local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule("NamePlates") --Lua functions --WoW API / Variables function NP:Update_IconFrame(frame) local db = self.db.units[frame.UnitType].iconFrame if not db then return end if db.enable or (frame.IconOnlyChanged or frame.IconChanged) then local totem, unit, icon = self.Totems[frame.UnitName], self.UniqueUnits[frame.UnitName] if totem then icon = NP.TriggerConditions.totems[totem][3] elseif unit then icon = NP.TriggerConditions.uniqueUnits[unit][3] end if icon then frame.IconFrame.texture:SetTexture(icon) frame.IconFrame:Show() self:StyleFrameColor(frame.IconFrame, frame.oldHealthBar:GetStatusBarColor()) else frame.IconFrame:Hide() end else frame.IconFrame:Hide() end end function NP:Configure_IconFrame(frame, triggered) local db = self.db.units[frame.UnitType].iconFrame if not db then return end if db.enable or (frame.IconOnlyChanged or frame.IconChanged) then frame.IconFrame:SetSize(db.size, db.size) frame.IconFrame:ClearAllPoints() if triggered then frame.IconFrame:SetPoint("TOP", frame) else frame.IconFrame:SetPoint(E.InversePoints[db.position], db.parent == "Nameplate" and frame or frame[db.parent], db.position, db.xOffset, db.yOffset) end else frame.IconFrame:Hide() end end function NP:Construct_IconFrame(frame) local iconFrame = CreateFrame("Frame", nil, frame) iconFrame:Hide() iconFrame:SetSize(24, 24) iconFrame:SetPoint("CENTER") NP:StyleFrame(iconFrame, true) iconFrame.texture = iconFrame:CreateTexture() iconFrame.texture:SetAllPoints() iconFrame.texture:SetTexCoord(unpack(E.TexCoords)) return iconFrame end