if GetLocale() ~= "zhTW" then return end local L ----------------------- -- Flame Leviathan -- ----------------------- L = DBM:GetModLocalization("FlameLeviathan") L:SetGeneralLocalization{ name = "烈焰戰輪" } L:SetTimerLocalization{ } L:SetMiscLocalization{ YellPull = "發現敵意實體。啟動威脅評估協定。首要目標接近中。30秒後將再度評估。", Emote = "%%s緊追(%S+)%。" } L:SetWarningLocalization{ PursueWarn = "獵殺: >%s<", warnNextPursueSoon = "5秒後 獵殺轉換", SpecialPursueWarnYou = "你中了獵殺 - 快跑", warnWardofLife = "生命結界 出現" } L:SetOptionLocalization{ SpecialPursueWarnYou = "當你中了獵殺時顯示特別警告", PursueWarn = "提示獵殺的目標", warnNextPursueSoon = "為下一次 獵殺顯示預先警告", warnWardofLife = "為生命結界 出現顯示特別警告" } -------------------------------- -- Ignis the Furnace Master -- -------------------------------- L = DBM:GetModLocalization("Ignis") L:SetGeneralLocalization{ name = "『火爐之主』伊格尼司" } L:SetTimerLocalization{ } L:SetWarningLocalization{ } L:SetOptionLocalization{ SlagPotIcon = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(63477) } ------------------ -- Razorscale -- ------------------ L = DBM:GetModLocalization("Razorscale") L:SetGeneralLocalization{ name = "銳鱗" } L:SetWarningLocalization{ warnTurretsReadySoon = "20秒後 最後一座砲塔完成", warnTurretsReady = "最後一座砲塔已完成", SpecWarnDevouringFlameCast = "你中了吞噬烈焰", WarnDevouringFlameCast = "吞噬烈焰: >%s<" } L:SetTimerLocalization{ timerTurret1 = "砲塔1", timerTurret2 = "砲塔2", timerTurret3 = "砲塔3", timerTurret4 = "砲塔4", timerGrounded = "地上階段" } L:SetOptionLocalization{ SpecWarnDevouringFlame = "當你中了$spell:64733時顯示特別警告", warnTurretsReadySoon = "為砲塔顯示預先警告", warnTurretsReady = "為砲塔顯示警告", SpecWarnDevouringFlameCast = "當你中了$spell:64733時顯示特別警告", timerTurret1 = "為砲塔1顯示計時器", timerTurret2 = "為砲塔2顯示計時器", timerTurret3 = "為砲塔3顯示計時器 (25人)", timerTurret4 = "為砲塔4顯示計時器 (25人)", OptionDevouringFlame = "提示$spell:64733的目標 (不準確)", timerGrounded = "為地上階段顯示計時器" } L:SetMiscLocalization{ YellAir = "給我們一點時間來準備建造砲塔。", YellAir2 = "火熄了!讓我們重建砲塔!", YellGround = "快!她可不會在地面上待太久!", EmotePhase2 = "%%s再也飛不動了!", FlamecastUnknown = DBM_CORE_UNKNOWN } ---------------------------- -- XT-002 Deconstructor -- ---------------------------- L = DBM:GetModLocalization("XT002") L:SetGeneralLocalization{ name = "XT-002拆解者" } L:SetWarningLocalization{ } L:SetOptionLocalization{ SetIconOnLightBombTarget = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(65121), SetIconOnGravityBombTarget = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(64234) } -------------------- -- Iron Council -- -------------------- L = DBM:GetModLocalization("IronCouncil") L:SetGeneralLocalization{ name = "鐵之集會所" } L:SetWarningLocalization{ } L:SetTimerLocalization{ } L:SetOptionLocalization{ PlaySoundLightningTendrils = "為$spell:63486播放音效", SetIconOnOverwhelmingPower = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(61888), SetIconOnStaticDisruption = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(61912), AlwaysWarnOnOverload = "總是對$spell:63481顯示警告(否則只有當目標是風暴召喚者的時候顯示)", PlaySoundOnOverload = "當$spell:63481施放時播放音效", PlaySoundDeathRune = "當$spell:63490施放時播放音效" } L:SetMiscLocalization{ Steelbreaker = "破鋼者", RunemasterMolgeim = "符文大師墨吉姆", StormcallerBrundir = "風暴召喚者布倫迪爾" } ---------------------------- -- Algalon the Observer -- ---------------------------- L = DBM:GetModLocalization("Algalon") L:SetGeneralLocalization{ name = "『觀察者』艾爾加隆" } L:SetTimerLocalization{ NextCollapsingStar = "下一次 崩陷之星", PossibleNextCosmicSmash = "下一次 宇宙潰擊", TimerCombatStart = "戰鬥開始" } L:SetWarningLocalization{ WarningPhasePunch = "相位拳擊: >%s< - 第%d層", WarningCosmicSmash = "宇宙潰擊 - 約4秒後爆炸", WarnPhase2Soon = "第2階段 即將到來", warnStarLow = "崩陷之星血量低" } L:SetOptionLocalization{ WarningPhasePunch = "提示相位拳擊的目標", NextCollapsingStar = "為下一次 崩陷之星顯示計時器", WarningCosmicSmash = "為宇宙潰擊顯示警告", PossibleNextCosmicSmash = "為下一次 宇宙潰擊顯示計時器", TimerCombatStart = "為戰鬥開始顯示計時器", WarnPhase2Soon = "為第2階段顯示預先警告 (大約23%)", warnStarLow = "當崩陷之星血量低 (大約25%)時顯示特別警告" } L:SetMiscLocalization{ YellPull = "你的行為毫無意義。這場衝突的結果早已計算出來了。不論結局為何,萬神殿仍將收到觀察者的訊息。", -- YellKill = "我曾經看過塵世沉浸在造物者的烈焰之中,眾生連一聲悲泣都無法呼出,就此凋零。整個星系在彈指之間歷經了毀滅與重生。然而在這段歷程之中,我的心卻無法感受到絲毫的…惻隱之念。我‧感‧受‧不‧到。成千上萬的生命就這麼消逝。他們是否擁有與你同樣堅韌的生命?他們是否與你同樣熱愛生命?", Emote_CollapsingStar = "%s開始召喚崩陷之星!", Phase2 = "瞧瞧泰坦造物的能耐吧!", PullCheck = "艾爾加隆開始上傳滅世訊息的剩餘時間= (%d+)分鐘。" } ---------------- -- Kologarn -- ---------------- L = DBM:GetModLocalization("Kologarn") L:SetGeneralLocalization{ name = "柯洛剛恩" } L:SetWarningLocalization{ } L:SetTimerLocalization{ timerLeftArm = "左臂 重生", timerRightArm = "右臂 重生", achievementDisarmed = "卸除手臂 計時器" } L:SetOptionLocalization{ timerLeftArm = "為左臂重生顯示計時器", timerRightArm = "為右臂重生顯示計時器", achievementDisarmed = "為成就:卸除手臂顯示計時器", SetIconOnGripTarget = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(64292), SetIconOnEyebeamTarget = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(63346), PlaySoundOnEyebeam = "為$spell:63346播放音效", YellOnBeam = "當你中了$spell:63346時大喊" } L:SetMiscLocalization{ Yell_Trigger_arm_left = "小小的擦傷!", Yell_Trigger_arm_right = "只是皮肉之傷!", Health_Body = "柯洛剛恩身體", Health_Right_Arm = "右臂", Health_Left_Arm = "左臂", FocusedEyebeam = "正在注視著你", YellBeam = "柯洛剛恩正在注視我!" } --------------- -- Auriaya -- --------------- L = DBM:GetModLocalization("Auriaya") L:SetGeneralLocalization{ name = "奧芮雅" } L:SetMiscLocalization{ Defender = "野性防衛者 (%d)", YellPull = "有些事情不該公諸於世!" } L:SetTimerLocalization{ timerDefender = "野性防衛者復活" } L:SetWarningLocalization{ SpecWarnBlast = "哨兵衝擊 - 現在斷法", WarnCatDied = "野性防衛者倒下 (剩餘%d隻)", WarnCatDiedOne = "野性防衛者倒下 (剩下最後一隻)" } L:SetOptionLocalization{ SpecWarnBlast = "為哨兵衝擊顯示特別警告 (斷法用)", WarnCatDied = "當野性防衛者死亡時顯示警告", WarnCatDiedOne = "當野性防衛者剩下最後一隻時顯示警告", timerDefender = "當野性防衛者準備復活時顯示計時器" } ------------- -- Hodir -- ------------- L = DBM:GetModLocalization("Hodir") L:SetGeneralLocalization{ name = "霍迪爾" } L:SetWarningLocalization{ } L:SetTimerLocalization{ } L:SetOptionLocalization{ PlaySoundOnFlashFreeze = "當施放$spell:61968時播放音效", YellOnStormCloud = "當你中了$spell:65133時大喊", SetIconOnStormCloud = "為$spell:65133的目標設置標記", } L:SetMiscLocalization{ YellKill = "我…我終於從他的掌控中…解脫了。", YellCloud = "我中了風暴雷雲 快接近我!" } -------------- -- Thorim -- -------------- L = DBM:GetModLocalization("Thorim") L:SetGeneralLocalization{ name = "索林姆" } L:SetWarningLocalization{ } L:SetTimerLocalization{ TimerHardmode = "困難模式" } L:SetOptionLocalization{ TimerHardmode = "為困難模式顯示計時器", RangeFrame = "顯示距離框", AnnounceFails = "公佈中了閃電充能的玩家到團隊頻道\n(需要團隊隊長或助理權限)" } L:SetMiscLocalization{ YellPhase1 = "擅闖者!像你們這種膽敢干涉我好事的凡人將付出…等等--你……", YellPhase2 = "無禮的小輩,你竟敢在我的王座之上挑戰我?我會親手碾碎你們!", YellKill = "住手!我認輸了!", ChargeOn = "閃電充能: %s", Charge = "中了閃電充能 (這一次): %s" } ------------- -- Freya -- ------------- L = DBM:GetModLocalization("Freya") L:SetGeneralLocalization{ name = "芙蕾雅" } L:SetMiscLocalization{ SpawnYell = "孩子們,協助我!", WaterSpirit = "上古水之靈", Snaplasher = "猛攫鞭笞者", StormLasher = "風暴鞭笞者", YellKill = "他對我的操控已然退散。我已再次恢復神智了。感激不盡,英雄們。", TrashRespawnTimer = "芙蕾雅的小怪重生" } L:SetWarningLocalization{ WarnSimulKill = "第一隻元素死亡 - 大約12秒後復活" } L:SetTimerLocalization{ TimerSimulKill = "復活" } L:SetOptionLocalization{ WarnSimulKill = "提示第一隻元素死亡", PlaySoundOnFury = "當你中了$spell:63571時播放音效", TimerSimulKill = "為三元素復活顯示計時器" } ---------------------- -- Freya's Elders -- ---------------------- L = DBM:GetModLocalization("Freya_Elders") L:SetGeneralLocalization{ name = "芙蕾雅的長者們" } L:SetMiscLocalization{ TrashRespawnTimer = "芙蕾雅的小怪重生" } L:SetWarningLocalization{ } L:SetOptionLocalization{ PlaySoundOnFistOfStone = "為石拳連擊播放音效", TrashRespawnTimer = "為芙蕾雅的小怪重生顯示計時器" } --------------- -- Mimiron -- --------------- L = DBM:GetModLocalization("Mimiron") L:SetGeneralLocalization{ name = "彌米倫" } L:SetWarningLocalization{ MagneticCore = ">%s< 拿到了磁能之核", WarningShockBlast = "震爆 - 快跑開", WarnBombSpawn = "炸彈機器人出現了" } L:SetTimerLocalization{ TimerHardmode = "困難模式 - 自毀程序", TimeToPhase2 = "第2階段開始", TimeToPhase3 = "第3階段開始", TimeToPhase4 = "第4階段開始" } L:SetOptionLocalization{ TimeToPhase2 = "為第2階段開始顯示計時器", TimeToPhase3 = "為第3階段開始顯示計時器", TimeToPhase4 = "為第4階段開始顯示計時器", MagneticCore = "提示磁能之核的拾取者", HealthFramePhase4 = "顯示第4階段的首領血量框架", AutoChangeLootToFFA = "第3階段自動轉換拾取方式為自由拾取", WarnBombSpawn = "為炸彈機器人顯示警告", TimerHardmode = "為困難模式顯示計時器", PlaySoundOnShockBlast = "當$spell:63631施放時播放音效", PlaySoundOnDarkGlare = "當$spell:63414施放前播放音效", ShockBlastWarningInP1 = "為第1階段的$spell:63631顯示特別警告", ShockBlastWarningInP4 = "為第4階段的$spell:63631顯示特別警告", RangeFrame = "在第1階段顯示距離框" } L:SetMiscLocalization{ MobPhase1 = "戰輪MK II", MobPhase2 = "VX-001", MobPhase3 = "空中指揮裝置", YellPull = "我們沒有太多時間,朋友們!你們要幫我測試我最新也是最偉大的創作。在你們改變心意之前,別忘了就是你們把XT-002搞得一團糟,你們欠我一次。", YellHardPull = "為什麼你要做出這種事?難道你沒看見標示上寫著「請勿觸碰這個按鈕!」嗎?現在自爆裝置已經啟動了,我們要怎麼完成測試呢?", YellPhase2 = "太好了!