--[[ Gatherer Addon for World of Warcraft(tm). Version: 3.1.16 (<%codename%>) Revision: $Id: GatherApi.lua 754 2008-10-14 04:43:39Z Esamynn $ License: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program(see GPL.txt); if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Note: This AddOn's source code is specifically designed to work with World of Warcraft's interpreted AddOn system. You have an implicit licence to use this AddOn with these facilities since that is it's designated purpose as per: http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat These functions can be used by external addons for interfacing with Gatherer. We will try and keep these functions as unchanged as possible. ]] Gatherer_RegisterRevision("$URL: http://svn.norganna.org/gatherer/trunk/Gatherer/GatherApi.lua $", "$Rev: 754 $") -- reference to the Astrolabe mapping library local Astrolabe = DongleStub(Gatherer.AstrolabeVersion) -- This function can be used as an interface by other addons to record things -- in Gatherer's database, though display is still based only on what is defined -- in Gatherer items and icons tables. -- Parameters: -- objectId (number): the object id for this node (from Gatherer.Nodes) -- gatherType (string): gather type (Mine, Herb, Skin, Fish, Treasure) -- tooltipText (string): the text in the tooltip (unused) -- gatherSource (string): the name of the sender (or nil if you collected it) -- gatherCoins (number): amount of copper found in the node -- gatherLoot (table): a table of loot: { { link, count }, ...} -- wasGathered (boolean): was this object actually opened by the player function Gatherer.Api.AddGather(objectId, gatherType, tooltipText, gatherSource, gatherCoins, gatherLoot, wasGathered, gatherC, gatherZ, gatherX, gatherY) local success if not (gatherC and gatherZ and gatherX and gatherY) then gatherC, gatherZ, gatherX, gatherY = Gatherer.Util.GetPositionInCurrentZone() if not (gatherC and gatherZ and gatherX and gatherY) then return end end if ( gatherC <= 0 or gatherZ <= 0 ) then return end if (not gatherSource) then Gatherer.DropRates.ProcessDrops(objectId, gatherC, gatherZ, gatherSource, gatherCoins, gatherLoot) end if ( type(objectId) == "number" or Gatherer.Categories.CategoryNames[objectId] ) then local index = Gatherer.Storage.AddNode(objectId, gatherType, gatherC, gatherZ, gatherX, gatherY, gatherSource, wasGathered) if index and index > 0 then success = true end -- If this is our gather if ( (not gatherSource) or (gatherSource == "REQUIRE") ) then Gatherer.Comm.Send(objectId, gatherC, gatherZ, index, gatherCoins, gatherLoot) end end Gatherer.MiniNotes.ForceUpdate() Gatherer.MapNotes.MapDraw() return success end