFromMapPos(mapID, mapPosition)) local position = { x = worldPosition.x, y = worldPosition.y } return position end ---@param x1 number Current Position X ---@param y1 number Current Position Y ---@param x2 number Previous Position X ---@param y2 number Previous Position Y ---@return number Distance @Distance between Current and Previous X/Y coordinates local function _GetDistance(x1, y1, x2, y2) return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2) end ---@param questId number Quest ID number ---@return number|nil closestDistance Returns X/Y coordinates to closest Objective or nil if nothing is found local function _GetDistanceToClosestObjective(questId) -- main function for proximity sorting local player = _GetWorldPlayerPosition() if (not player) then return nil end local coordinates = {} local quest = QuestieDB.GetQuest(questId) if (not quest) then return nil end local spawn, zone, name = QuestieMap:GetNearestQuestSpawn(quest) if (not spawn) or (not zone) or (not name) then return nil end local uiMapId = ZoneDB:GetUiMapIdByAreaId(zone) if not uiMapId then return nil end local _, worldPosition = C_Map.GetWorldPosFromMapPos(uiMapId, { x = spawn[1] / 100, y = spawn[2] / 100 }) tinsert(coordinates, { x = worldPosition.x, y = worldPosition.y }) if (not coordinates) then return nil end local closestDistance for _, _ in pairs(coordinates) do local distance = _GetDistance(player.x, player.y, worldPosition.x, worldPosition.y) if (not closestDistance) or (distance < closestDistance) then closestDistance = distance end end return closestDistance end ---@param uiMapId number Continent ID number ---@return string Continent Returns Continent Name or "UNKNOW" local function _GetContinent(uiMapId) if (not uiMapId) then return end local useUiMapId = uiMapId local mapInfo = C_Map.GetMapInfo(useUiMapId) while mapInfo and mapInfo.mapType ~= 2 and mapInfo.parentMapID ~= useUiMapId do useUiMapId = mapInfo.parentMapID mapInfo = C_Map.GetMapInfo(useUiMapId) end if mapInfo ~= nil then return mapInfo.name else return "UNKNOWN" end end local function _GetZoneName(zoneOrSort, questId) if not zoneOrSort then return end local zoneName local sortObj = Questie.db.profile.trackerSortObjectives if sortObj == "byZone" or sortObj == "byZonePlayerProximity" or sortObj == "byZonePlayerProximityReversed" then if (zoneOrSort) > 0 then -- Valid ZoneID zoneName = TrackerUtils:GetZoneNameByID(zoneOrSort) elseif (zoneOrSort) < 0 then -- Valid CategoryID zoneName = TrackerUtils:GetCategoryNameByID(zoneOrSort) else -- The quest has no explicit zone or category. Fallback to "Unknown Zone" zoneName = "Unknown Zone" Questie:Debug(Questie.DEBUG_CRITICAL, "[TrackerUtils:_GetZoneName] zoneOrSort", zoneOrSort, "of quest", questId, "is not in the Database!") end else -- Let's create custom Zones based on Sorting type. if sortObj == "byComplete" then zoneName = "Quests (By %% Complete)" elseif sortObj == "byCompleteReversed" then zoneName = "Quests (By %% Complete Reversed)" elseif sortObj == "byLevel" then zoneName = "Quests (By Level)" elseif sortObj == "byLevelReversed" then zoneName = "Quests (By Level Reversed)" elseif sortObj == "byProximity" then zoneName = "Quests (By Proximity)" elseif sortObj == "byProximityReversed" then zoneName = "Quests (By Proximity Reversed)" end end return zoneName end ---@return table sortedQuestIds Table with sorted Quest ID's by Sort Type ---@return table questDetails Table with raw quest table from QuestiePlayer.currentQuestLog, percentage completed value per quest, and a "translated" zoneName function TrackerUtils:GetSortedQuestIds() local sortedQuestIds = {} local questDetails = {} local sortObj = Questie.db.profile.trackerSortObjectives -- Update quest objectives for