絕妙的良好結果!外殼完整度98.9%!幾乎只有一點擦痕!繼續下去。", YellPhase3 = "感謝你,朋友們!我們的努力讓我獲得了一些絕佳的資料!現在,我把東西放在哪兒了--噢,在這裡。", YellPhase4 = "初步測試階段完成。現在要玩真的啦!", LootMsg = "(.+)拾取了物品:.*Hitem:(%d+)" } --------------------- -- General Vezax -- --------------------- L = DBM:GetModLocalization("GeneralVezax") L:SetGeneralLocalization{ name = "威札斯將軍" } L:SetTimerLocalization{ hardmodeSpawn = "薩倫聚惡體 出現" } L:SetWarningLocalization{ SpecialWarningShadowCrash = "你中了暗影暴擊 - 快跑開", SpecialWarningShadowCrashNear = "你附近有人中暗影暴擊 - 快遠離", SpecialWarningLLNear = "你附近的%s中了無面者印記" } L:SetOptionLocalization{ SetIconOnShadowCrash = "為$spell:62660的目標設置標記 (頭顱)", SetIconOnLifeLeach = "為$spell:63276的目標設置標記 (十字)", SpecialWarningShadowCrash = "為$spell:62660顯示特別警告(必須有最少一名團隊成員設置目標或專注目標)", SpecialWarningShadowCrashNear = "當你附近的人中了$spell:62660時顯示特別警告", SpecialWarningLLNear = "當你附近的人中了$spell:63276時顯示特別警告", YellOnLifeLeech = "當你中了$spell:63276時大喊", YellOnShadowCrash = "當你中了$spell:62660時大喊", hardmodeSpawn = "為薩倫聚惡體出現顯示計時器 (困難模式)", CrashArrow = "當你附近的人中了$spell:62660時顯示DBM箭頭", BypassLatencyCheck = "不對$spell:62660使用同步延遲查詢\n(只有出現問題時才使用這個)" } L:SetMiscLocalization{ EmoteSaroniteVapors = "一片薩倫煙霧在附近聚合", YellLeech = "我中了無面者印記 - 遠離我", YellCrash = "我中了暗影暴擊 - 遠離我" } ------------------ -- Yogg-Saron -- ------------------ L = DBM:GetModLocalization("YoggSaron") L:SetGeneralLocalization{ name = "尤格薩倫" } L:SetMiscLocalization{ YellPull = "我們即將有機會打擊怪物的首腦!現在將你的憤怒與仇恨貫注在他的爪牙上!", YellPhase2 = "我是清醒的夢境。", Sara = "薩拉", WhisperBrainLink = "你中了腦波連結 - 跑向 %s", WarningYellSqueeze = "我被觸手抓住了 - 快救我" } L:SetWarningLocalization{ WarningGuardianSpawned = "尤格薩倫守護者 %d 出現了", WarningCrusherTentacleSpawned = "粉碎觸手 出現了", WarningSanity = "剩下 %d 理智", SpecWarnSanity = "剩下 %d 理智", SpecWarnGuardianLow = "停止攻擊這隻守護者", SpecWarnMadnessOutNow = "瘋狂誘陷即將結束 - 快傳送出去", WarnBrainPortalSoon = "3秒後 腦部傳送門", SpecWarnFervor = "你中了薩拉的熱誠", SpecWarnFervorCast = "薩拉的熱誠正在對你施放", SpecWarnMaladyNear = "你附近的%s中了心靈缺陷", specWarnBrainPortalSoon = "腦部傳送門 即將到來" } L:SetTimerLocalization{ NextPortal = "下一次 腦部傳送門" } L:SetOptionLocalization{ WarningGuardianSpawned = "為尤格薩倫守護者出現顯示警告", WarningCrusherTentacleSpawned = "為粉碎觸手出現顯示警告", WarningSanity = "當理智剩下50時顯示警告", SpecWarnSanity = "當理智過低(25,15,5)時顯示特別警告", SpecWarnGuardianLow = "當守護者(第1階段)血量過低時顯示特別警告 (DD用)", WarnBrainPortalSoon = "為腦部傳送門顯示預先警告", SpecWarnMadnessOutNow = "為瘋狂誘陷結束前顯示特別警告", SetIconOnFearTarget = "為心靈缺陷的目標設置標記 (頭顱)", SpecWarnFervor = "當你中了薩拉的熱誠時顯示特別警告", SpecWarnFervorCast = "當薩拉的熱誠正在對你施放時顯示特別警告 (必須有最少一名團隊成員設置目標或專注目標)", specWarnBrainPortalSoon = "為下一次 腦部傳送門顯示特別警告", WarningSqueeze = "當你中了壓榨 (觸手綁人)時大喊", NextPortal = "為下一次 傳送門顯示計時器", SetIconOnFervorTarget = "為薩拉的熱誠的目標設置標記 (三角)", SetIconOnMCTarget = "為支配心靈的目標設置標記 (三角)", ShowSaraHealth = "顯示薩拉在第1階段的血量 (必須有最少一名團隊成員設置目標或專注目標)", WarnEmpowerSoon = "為暗影信標顯示預先警告", SpecWarnMaladyNear = "當你附近的人中了心靈缺陷時顯示特別警告", MaladyArrow = "當你附近的人中了$spell:63881時顯示DBM箭頭" }