---@class QuestieDB local QuestieDB = QuestieLoader:ImportModule("QuestieDB"); QuestieDB.questKeys = { ['name'] = 1, -- string ['startedBy'] = 2, -- table --['creatureStart'] = 1, -- table {creature(int),...} --['objectStart'] = 2, -- table {object(int),...} --['itemStart'] = 3, -- table {item(int),...} ['finishedBy'] = 3, -- table --['creatureEnd'] = 1, -- table {creature(int),...} --['objectEnd'] = 2, -- table {object(int),...} ['requiredLevel'] = 4, -- int ['questLevel'] = 5, -- int ['requiredRaces'] = 6, -- bitmask ['requiredClasses'] = 7, -- bitmask ['objectivesText'] = 8, -- table: {string,...}, Description of the quest. Auto-complete if nil. ['triggerEnd'] = 9, -- table: {text, {[zoneID] = {coordPair,...},...}} ['objectives'] = 10, -- table --['creatureObjective'] = 1, -- table {{creature(int), text(string)},...}, If text is nil the default " slain x/y" is used --['objectObjective'] = 2, -- table {{object(int), text(string)},...} --['itemObjective'] = 3, -- table {{item(int), text(string)},...} --['reputationObjective'] = 4, -- table: {faction(int), value(int)} --['killCreditObjective'] = 5, -- table: {{creature(int), ...}, baseCreatureID, baseCreatureText} --['spellObjective'] = 6, -- table: {{spell(int), text(string)},...} ['sourceItemId'] = 11, -- int, item provided by quest starter ['preQuestGroup'] = 12, -- table: {quest(int)} ['preQuestSingle'] = 13, -- table: {quest(int)} ['childQuests'] = 14, -- table: {quest(int)} ['inGroupWith'] = 15, -- table: {quest(int)} ['exclusiveTo'] = 16, -- table: {quest(int)} ['zoneOrSort'] = 17, -- int, >0: AreaTable.dbc ID; <0: QuestSort.dbc ID ['requiredSkill'] = 18, -- table: {skill(int), value(int)} ['requiredMinRep'] = 19, -- table: {faction(int), value(int)} ['requiredMaxRep'] = 20, -- table: {faction(int), value(int)} ['requiredSourceItems'] = 21, -- table: {item(int), ...} Items that are not an objective but still needed for the quest. ['nextQuestInChain'] = 22, -- int: if this quest is active/finished, the current quest is not available anymore ['questFlags'] = 23, -- bitmask: see https://github.com/cmangos/issues/wiki/Quest_template#questflags ['specialFlags'] = 24, -- bitmask: 1 = Repeatable, 2 = Needs event, 4 = Monthly reset (req. 1). See https://github.com/cmangos/issues/wiki/Quest_template#specialflags ['parentQuest'] = 25, -- int, the ID of the parent quest that needs to be active for the current one to be available. See also 'childQuests' (field 14) ['reputationReward'] = 26, -- table: {{FACTION,VALUE}, ...}, A list of reputation reward for factions ['extraObjectives'] = 27, -- table: {{spawnlist, iconFile, text, objectiveIndex (optional), {{dbReferenceType, id}, ...} (optional)},...}, a list of hidden special objectives for a quest. Similar to requiredSourceItems ['requiredSpell'] = 28, -- int: quest is only available if character has this spellID ['requiredSpecialization'] = 29, -- int: quest is only available if character meets the spec requirements. Use QuestieProfessions.specializationKeys for having a spec, or QuestieProfessions.professionKeys to indicate having the profession with no spec. See QuestieProfessions.lua for more info. ['requiredMaxLevel'] = 30, -- int: quest is only available up to a certain level } QuestieDB.questKeysReversed = {} for key, id in pairs(QuestieDB.questKeys) do QuestieDB.questKeysReversed[id] = key end QuestieDB.questCompilerTypes = { ['name'] = "u8string", -- string ['startedBy'] = "questgivers", -- table ['finishedBy'] = "questgivers", -- table ['requiredLevel'] = "u8", -- int ['questLevel'] = "s16", -- int ['requiredRaces'] = "u16", -- bitmask ['requiredClasses'] = "u16", -- bitmask ['objectivesText'] = "u8u16stringarray", -- table: {string,...