local L = LibStub:GetLibrary("AceLocale-3.0"):NewLocale("Grid2Options", "deDE") if not L then return end --{{{ General options L["GRID2_WELCOME"] = "Welcome to Grid2" -- L["GRID2_DESC"] = "" L["General Settings"] = "Allgemeine Einstellungen" L["statuses"] = "Status" L["indicators"] = "Indikatoren" L["Frames"] = "Fenster" L["frame"] = "Fenster" -- L["Default Font"] = "" L["Invert Bar Color"] = "Leistenfarbe umkehren" L["Swap foreground/background colors on bars."] = "Umschalten Vorder/Hintergrund Farbe der Leisten" L["Background Color"] = "Hintergrundfarbe" L["Sets the background color of each unit frame"] = "Wähle die Hintergrundfarbe für alle Einheitenfenster" L["Mouseover Highlight"] = "Mouseover hervorheben" L["Toggle mouseover highlight."] = "Mouseover hervorheben ein-/ausschalten." L["Show Tooltip"] = "Tooltip anzeigen" L["Show unit tooltip. Choose 'Always', 'Never', or 'OOC'."] = "Zeige Einheiten Tooltip. Wähle: 'Immer', 'Nie', oder 'OOC'" L["Always"] = "Immer" L["Never"] = "Nie" L["OOC"] = "Außerhalb des Kampfes" L["Background Texture"] = "Hintergrundtextur" L["Select the frame background texture."] = "Wähle die Hintergrundtextur des Fensters." L["Tile"] = "Kacheln" L["Tile the background texture."] = "Kachelt die Hintergrundtextur" L["Tile size"] = "Kachelgröße" L["The size of the texture pattern."] = "Die Größe der einzelnen Kacheln." -- L["Inner Border Size"] = "" -- L["Sets the size of the inner border of each unit frame"] = "" -- L["Inner Border Color"] = "" -- L["Sets the color of the inner border of each unit frame"] = "" L["Frame Width"] = "Fensterbreite" L["Adjust the width of each unit's frame."] = "Die Breite für alle Einheitenfenster anpassen." L["Frame Height"] = "Fensterhöhe" L["Adjust the height of each unit's frame."] = "Die Höhe für alle Einheitenfenster anpassen." L["Orientation of Frame"] = "Ausrichtung des Fensters" L["Set frame orientation."] = "Setzt die Rahmen Ausrichtung" L["VERTICAL"] = "Vertikal" L["HORIZONTAL"] = "Horizontal" L["Orientation of Text"] = "Ausrichtung des Textes" L["Set frame text orientation."] = "Text Ausrichtung festlegen." L["Show Frame"] = "Fenster anzeigen" L["Sets when the Grid is visible: Choose 'Always', 'Grouped', or 'Raid'."] = "Wähle wann Grid angezeigt werden soll: Wähle 'Immer', 'Gruppiert', oder 'Schlachtzug'." L["Always"] = "Immer" L["Grouped"] = "Gruppe" L["Raid"] = "Raid" L["Layout Anchor"] = "Layout Ankerpunkt" L["Sets where Grid is anchored relative to the screen."] = "Legt fest, wo Grid im Verhältnis zum Bildschirm befestigt werden soll." L["Horizontal groups"] = "Horizontale Gruppen" L["Switch between horzontal/vertical groups."] = "Umschalten zwischen Horizontale/Vertikale Gruppen" L["Clamped to screen"] = "Am Bildschirm fest machen" L["Toggle whether to permit movement out of screen."] = "ein-/ausschalten um das Grid2 Fenster über den Bildschirmrand hinaus zu bewegen" L["Frame lock"] = "Fenster sperren" L["Locks/unlocks the grid for movement."] = "Grid sperren/entsperren zum Bewegen." L["Click through the Grid Frame"] = "Durch den GRID2 Rahmen klicken" L["Allows mouse click through the Grid Frame."] = "Erlaubt Mausklick durch den GRID2 Rahmen" L["Display"] = "Anzeige" L["Padding"] = "Füllung" L["Adjust frame padding."] = "Fensterfüllung anpassen." L["Spacing"] = "Abstand" L["Adjust frame spacing."] = "Fensterabstand anpassen." L["Scale"] = "Größe" L["Adjust Grid scale."] = "Skalierung von Grid anpassen." L["Group Anchor"] = "Gruppen Ankerpunkt" L["Position and Anchor"] = "Position und Ankerpunkt" L["Sets where groups