local Grid2Options = Grid2Options local L = Grid2Options.L Grid2Options:RegisterStatusOptions("shields-overflow", "health", nil, {title = L["display damage absorb shields above max hp"], titleIcon = "Interface\\ICONS\\Spell_Holy_PowerWordShield"}) Grid2Options:RegisterStatusOptions( "shields", "health", function(self, status, options, optionParams) self:MakeStatusColorOptions( status, options, { color1 = L["Normal"], colorDesc1 = L["Normal shield color"], color2 = L["Medium"], colorDesc2 = L["Medium shield color"], color3 = L["Low"], colorDesc3 = L["Low shield color"] } ) self:MakeSpacerOptions(options, 30) options.maxShieldAmount = { type = "range", order = 34, name = L["Maximum shield amount"], desc = L["Value used by bar indicators. Select zero to use players Maximum Health."], min = 0, softMax = 20000, bigStep = 1000, step = 1, get = function() return status.dbx.maxShieldValue or 0 end, set = function(_, v) status.dbx.maxShieldValue = v > 0 and v or nil status:UpdateDB() end } options.thresholdMedium = { type = "range", order = 32, name = L["Medium shield threshold"], desc = L["The value below which a shield is considered medium."], min = 0, softMax = 20000, bigStep = 1000, step = 1, get = function() return status.dbx.thresholdMedium end, set = function(_, v) if status.dbx.thresholdLow > v then v = status.dbx.thresholdLow end status.dbx.thresholdMedium = v status:UpdateDB() end } options.thresholdLow = { type = "range", order = 31, name = L["Low shield threshold"], desc = L["The value below which a shield is considered low."], min = 0, softMax = 20000, bigStep = 1000, step = 1, get = function() return status.dbx.thresholdLow end, set = function(_, v) if status.dbx.thresholdMedium < v then v = status.dbx.thresholdMedium end status.dbx.thresholdLow = v status:UpdateDB() end } local Grid2Frame = Grid2:GetModule("Grid2Frame") if Grid2Frame.db.profile.blinkType ~= "None" then options.blinkThreshold = { type = "range", order = 35, name = L["Blink Threshold"], desc = L["Blink Threshold at which to start blinking the status."], min = 0, softMax = 10000, bigStep = 100, step = 1, get = function() return status.dbx.blinkThreshold or 0 end, set = function(_, v) if v == 0 then v = nil end status.dbx.blinkThreshold = v status:UpdateDB() end } end end, { title = L["display remaining amount of damage absorb shields"], titleIcon = "Interface\\ICONS\\Spell_Holy_PowerWordShield" } )