}, Description of the quest. Auto-complete if nil. ['triggerEnd'] = "trigger", -- table: {text, {[zoneID] = {coordPair,...},...}} ['objectives'] = "objectives", -- table ['sourceItemId'] = "u24", -- int, item provided by quest starter ['preQuestGroup'] = "u8u24array", -- table: {quest(int)} ['preQuestSingle'] = "u8u24array", -- table: {quest(int)} ['childQuests'] = "u8u24array", -- table: {quest(int)} ['inGroupWith'] = "u8u24array", -- table: {quest(int)} ['exclusiveTo'] = "u8u24array", -- table: {quest(int)} ['zoneOrSort'] = "s16", -- int, >0: AreaTable.dbc ID; <0: QuestSort.dbc ID ['requiredSkill'] = "u12pair", -- table: {skill(int), value(int)} ['requiredMinRep'] = "s24pair", -- table: {faction(int), value(int)} ['requiredMaxRep'] = "s24pair", -- table: {faction(int), value(int)} ['requiredSourceItems'] = "u8u24array", -- table: {item(int), ...} Items that are not an objective but still needed for the quest. ['nextQuestInChain'] = "u24", -- int: if this quest is active/finished, the current quest is not available anymore ['questFlags'] = "u24", -- bitmask: see https://github.com/cmangos/issues/wiki/Quest_template#questflags ['specialFlags'] = "u16", -- bitmask: 1 = Repeatable, 2 = Needs event, 4 = Monthly reset (req. 1). See https://github.com/cmangos/issues/wiki/Quest_template#specialflags ['parentQuest'] = "u24", -- int, the ID of the parent quest that needs to be active for the current one to be available. See also 'childQuests' (field 14) ['reputationReward'] = "u8s24pairs", ['extraObjectives'] = "extraobjectives", ['requiredSpell'] = "s24", ['requiredSpecialization'] = "u24", ['requiredMaxLevel'] = "u8", } QuestieDB.questCompilerOrder = { -- order easily skipable data first for efficiency --static size 'requiredLevel', 'questLevel', 'requiredRaces', 'requiredClasses', 'sourceItemId', 'zoneOrSort', 'requiredSkill', 'requiredMinRep', 'requiredMaxRep', 'nextQuestInChain', 'questFlags', 'specialFlags', 'parentQuest', 'requiredSpell', 'requiredSpecialization', 'requiredMaxLevel', -- variable size 'name', 'preQuestGroup', 'preQuestSingle', 'childQuests', 'inGroupWith', 'exclusiveTo', 'requiredSourceItems', 'objectivesText', 'triggerEnd', 'startedBy', 'finishedBy', 'objectives', 'reputationReward', 'extraObjectives' } QuestieDB.questFlags = { NONE = 0, STAY_ALIVE = 1, PARTY_ACCEPT = 2, EXPLORATION = 4, SHARABLE = 8, UNUSED1 = 16, EPIC = 32, RAID = 64, UNUSED2 = 128, UNKNOWN = 256, HIDDEN_REWARDS = 512, AUTO_REWARDED = 1024, DAILY = 4096, WEEKLY = 32768, } QuestieDB.factionIDs = { UNDERCITY = 68, DARNASSUS = 69, DARKMOON_FAIRE = 909, EXODAR = 930, THE_KALUAK = 1073, KIRIN_TOR = 1090, } -- temporary, until we remove the old db funcitons QuestieDB._questAdapterQueryOrder = {} for key, id in pairs(QuestieDB.questKeys) do QuestieDB._questAdapterQueryOrder[id] = key end