are anchored relative to the layout frame."] = "Legt fest, wo die Gruppen im Verhältnis zum Bildschirm befestigt werden soll." L["Resets the layout frame's position and anchor."] = "Die Fensterpositionen und Ankerpunkte des Layout zurücksetzen." -- L["Frame Strata"] = "" -- L["Sets the strata in which the layout frame should be layered."] = "" -- L["BACKGROUND"] = "" -- L["LOW"] = "" -- L["MEDIUM"] = "" -- L["HIGH"] = "" --blink L["Misc"] = "Sonstige" L["blink"] = "Blink" L["Blink effect"] = "Blink Effekt" L["Select the type of Blink effect used by Grid2."] = "Auswahl der Art des Blink Effekts der von GRID2 genutzt werden soll" L["None"] = "Keine" L["Blink"] = "Blinkt" L["Flash"] = "Aufblinken" L["Blink Frequency"] = "Blink Frequenz" L["Adjust the frequency of the Blink effect."] = "Stellt die Frequenz des Blink Effekts ein" -- text formatting -- L["Text Formatting"] = "" -- L["Duration Format"] = "" -- L["Examples:\n(%d)\n%d seconds"] = "" -- L["Duration+Stacks Format"] = "" -- L["Examples:\n%d/%s\n%s(%d)"] = "" -- L["Display tenths of a second"] = "" -- L["When duration<1sec"] = "" -- misc -- L["Blizzard Raid Frames"] = "" -- L["Hide Blizzard Raid Frames on Startup"] = "" -- debugging & maintenance L["debugging"] = "Fehlerbehebung" L["Module debugging menu."] = "Module debugging Menü" L["Debug"] = "Debug" L["Reset"] = "Reset" L["Reset and ReloadUI."] = "Zurücksetzen und ReloadUI" L["Reset Setup"] = "Setup zurücksetzen" L["Reset current setup and ReloadUI."] = "Aktuelle Setup zurücksetzen und UI neu laden." L["Reset Indicators"] = "Reset Indikatoren" L["Reset indicators to defaults."] = "Indikatoren auf Standard zurücksetzen." L["Reset Locations"] = "Positionen zurücksetzen" L["Reset locations to the default list."] = "Positionen zur Standardliste zurücksetzen." L["Reset to defaults."] = "Auf Standard zurücksetzen." L["Reset Statuses"] = "Status zurücksetzen" L["Reset statuses to defaults."] = "Status auf Standard zurücksetzen." L["Warning! This option will delete all settings and profiles, are you sure ?"] = "Warnung! Diese Option wird alle Einstellungen Profile entfernen! Bist Du sicher?" L["About"] = "Über" --{{{ Layouts options L["Layout"] = "Layout" L["Layouts"] = "Layouts" L["layout"] = "Layout" L["Layouts for each type of groups you're in."] = "Layouts für jede Art von Gruppen, in den Du dich befindest." L["Layout Settings"] = "Layout Einstellungen" L["Solo Layout"] = "Solo Layout" L["Select which layout to use for solo."] = "Wähle, welches Layout für Solo verwendet werden soll." L["Party Layout"] = "Gruppen Layout" L["Select which layout to use for party."] = "Wähle, welches Layout für Gruppen verwendet werden soll." L["Raid %s Layout"] = "Schlachtzug %s Layout" L["Select which layout to use for %s person raids."] = "Wähle, welches Layout für %s Schlachtzüge verwendet werden soll." L["Battleground Layout"] = "Schlachtfeld Layout" L["Select which layout to use for battlegrounds."] = "Wähle, welches Layout für Schlachtfelder verwendet werden soll." L["Arena Layout"] = "Arena Layout" L["Select which layout to use for arenas."] = "Wähle, welches Layout für Arenen verwendet werden soll." L["Test"] = "Testen" L["Test the layout."] = "Testet das Layout." -- L["Select Layout"] = "" -- L["New Layout Name"] = "" -- L["Delete selected layout"] = "" -- L["Refresh"] = "" -- L["Refresh the Layout"] = "" -- L["Toggle for vehicle"] = "" -- L["When the player is in a vehicle replace the player frame with the vehicle frame."] = "" -- L["Header"] = "" -- L["Type of units to display"] = "" -- L["Columns"] = "" -- L["Maximum