--[[ Nameplate Filter Add the nameplates name that you do NOT want to see. ]] local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB G.nameplates.filters = { ElvUI_Boss = { triggers = { level = true, curlevel = -1, nameplateType = { enable = true, enemyNPC = true } }, actions = { scale = 1.15 } }, ElvUI_Totem = { triggers = { totems = { enable = true } }, actions = { iconOnly = true } } } E.StyleFilterDefaults = { triggers = { priority = 1, isTarget = false, notTarget = false, level = false, casting = { isCasting = false, isChanneling = false, notCasting = false, notChanneling = false, interruptible = false, notSpell = false, spells = {} }, role = { tank = false, healer = false, damager = false }, raidTarget = { star = false, circle = false, diamond = false, triangle = false, moon = false, square = false, cross = false, skull = false }, curlevel = 0, maxlevel = 0, minlevel = 0, healthThreshold = false, healthUsePlayer = false, underHealthThreshold = 0, overHealthThreshold = 0, powerThreshold = false, underPowerThreshold = 0, overPowerThreshold = 0, names = {}, nameplateType = { enable = false, friendlyPlayer = false, friendlyNPC = false, enemyPlayer = false, enemyNPC = false }, reactionType = { enabled = false, hostile = false, neutral = false, friendly = false }, instanceType = { none = false, sanctuary = false, party = false, raid = false, arena = false, pvp = false }, instanceDifficulty = { dungeon = { normal = false, heroic = false }, raid = { normal = false, heroic = false } }, cooldowns = { names = {}, mustHaveAll = false }, buffs = { mustHaveAll = false, missing = false, names = {}, minTimeLeft = 0, maxTimeLeft = 0 }, debuffs = { mustHaveAll = false, missing = false, names = {}, minTimeLeft = 0, maxTimeLeft = 0 }, totems = { enable = false, a1 = true, a2 = true, a3 = true, a4 = true, a5 = true, e1 = true, e2 = true, e3 = true, e4 = true, e5 = true, e6 = true, f1 = true, f2 = true, f3 = true, f4 = true, f5 = true, f6 = true, w1 = true, w2 = true, w3 = true, w4 = true, w5 = true, o1 = true }, uniqueUnits = { enable = false, u1 = true, u2 = true }, inCombat = false, outOfCombat = false, isResting = false }, actions = { color = { health = false, border = false, name = false, healthColor = {r = 1, g = 1, b = 1, a = 1}, borderColor = {r = 1, g = 1, b = 1, a = 1}, nameColor = {r = 1, g = 1, b = 1, a = 1} }, texture = { enable = false, texture = "ElvUI Norm" }, flash = { enable = false, color = {r = 1, g = 1, b = 1, a = 1}, speed = 4 }, hide = false, nameOnly = false, icon = false, iconOnly = false, scale = 1.0, alpha = -1 } } G.nameplates.specialFilters = { Personal = true, nonPersonal = true, blockNonPersonal = true, blockNoDuration = true }