local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule("NamePlates") local LSM = E.Libs.LSM --Lua functions --WoW API / Variables function NP:Update_Level(frame) if not self.db.units[frame.UnitType].level.enable then return end local levelText, r, g, b = self:UnitLevel(frame) local level = frame.Level level:ClearAllPoints() if frame.Health:IsShown() then level:SetJustifyH("RIGHT") level:SetPoint(E.InversePoints[self.db.units[frame.UnitType].level.position], self.db.units[frame.UnitType].level.parent == "Nameplate" and frame or frame[self.db.units[frame.UnitType].level.parent], self.db.units[frame.UnitType].level.position, self.db.units[frame.UnitType].level.xOffset, self.db.units[frame.UnitType].level.yOffset) level:SetParent(frame.Health) level:SetText(levelText) else if self.db.units[frame.UnitType].name.enable then level:SetPoint("LEFT", frame.Name, "RIGHT") else level:SetPoint("TOPLEFT", frame, "TOPRIGHT", -38, 0) end level:SetParent(frame) level:SetJustifyH("LEFT") level:SetFormattedText(" [%s]", levelText) end level:SetTextColor(r, g, b) end function NP:Configure_Level(frame) local db = self.db.units[frame.UnitType].level frame.Level:FontTemplate(LSM:Fetch("font", db.font), db.fontSize, db.fontOutline) end function NP:Construct_Level(frame) return frame:CreateFontString(nil, "OVERLAY") end