number of columns to display"] = "" -- L["Units/Column"] = "" -- L["Maximum number of units per column to display"] = "" -- L["First group"] = "" -- L["First group to display"] = "" -- L["Last Group"] = "" -- L["Last group to display"] = "" -- L["Group by"] = "" -- L["Sort by"] = "" -- L["Action"] = "" -- L["all"] = "" -- L["Class"] = "" -- L["Group"] = "" -- L["Role"] = "" L["Name"] = "Name" -- L["Index"] = "" -- L["party"] = "" -- L["raid"] = "" -- L["partypet"] = "" -- L["raidpet"] = "" -- L["Insert"] = "" -- L["Copy"] = "" --{{{ Miscelaneous L["New"] = "Neu" L["Order"] = "Anordnung" L["Delete"] = "Löschen" L["Color"] = "Farbe" L["Color %d"] = "Farbe %d" L["Color for %s."] = "Farbe für %s" L["Font"] = "Schrift" -- L["Font Border"] = "" -- L["Thin"] = "" -- L["Thick"] = "" -- L["Soft"] = "" -- L["Sharp"] = "" L["Adjust the font settings"] = "Die Schrifteinstellungen anpassen." L["Border Texture"] = "Rahmentextur" L["Adjust the border texture."] = "Die Rahmentextur anpassen." L["Border"] = "Rahmen" L["Border Color"] = "Rahmenfarbe" L["Background"] = "Hintergrund" -- L["Enable Background"] = "" L["Adjust border color and alpha."] = "Rahmenfarbe und Transparenz anpassen." L["Adjust background color and alpha."] = "Hintergrundfarbe und Transparenz anpassen." L["Opacity"] = "Durchsichtigkeit" L["Set the opacity."] = "Die Durchsichtigkeit festlegen." L[""] = "" L["Options for %s."] = "Optionen für %s." -- L["Delete this element"] = "" --{{{ Indicator management L["New Indicator"] = "Neuer Indikator" -- L["Create Indicator"] = "" L["Create a new indicator."] = "Neuen Indikator erstellen." L["Name of the new indicator"] = "Name des neuen Indikators" -- L["Enable or disable test mode for indicators"] = "" L["Appearance"] = "Aussehen" L["Adjust the border size of the indicator."] = "Rahmengröße des Indikators anpassen." L["Stack Text"] = "Stapel-Text" L["Disable Stack Text"] = "Stapel-Text deaktivieren" L["Disable Cooldown"] = "Abklingzeit deaktivieren" L["Disable the Cooldown Frame"] = "Fenster der Abklingzeit deaktivieren" L["Reverse Cooldown"] = "Abklingzeit umkehren" L["Set cooldown to become darker over time instead of lighter."] = "Einstellung das der CD über Zeit dunkler anstatt Heller wird" L["Cooldown"] = "Abklingzeit" L["Text Location"] = "Text-Position" L["Disable OmniCC"] = "OmniCC deaktivieren" -- L["Animations"] = "" -- L["Enable animation"] = "" -- L["Turn on/off zoom animation of icons."] = "" -- L["Duration"] = "" -- L["Sets the duration in seconds."] = "" L["Scale"] = "Größe" -- L["Sets the zoom factor."] = "" L["Type"] = "Art" L["Type of indicator"] = "Art des Indikators" L["Type of indicator to create"] = "Art des Indikators der erstellt werden soll" -- L["Change type"] = "" -- L["Change the indicator type"] = "" L["Text Length"] = "Textlänge" -- L["Maximum number of characters to show."] = "" L["Font Size"] = "Schriftgröße" L["Adjust the font size."] = "Die Schriftgröße anpassen." L["Size"] = "Größe" L["Adjust the size of the indicator."] = "Die Größe des Indikators anpassen." -- L["Width"] = "" -- L["Adjust the width of the indicator."] = "" -- L["Height"] = "" -- L["Adjust the height of the indicator."] = "" -- L["Rectangle"] = "" -- L["Allows to independently adjust width and height."] = "" -- L["Use Status Color"] = "" -- L["Always use the status color for the border"] = "" L["Frame Texture"] = "Fenstertextur" -- L["Adjust the frame texture."] = "" L["Show stack"] = "Zeige Stapel" L["Show the number of stacks."] = "Zeige Nummer der Stapel an." L["Show