<Ui xmlns="http://www.blizzard.com/wow/ui/">
    <!--
        Two font definitions Ascension's templates inherit from that this
        client does not ship. Everything else they use - GameFontHighlight,
        NumberFontNormalSmall, SystemFont_Shadow_Med1, SystemFont_Shadow_Small
        - is present in Fonts.xml / FontStyles.xml here and is left alone.

        A missing font definition is not loud: the font string still gets
        created, inherits nothing, and draws at whatever the default is, so it
        shows up as text that is the wrong size rather than as an error.

        Both are modelled on this client's own definitions - the same
        FRIZQT__.TTF, the same 1/-1 black shadow - so they sit alongside the
        stock fonts rather than looking imported. outline="NORMAL" is used by
        nine of this client's own fonts, so the attribute is supported.
    -->

    <!-- Buff cooldown counters: small, outlined so they stay readable on top
         of an icon rather than against a flat background. -->
    <Font name="GameFontNormalOutlineTiny" font="Fonts\FRIZQT__.TTF" outline="NORMAL" virtual="true">
        <FontHeight>
            <AbsValue val="9"/>
        </FontHeight>
        <Color r="1.0" g="0.82" b="0"/>
    </Font>

    <!-- Plain white tiny text. -->
    <Font name="GameFontWhiteTiny2" font="Fonts\FRIZQT__.TTF" virtual="true">
        <Shadow>
            <Offset>
                <AbsDimension x="1" y="-1"/>
            </Offset>
            <Color r="0" g="0" b="0"/>
        </Shadow>
        <FontHeight>
            <AbsValue val="9"/>
        </FontHeight>
        <Color r="1.0" g="1.0" b="1.0"/>
    </Font>
</Ui>