questId, quest in pairs(QuestiePlayer.currentQuestlog) do if quest then -- Insert Quest Ids into sortedQuestIds table tinsert(sortedQuestIds, questId) -- Create questDetails table keys and insert values questDetails[quest.Id] = {} questDetails[quest.Id].quest = quest questDetails[quest.Id].zoneName = _GetZoneName(quest.zoneOrSort, quest.Id) if quest:IsComplete() == 1 or (not next(quest.Objectives)) then questDetails[quest.Id].questCompletePercent = 1 else local percent = 0 local count = 0 for _, Objective in pairs(quest.Objectives) do percent = percent + (Objective.Collected / Objective.Needed) count = count + 1 end percent = percent / count questDetails[quest.Id].questCompletePercent = percent end end end -- Quests and objectives sort if sortObj == "byComplete" or sortObj == "byCompleteReversed" then table.sort(sortedQuestIds, function(a, b) local vA, vB = questDetails[a].questCompletePercent, questDetails[b].questCompletePercent if vA == vB then local qA = questDetails[a].quest local qB = questDetails[b].quest return qA and qB and qA.level < qB.level end if sortObj == "byComplete" then return vB < vA else return vB > vA end end) elseif sortObj == "byLevel" or sortObj == "byLevelReversed" then table.sort(sortedQuestIds, function(a, b) local qA = questDetails[a].quest local qB = questDetails[b].quest if sortObj == "byLevel" then return qA and qB and qA.level < qB.level else return qA and qB and qA.level > qB.level end end) elseif sortObj == "byZone" then table.sort(sortedQuestIds, function(a, b) local qA = questDetails[a].quest local qB = questDetails[b].quest local qAZone = questDetails[a].zoneName local qBZone = questDetails[b].zoneName -- Sort by Zone then by Level to mimic QuestLog sorting if qAZone == qBZone then return qA.level < qB.level else if qAZone ~= nil and qBZone ~= nil then return qAZone < qBZone else return qAZone and qBZone end end end) elseif sortObj == "byZonePlayerProximity" or sortObj == "byZonePlayerProximityReversed" then local toSort = {} local continent = _GetContinent(C_Map.GetBestMapForUnit("player")) for _, questId in pairs(sortedQuestIds) do local sortData = {} sortData.questId = questId sortData.distance = _GetDistanceToClosestObjective(questId) sortData.q = questDetails[questId].quest local _, zone, _ = QuestieMap:GetNearestQuestSpawn(sortData.q) sortData.zone = zone sortData.continent = _GetContinent(ZoneDB:GetUiMapIdByAreaId(zone)) toSort[questId] = sortData end local sorter = function(a, b) local qAZone = questDetails[a].zoneName local qBZone = questDetails[b].zoneName -- If same Zone as Player then sort by Proximity if qAZone == qBZone then a = toSort[a] b = toSort[b] if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then if a.distance == b.distance then -- Same distance then sort by Level return a.q and b.q and a.q.level < b.q.level end if not a.distance and b.distance then return false elseif a.distance and not b.distance then return true end return a.distance < b.distance elseif (continent == a.continent) and (continent ~= b.continent) then return true elseif (continent ~= a.continent) and (continent == b.continent) then return false end else -- Sort by Zone if qAZone ~= nil and qBZone ~= nil then return qAZone < qBZone else return qAZone and qBZone end end end local sorterReversed = function(a, b) local qAZone = questDetails[a].zoneName local qBZone = questDetails[b].zoneName -- If same Zone as Player then sort by Proximity if qAZone == qBZone then a = toSort[a] b = toSort[b] if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then if a.distance == b.distance then -- Same distance then sort by Level return a.q and b.q and a.q.level > b.q.level end if not a.distance and b.distance then return true elseif a.distance and