duration"] = "Dauer anzeigen" L["Show the time remaining."] = "Zeige verbleibende Zeit." -- L["Show elapsed time"] = "" -- L["Show the elapsed time."] = "" L["Show percent"] = "Prozent anzeigen" L["Show percent value"] = "Prozentwert anzeigen" L["Orientation of the Bar"] = "Ausrichtung der Leiste" L["Set status bar orientation."] = "Die Ausrichtung der Statusleiste festlegen." L["DEFAULT"] = "STANDARD" -- L["Frame Level"] = "" L["Bars with higher numbers always show up on top of lower numbers."] = "Leisten mit höheren Nummern, werden immer über denen mit niedriger angezeigt." L["Bar Width"] = "Leistenbreite" -- L["Choose zero to set the bar to the same width as parent frame"] = "" L["Bar Height"] = "Leistenhöhe" -- L["Choose zero to set the bar to the same height as parent frame"] = "" -- L["Anchor to"] = "" -- L["Anchor the indicator to the selected bar."] = "" L["Border Size"] = "Rahmengröße" L["Adjust the border of each unit's frame."] = "Rahmen für alle Einheitenfenster anpassen." L["Border Background Color"] = "Hintergrundfarbe des Rahmens" L["Adjust border background color and alpha."] = "Die Hintergrundfarbe und Transparenz der Rahmen anpassen." -- L["Border separation"] = "" -- L["Adjust the distance between the border and the frame content."] = "" L["Select statuses to display with the indicator"] = "Auswahl Status für Anzeige mit Indiaktor" L["Available Statuses"] = "Verfügbarer Status" L["Available statuses you may add"] = "Verfügbarer Status den du dazu fügen möchtest" L["Current Statuses"] = "Aktuelle Status" L["Current statuses in order of priority"] = "Aktuelle Status in der Reihenfolge der Priorität" L["Move the status higher in priority"] = "Status nach oben in der Prioriätenliste" L["Move the status lower in priority"] = "Status nach unten in der Prioritätenliste" L["indicator"] = "Indikator" -- L["Maintenance"] = "" -- L["Create"] = "" -- L["Icon"] = "" -- L["Max Icons"] = "" -- L["Icons per row"] = "" -- L["Icon Size"] = "" -- L["Icon Spacing"] = "" -- L["Direction"] = "" -- L["Select the direction of the main bar."] = "" -- L["Blizzard"] = "" -- L["Blizzard Glow effect is already in use by another indicator, select another effect."] = "" -- L["Glow Color"] = "" -- L["Choose how to colorize the glow border."] = "" -- L["Sets the glow color to use when the indicator is active."] = "" -- L["Glow Effect"] = "" -- L["Select the glow effect."] = "" -- L["Animation Speed"] = "" -- L["Number of Lines"] = "" -- L["Thickness"] = "" -- L["Number of particles"] = "" -- L["Scale of particles"] = "" -- L["Pixel"] = "" -- L["Shine"] = "" -- indicator types -- L["background"] = "" L["bar"] = "Leiste" -- L["glowborder"] = "" L["icon"] = "Symbol" -- L["icons"] = "" -- L["multibar"] = "" -- L["portrait"] = "" -- L["shape"] = "" L["square"] = "Quadrat" L["text"] = "Text" -- indicators L["corner-top-left"] = "Ecke oben Links" L["corner-top-right"] = "Ecke oben Rechts" L["corner-bottom-right"] = "Ecke unten Rechts" L["corner-bottom-left"] = "Ecke unten Links" L["side-top"] = "Seite oben" L["side-right"] = "Rechte Seite" L["side-bottom"] = "Seite unten" L["side-left"] = "Linke Seite" L["text-up"] = "Text-Hoch" L["text-down"] = "Text-Runter" L["icon-left"] = "Symbol-Links" L["icon-center"] = "Symbol-Zentriert" L["icon-right"] = "Symbol-Rechts" -- locations L["CENTER"] = "Zentriert" L["TOP"] = "Oben" L["BOTTOM"] = "Unten" L["LEFT"] = "Links" L["RIGHT"] = "Rechts" L["TOPLEFT"] = "Oben Links" L["TOPRIGHT"] = "Oben Rechts" L["BOTTOMLEFT"] = "Unten Links" L["BOTTOMRIGHT"] = "Unten