local Grid2 = Grid2 local L = Grid2.L local Status = Grid2.statusPrototype:new("self") Status.GetColor = Grid2.statusLibrary.GetColor local UnitIsUnit = UnitIsUnit function Status:IsActive(unit) return UnitIsUnit(unit, "player") end function Status:GetText() return L["Me"] end local function Create(baseKey, dbx) Grid2:RegisterStatus(Status, {"color", "text"}, baseKey, dbx) return Status end Grid2.setupFunc["self"] = Create Grid2:DbSetStatusDefaultValue("self", {type = "self", color1 = {r = 0.25, g = 1.0, b = 0.25, a = 1}})