not b.distance then return false end return a.distance > b.distance elseif (continent == a.continent) and (continent ~= b.continent) then return false elseif (continent ~= a.continent) and (continent == b.continent) then return true end else -- Sort by Zone if qAZone ~= nil and qBZone ~= nil then return qAZone < qBZone else return qAZone and qBZone end end end if sortObj == "byZonePlayerProximity" then table.sort(sortedQuestIds, sorter) else table.sort(sortedQuestIds, sorterReversed) end if not questZoneProximityTimer and not IsInInstance() then -- Check location often and update if you've moved Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Started!") local playerPosition questZoneProximityTimer = C_Timer.NewTicker(5.0, function() if IsInInstance() and questZoneProximityTimer then Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Stoped!") questZoneProximityTimer:Cancel() questZoneProximityTimer = nil else local position = _GetWorldPlayerPosition() if position then local distance = playerPosition and _GetDistance(position.x, position.y, playerPosition.x, playerPosition.y) if not distance or distance > 0.01 then -- Position has changed Questie:Debug(Questie.DEBUG_SPAM, "[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Updated!") playerPosition = position local orderCopy = {} for index, val in pairs(sortedQuestIds) do orderCopy[index] = val end if sortObj == "byZonePlayerProximity" then table.sort(sortedQuestIds, sorter) else table.sort(sortedQuestIds, sorterReversed) end for index, val in pairs(sortedQuestIds) do if orderCopy[index] ~= val then -- The order has changed break end end QuestieCombatQueue:Queue(function() TrackerUtils.FilterProximityTimer = true QuestieTracker:Update() end) end end end end) end elseif sortObj == "byProximity" or sortObj == "byProximityReversed" then local toSort = {} local continent = _GetContinent(C_Map.GetBestMapForUnit("player")) for _, questId in pairs(sortedQuestIds) do local sortData = {} sortData.questId = questId sortData.distance = _GetDistanceToClosestObjective(questId) sortData.q = questDetails[questId].quest local _, zone, _ = QuestieMap:GetNearestQuestSpawn(sortData.q) sortData.zone = zone sortData.continent = _GetContinent(ZoneDB:GetUiMapIdByAreaId(zone)) toSort[questId] = sortData end local sorter = function(a, b) a = toSort[a] b = toSort[b] if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then if a.distance == b.distance then return a.q and b.q and a.q.level < b.q.level end if not a.distance and b.distance then return false elseif a.distance and not b.distance then return true end return a.distance < b.distance elseif (continent == a.continent) and (continent ~= b.continent) then return true elseif (continent ~= a.continent) and (continent == b.continent) then return false end end local sorterReversed = function(a, b) a = toSort[a] b = toSort[b] if ((continent == a.continent) and (continent == b.continent)) or ((continent ~= a.continent) and (continent ~= b.continent)) then if a.distance == b.distance then return a.q and b.q and a.q.level > b.q.level end if not a.distance and b.distance then return true elseif a.distance and not b.distance then return false end return a.distance > b.distance elseif (continent == a.continent) and (continent ~= b.continent) then return false elseif (continent ~= a.continent) and (continent == b.continent) then return true end end if sortObj == "byProximity" then table.sort(sortedQuestIds, sorter) else table.sort(sortedQuestIds, sorterReversed) end if not questProximityTimer and not IsInInstance() then -- Check location often and update if you've moved Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Started!") local playerPosition questProximityTimer = C_Timer.NewTicker(5.0, function() if IsInInstance() and questProximityTimer then Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Stoped!") questProximityTimer:Cancel() questProximityTimer = nil else local position = _GetWorldPlayerPosition() if position then local distance = playerPosition and _GetDistance(position.x, position.y, playerPosition.x, playerPosition.y) if not distance or distance > 0.01 then -- Position has changed Questie:Debug(Questie.DEBUG_SPAM, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Updated!") playerPosition = position local orderCopy = {} for index, val in pairs(sortedQuestIds) do orderCopy[index] = val end if sortObj == "byProximity" then table.sort(sortedQuestIds, sorter) else table.sort(sortedQuestIds, sorterReversed) end for index, val in pairs(sortedQuestIds) do if orderCopy[index] ~= val then -- The order has changed break end end QuestieCombatQueue:Queue(function() TrackerUtils.FilterProximityTimer = true QuestieTracker:Update() end) end end end end) end end if (sortObj ~= strmatch(sortObj, "byProximity.*")) and questProximityTimer and questProximityTimer ~= nil then Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Proximity Timer Stoped!") questProximityTimer:Cancel() TrackerUtils.FilterProximityTimer = nil questProximityTimer = nil end if (sortObj ~= strmatch(sortObj, "byZonePlayerProximity.*")) and questZoneProximityTimer and questZoneProximityTimer ~= nil then Questie:Debug(Questie.DEBUG_DEVELOP, "[TrackerUtils:GetSortedQuestIds] - Zone Proximity Timer Stoped!") questZoneProximityTimer:Cancel() TrackerUtils.FilterProximityTimer = nil questZoneProximityTimer = nil end return sortedQuestIds, questDetails end function TrackerUtils:IsVoiceOverLoaded() if (IsAddOnLoaded("AI_VoiceOver") and IsAddOnLoaded("AI_VoiceOverData_Vanilla")) then return true end return false end function TrackerUtils:ShowVoiceOverPlayButtons() if self:IsVoiceOverLoaded() then if Questie.db.char.isTrackerExpanded then if IsShiftKeyDown() and MouseIsOver(Questie_BaseFrame) then if Questie_BaseFrame.isSizing == true or Questie_BaseFrame.isMoving == true then Questie:Debug(Questie.DEBUG_SPAM, "[TrackerUtils:ShowVoiceOverPlayButtons]") else Questie:Debug(Questie.DEBUG_INFO, "[TrackerUtils:ShowVoiceOverPlayButtons]") end end if IsShiftKeyDown() then if MouseIsOver(Questie_BaseFrame) then TrackerLinePool.SetAllPlayButtonAlpha(1) TrackerFadeTicker.Fade() if not Questie.db.profile.trackerFadeMinMaxButtons then TrackerLinePool.SetAllExpandQuestAlpha(0) end if not Questie.db.profile.trackerFadeQuestItemButtons then TrackerLinePool.SetAllItemButtonAlpha(0) end end else if MouseIsOver(Questie_BaseFrame) then TrackerLinePool.SetAllPlayButtonAlpha(0) TrackerFadeTicker.Unfade() else TrackerLinePool.SetAllPlayButtonAlpha(0) TrackerFadeTicker.Fade() end if not Questie.db.profile.trackerFadeMinMaxButtons then TrackerLinePool.SetAllExpandQuestAlpha(1) end if not Questie.db.profile.trackerFadeQuestItemButtons then TrackerLinePool.SetAllItemButtonAlpha(1) end end end end end function TrackerUtils:UpdateVoiceOverPlayButtons() if self:IsVoiceOverLoaded() then if Questie_BaseFrame.isSizing == true or Questie_BaseFrame.isMoving == true then Questie:Debug(Questie.DEBUG_SPAM, "[TrackerUtils:UpdateVoiceOverPlayButtons]") else Questie:Debug(Questie.DEBUG_INFO, "[TrackerUtils:UpdateVoiceOverPlayButtons]") end for i = 1, 75 do local title, _, _, isHeader, _, _, _, questId = GetQuestLogTitle(i) if not (title and questId) then break end if not isHeader then if not VoiceOver.QuestOverlayUI.questPlayButtons[questId] then VoiceOver.QuestOverlayUI:CreatePlayButton(questId) table.insert(VoiceOver.QuestOverlayUI.displayedButtons, VoiceOver.QuestOverlayUI.questPlayButtons[questId]) end end end end end