Rechts" L["location"] = "Position" L["Location"] = "Position" L["Align my align point relative to"] = "Richte meinen Ausrichtungspunkt relativ zu" L["Align Point"] = "Ausrichtungs Punkt" L["Align this point on the indicator"] = "Diesen Punkt am Indikator ausrichten" L["X Offset"] = "X Offset" L["X - Horizontal Offset"] = "X - Horizontal Offset" L["Y Offset"] = "Y Offset" L["Y - Vertical Offset"] = "Y - Vertical Offset" --{{{ Statuses L["-color"] = ":Farbe" -- L["-mine"] = "" -- L["-not-mine"] = "" L["buff-"] = "Stärkungszauber:" L["debuff-"] = "Schwächungszauber:" L["color-"] = "Farbe:" L["status"] = "Status" L["buff"] = "Stärkungszauber" L["debuff"] = "Schwächungszauber" -- L["debuffType"] = "" -- L["New Buff"] = "" -- L["New Debuff"] = "" L["New Color"] = "Neue Farbe" L["New Status"] = "Neuer Status" -- L["Delete Status"] = "" L["Create a new status."] = "Neuen Status erstellen." -- L["Create Buff"] = "" -- L["Create Debuff"] = "" -- L["Create Color"] = "" L["Threshold"] = "Schwelle" -- L["Thresholds"] = "" L["Threshold at which to activate the status."] = "Schwelle ab wann der Status Aktiviert werden soll" -- L["available statuses"] = "" -- buff & debuff statuses management L["Auras"] = "Auren" L["Buffs"] = "Stärkungszauber" L["Debuffs"] = "Schwächungszauber" L["Colors"] = "Farben" L["Health&Heals"] = "Gesundheit&Heilungen" L["Mana&Power"] = "Mana&Energie" L["Combat"] = "Kampf" -- L["Targeting&Distances"] = "" L["Raid&Party Roles"] = "Schlachtzug&Gruppen Rollen" L["Miscellaneous"] = "Verschiedenes" L["Show if mine"] = "Zeigen, wenn mir" L["Show if not mine"] = "Zeigen, wenn nicht mir" L["Show if missing"] = "Zeigen, wenn fehlt" L["Display status only if the buff is not active."] = "Status nur anzeigen, wenn der Stärkungszauber nicht aktiv ist." L["Display status only if the buff was cast by you."] = "Status nur anzeigen, wenn der Stärkungszauber von Dir gezaubert wurde." L["Display status only if the buff was not cast by you."] = "Status nur anzeigen, wenn der Stärkungszauber nicht von Dir gezaubert wurde." -- L["Color count"] = "" -- L["Select how many colors the status must provide."] = "" -- L["You can include a descriptive prefix using separators \"@#>\""] = "" L["examples: Druid@Regrowth Chimaeron>Low Health"] = "Beispiele: Druide@Nachwachsen Chimaeron>Wenig Gesundheit" -- L["Threshold to activate Color"] = "" -- L["Track by SpellId"] = "" -- L["Track by spellId instead of aura name"] = "" -- L["Assigned to"] = "" -- L["Coloring based on"] = "" -- L["Number of stacks"] = "" -- L["Remaining time"] = "" -- L["Elapsed time"] = "" L["Class Filter"] = "Klassen Filter" L["Show on %s."] = "Zeigt auf %s." L["Blink Threshold"] = "Blink Schwelle" L["Blink Threshold at which to start blinking the status."] = "Blink Schwelle ab wann der 'Status' Aufblinken soll" -- L["Name or SpellId"] = "" L["Select Type"] = "Typ auswählen" L["Buff"] = "Stärkungszauber" L["Debuff"] = "Schwächungszauber" L["Buffs Group"] = "Stärkungszauber-Gruppen" L["Debuffs Group"] = "Schwächungszauber-Gruppen" L["Buffs Group: Defensive Cooldowns"] = "Stärkungszauber-Gruppe: Defensive Abklingzeiten" L["Debuffs Group: Healing Prevented "] = "Schwächungszauber-Gruppe: Heilung verhindert" L["Debuffs Group: Healing Reduced"] = "Schwächungszauber-Gruppe: Heilung reduziert" -- L["Filtered debuffs"] = "" -- L["Listed debuffs will be ignored."] = "" -- general statuses L["name"] = "Name" L["mana"] = "Mana" -- L["power"] = "" -- L["poweralt"] = "" L["alpha"] = "Transparenz" L["border"] = "Rahmen" L["heals"] = "Heilungen" L["health"] = "Gesundheit" L["charmed"] = "Verzaubert" L["afk"] = "AFK" L["death"] = "Tot" L["classcolor"] = "Klassenfarbe" -- L["creaturecolor"] = "" -- L["friendcolor"] = "" L["feign-death"] = "Totstellen" L["heals-incoming"] = "Eingehende Heilung" L["health-current"] = "Gesundheit-Aktuell" L["health-deficit"] = "Gesundheits-Defizit" L["health-low"] = "Wenig Gesundheit" L["health-opacity"] = "Gesundheit Opazität" L["lowmana"] = "Wenig Mana" L["offline"] = "Offline" -- L["raid-icon-player"] = "" -- L["raid-icon-target"] = "" L["range"] = "Reichweite" L["ready-check"] = "Bereitschafts Check" L["role"] = "Rolle" L["dungeon-role"] = "Dungeon-Rolle" -- L["leader"] = "" -- L["master-looter"] = "" -- L["raid-assistant"] = "" L["target"] = "Ziel" L["threat"] = "Bedrohung" -- L["banzai"] = "" -- L["banzai-threat"] = "" L["vehicle"] = "Fahrzeug" L["voice"] = "Stimme" L["pvp"] = "PvP" L["direction"] = "Richtung" -- L["resurrection"] = "" -- L["self"] = "" L["Curse"] = "Fluch" L["Poison"] = "Gift" L["Disease"] = "Krankheit" L["Magic"] = "Magie" L["raid-debuffs"] = "Schlachtzug-Schwächungszauber" -- L["raid-debuffs2"] = "" -- L["raid-debuffs3"] = "" -- L["raid-debuffs4"] = "" -- L["raid-debuffs5"] = "" -- class specific buffs & debuffs statuses -- shaman L["EarthShield"] = "Erdschild" L["Earthliving"] = "Lebensgeister" L["Riptide"] = "Springflut" -- L["ChainHeal"] = "" -- Druid L["Rejuvenation"] = "Verjüngung" L["Lifebloom"] = "Blühendes Leben" L["Regrowth"] = "Nachwachsen" L["WildGrowth"] = "Wildwuchs" -- paladin L["BeaconOfLight"] = "Flamme des Glaubens" L["FlashOfLight"] = "Lichtblitz" L["DivineShield"] = "Gottesschild" L["DivineProtection"] = "Göttlicher Schutz" -- L["HandOfProtection"] = "" -- L["HandOfSalvation"] = "" L["Forbearance"] = "Vorahnung" -- priest L["Grace"] = "Barmherzigkeit" L["DivineAegis"] = "Göttliche Aegis" L["InnerFire"] = "Inneres Feuer" L["PrayerOfMending"] = "Gebet der Besserung" L["PowerWordShield"] = "Machtwort: Schild" L["Renew"] = "Erneuerung" L["WeakenedSoul"] = "Geschwächte Seele" L["SpiritOfRedemption"] = "Geist der Erlösung" -- L["CircleOfHealing"] = "" -- L["PrayerOfHealing"] = "" -- mage L["FocusMagic"] = "Magie fokussieren" L["IceArmor"] = "Eisrüstung" L["IceBarrier"] = "Eisbarriere" -- rogue L["Evasion"] = "Entrinnen" -- warlock L["ShadowWard"] = "Schattenzauberschutz" L["SoulLink"] = "Seelenverbindung" L["DemonArmor"] = "Dämonenrüstung" L["FelArmor"] = "Teufelsrüstung" -- warrior L["Vigilance"] = "Wachsamkeit" L["BattleShout"] = "Schlachtruf" L["CommandingShout"] = "Befehlsruf" L["ShieldWall"] = "Schildwall" L["LastStand"] = "Letztes Gefecht" -- class color, creature color, friend color status L["%s Color"] = "%s Farbe" L["Player color"] = "Farbe für Spieler" L["Pet color"] = "Begleiter Farbe" L["Color Charmed Unit"] = "Farbe für verzauberte Einheit" L["Color Units that are charmed."] = "Farbe für Einheiten die Verzaubert sind" L["Unit Colors"] = "Einheiten Farbe" L["Charmed unit Color"] = "Farbe für Verzauberte Einheiten" L["Default unit Color"] = "Farbe für Standard Einheiten" L["Default pet Color"] = "Farbe für Standard Begleiter" L["DEATHKNIGHT"] = "Todesritter" L["DRUID"] = "Druide" L["HUNTER"] = "Jäger" L["MAGE"] = "Magier" L["PALADIN"] = "Paladin" L["PRIEST"] = "Priester" L["ROGUE"] = "Schurke" L["SHAMAN"] = "Schamane" L["WARLOCK"] = "Hexenmeister" L["WARRIOR"] = "Krieger" L["Beast"] = "Bestie" L["Demon"] = "Dämon" L["Humanoid"] = "Humanoid" L["Elemental"] = "Elementar" -- heal-current status -- L["Full Health"] = "" -- L["Medium Health"] = "" -- L["Low Health"] = "" L["Show dead as having Full Health"] = "Zeige Tote, als hätten sie volle Gesundheit" L["Frequent Updates"] = "Häufigere Aktualisierungen" -- L["Instant Updates"] = "" -- range status L["Range"] = "Reichweite" L["%d yards"] = "%d Reichweite" L["Range in yards beyond which the status will be lost."] = "Ausserhalb der Reichweite in Yards, mit welchem der Status aufgehoben wird" L["Default alpha"] = "Standard Transparenz" L["Default alpha value when units are way out of range."] = "Standardwert der Transparenz, wenn Einheiten außer Reichweite sind." L["Update rate"] = "Aktualisierungsrate" -- L["Rate at which the status gets updated"] = "" -- ready-check status L["Delay"] = "Verzögerung" L["Set the delay until ready check results are cleared."] = "Legt die Verzögerung fest, bis die Ergebnisse des Bereitsschaftscheck verschwinden." L["Waiting color"] = "Warten Farbe" L["Color for Waiting."] = "Farbe für Warten" L["Ready color"] = "Bereitschafts Farbe" L["Color for Ready."] = "Farbe für Bereit" L["Not Ready color"] = "Farbe für Nicht Bereit" L["Color for Not Ready."] = "Farbe für nicht Bereit" L["AFK color"] = "AFK Farbe" L["Color for AFK."] = "Farbe für AFK" -- heals-incoming status L["Include player heals"] = "Beinhaltet Spieler Heilung" L["Display status for the player's heals."] = "Anzeige Status für Spieler Heilung" -- L["Minimum value"] = "" -- L["Incoming heals below the specified value will not be shown."] = "" --target status L["Your Target"] = "Dein Ziel" --threat status L["Not Tanking"] = "Wird nicht getankt" L["Higher threat than tank."] = "Höhere Bedrohung als Tank" L["Insecurely Tanking"] = "Unsicheres Tanken" L["Tanking without having highest threat."] = "Wird getankt ohne die höchste Bedrohung" L["Securely Tanking"] = "Sicher Getankt" L["Tanking with highest threat."] = "Wird mit höchster Bedrohung getankt" -- L["Disable Blink"] = "" -- voice status L["Voice Chat"] = "Voice Chat" -- raid debuffs L["General"] = "Allgemein" L["Advanced"] = "Erweitert" -- L["Enabled raid debuffs modules"] = "" L["Enabled"] = "Aktiviert" L["Enable All"] = "Alle aktivieren" L["Disable All"] = "Alle deaktivieren" L["Copy to Debuffs"] = "Kopiere zu Schwächungszauber" L["Select module"] = "Modul auswählen" L["Select instance"] = "Instanz auswählen" L["The Lich King"] = "The Lich King" L["The Burning Crusade"] = "The Burning Crusade" L["New raid debuff"] = "Neuer Schlachtzug-Schwächungszauber" L["Type the SpellId of the new raid debuff"] = "Tippe die Spell-ID des neuen Schlachtzug-Schwächungszauber ein" L["Create raid debuff"] = "Schlachtzug-Schwächungszauber erstellen" L["Delete raid debuff"] = "Schlachtzug-Schwächungszauber entfernen" -- direction L["Out of Range"] = "Außer Reichweite" L["Display status for units out of range."] = "Zeige Status für Einheiten die außer Reichweite sind." L["Visible Units"] = "Sichtbare Einheiten" L["Display status for units less than 100 yards away"] = "Zeige Status für Einheiten die weniger als 100 Meter entfernt sind" L["Dead Units"] = "Tote Einheiten" L["Display status only for dead units"] = "Zeige Status nur für tote Einheiten" -- resurrection -- L["Casting resurrection"] = "" -- L["A resurrection spell is being casted on the unit"] = "" L["Resurrected"] = "Wiederbelebt" -- L["A resurrection spell has been casted on the unit"] = "" -- shields status -- L["shields"] = "" -- L["Maximum shield amount"] = "" -- L["Maximum shield amount value. Only used by bar indicators."] = "" -- L["Normal"] = "" -- L["Medium"] = "" -- L["Low"] = "" -- L["Normal shield color"] = "" -- L["Medium shield color"] = "" -- L["Low shield color"] = "" -- L["Low shield threshold"] = "" -- L["The value below which a shield is considered low."] = "" -- L["Medium shield threshold"] = "" -- L["The value below which a shield is considered medium."] = "" -- L["Custom Shields"] = "" -- L["Type shield spell IDs separated by commas."] = "" -- boss-shields status -- L["Boss"] = "" -- L["Supported debuffs"] = "" -- role related statuses -- L["Hide in combat"] = "" -- L["Hide Damagers"] = "" -- L["Use alternate icons"] = "" -- L["Show everywhere"] = "" -- L["Show even when not in a dungeon"] = "" -- status descriptions -- L["highlights your target"] = "" -- L["hostile casts against raid members"] = "" -- L["advanced threat detection"] = "" -- L["arrows pointing to each raid member"] = "" -- aoe heals -- L["aoe-"] = "" -- L["neighbors"] = "" -- L["highlighter"] = "" -- L["OutgoingHeals"] = "" -- L["AOE Heals"] = "" -- L["Highlight status"] = "" -- L["Autodetect"] = "" -- L["Select the status the Highlighter will use."] = "" -- L["Mouse Enter Delay"] = "" -- L["Delay in seconds before showing the status."] = "" -- L["Mouse Leave Delay"] = "" -- L["Delay in seconds before hiding the status."] = "" -- L["Min players"] = "" -- L["Minimum players to enable the status."] = "" -- L["Radius"] = "" -- L["Max distance of nearby units."] = "" -- L["Health deficit"] = "" -- L["Minimum health deficit of units to enable the status."] = "" -- L["Keep same targets"] = "" -- L["Try to keep same heal targets solutions if posible."] = "" -- L["Max solutions"] = "" -- L["Maximum number of solutions to display."] = "" -- L["Hide on cooldown"] = "" -- L["Hide the status while the spell is on cooldown."] = "" -- L["Show overlapping heals"] = "" -- L["Show heal targets even if they overlap with other heals."] = "" -- L["Show only in combat"] = "" -- L["Enable the statuses only in combat."] = "" -- L["Show only in raid"] = "" -- L["Enable the statuses only in raid."] = "" -- L["Active time"] = "" -- L["Show the status for the specified number of seconds."] = "" -- L["Spells"] = "" -- L["You can type spell IDs or spell names."] = "" -- Import/export profiles module L["Import/export options"] = "Optionen importieren/exportieren" L["Import profile"] = "Profil importieren" L["Export profile"] = "Profil exportieren" -- L["Network sharing"] = "" L["Accept profiles from other players"] = "Profile von anderen Spielern akzeptieren" L["Type player name"] = "Spielernamen eingeben" L["Send current profile"] = "Aktuelles Profil senden" L["Profile import/export"] = "Profile importieren/exportieren" -- L["Paste here a profile in text format"] = "" L["Press CTRL-V to paste a Grid2 configuration text"] = "Drücke STRG-V um den Grid2 Konfigurationstext einzufügen" L["This is your current profile in text format"] = "Dies ist Dein aktuelles Profil im Textformat" L["Press CTRL-C to copy the configuration to your clipboard"] = "Drücke STRG-C um die Konfiguration in die Zwischenablage zu kopieren" L["Progress"] = "Fortschritt" L["Data size: %.1fKB"] = "Datengröße: %.1fKB" L["Transmision progress: %d%%"] = "Fortschritt der Übertragung: %d%%" L["Transmission completed"] = "Übertragung abgeschlossen" L["\"%s\" has sent you a profile configuration. Do you want to activate received profile ?"] = "\"%s\" hat Dir eine Profil-Konfiguration gesendet. Willst Du das erhaltene Profil aktivieren?" -- L["Include Custom Layouts"] = "" -- Open manager -- L["Options management"] = "" -- L["Load options on demand (requires UI reload)"] = "" -- L["OPTIONS_ONDEMAND_DESC"] = ""