-- File: zhTW.lua -- Language: Traditional Chinese local _, AwesomeCVar = ... if not AwesomeCVar.L then AwesomeCVar.L = {} end local L = AwesomeCVar.L if GetLocale() == "zhTW" then -- 常規 L.ADDON_NAME = "Maniax CVar" L.ADDON_NAME_SHORT = "Maniax CVar" L.MAIN_FRAME_TITLE = "Maniax CVar 管理器" L.RESET_TO = "重設為 %s" L.MINIMAP_ICON = "小地圖圖示" L.MINIMAP_TOOLTIP = "點擊開啟\n拖曳移動" L.GAME_MENU_BUTTON = "遊戲選單按鈕" L.OPEN_ADDON = "開啟 Maniax CVar" -- 彈出視窗 L.RELOAD_POPUP_TITLE = "需要重新載入介面" L.RELOAD_POPUP_TEXT = "你所做的一項或多項修改需要重新載入介面 (ReloadUI) 才能生效。" L.RESET_POPUP_TITLE = "確認重設預設值" L.RESET_POPUP_TEXT = "你確定要將所有數值重設回預設設定嗎?" -- 聊天訊息 L.MSG_LOADED = "Maniax CVar 已載入!輸入 /maniaxcvar 打開管理器。" L.MSG_FRAME_RESET = "框架位置已重設至螢幕中心。" L.MSG_SET_VALUE = "已將 %s 設置為 %s。" L.MSG_FRAME_CREATE_ERROR = "無法創建 Maniax CVar 框架!" L.MSG_UNKNOWN_COMMAND = "未知指令。輸入 /maniaxcvar help 查看可用指令。" L.MSG_HELP_HEADER = "Maniax CVar 指令列表:" L.MSG_HELP_TOGGLE = "/maniaxcvar - 切換顯示/隱藏管理器" L.MSG_HELP_SHOW = "/maniaxcvar show - 顯示管理器" L.MSG_HELP_HIDE = "/maniaxcvar hide - 隱藏管理器" L.MSG_HELP_RESET = "/maniaxcvar reset - 重設框架位置到中心" L.MSG_HELP_HELP = "/maniaxcvar help - 顯示此幫助訊息" -- CVar 分類 L.CATEGORY_CAMERA = "鏡頭" L.CATEGORY_NAMEPLATES = "姓名板" L.CATEGORY_TEXT_TO_SPEECH = "語音合成 (TTS)" L.CATEGORY_INTERACTION = "互動" L.CATEGORY_OTHER = "其他" -- CVar 標籤與描述 L.CVAR_LABEL_INFO = "備註" L.CVAR_LABEL_TTS_VOICE = "TTS 語音" L.CVAR_LABEL_TTS_VOLUME = "TTS 音量" L.CVAR_LABEL_TTS_SPEED = "TTS 語速" L.CVAR_LABEL_CAMERA_FOV = "鏡頭視野 (FoV)" L.CVAR_LABEL_STACKING_MODE = "姓名板堆疊模式" L.CVAR_LABEL_MOUSEOVER = "姓名板鼠標懸停模式" L.CVAR_LABEL_OCCLUSION_ALPHA = "姓名板被遮擋透明度" L.CVAR_LABEL_OCCLUSION_MODE = "姓名板遮蔽模式" L.CVAR_LABEL_NONTARGET_ALPHA = "非目標姓名板透明度" L.CVAR_LABEL_ALPHA_SPEED = "姓名板透明度漸變速度" L.CVAR_LABEL_CLAMP_MODE = "姓名板貼邊模式" L.CVAR_LABEL_NAMEPLATE_DISTANCE = "姓名板顯示距離" L.CVAR_LABEL_MAX_RAISE_DISTANCE = "堆疊最大垂直提升距離" L.CVAR_LABEL_MAX_PULL_DISTANCE = "堆疊最大水平拉伸距離" L.CVAR_LABEL_X_SPACE = "姓名板橫向間距" L.CVAR_LABEL_Y_SPACE = "姓名板縱向間距" L.CVAR_LABEL_V_OFFSET = "貼邊姓名板垂直偏移" L.CVAR_LABEL_H_OFFSET = "貼邊姓名板水平偏移" L.CVAR_LABEL_PLACEMENT = "姓名板佈局偏移" L.CVAR_LABEL_SPEED_RAISE = "姓名板堆疊上升速度" L.CVAR_LABEL_SPEED_LOWER = "姓名板堆疊下降速度" L.CVAR_LABEL_SPEED_PULL = "姓名板堆疊水平拉伸速度" L.CVAR_LABEL_INERTIA = "姓名板堆疊慣性" L.CVAR_LABEL_HYST_DECAY = "姓名板配對分離速度" L.CVAR_LABEL_HITBOX_ANCHOR = "姓名板碰撞盒錨點" L.CVAR_LABEL_HITBOX_HEIGHT_ENEMY = "敵方姓名板點擊判定高度" L.CVAR_LABEL_HITBOX_WIDTH_ENEMY = "敵方姓名板點擊判定寬度" L.CVAR_LABEL_HITBOX_HEIGHT_FRIENDLY = "友好姓名板點擊判定高度" L.CVAR_LABEL_HITBOX_WIDTH_FRIENDLY = "友好姓名板點擊判定寬度" L.CVAR_LABEL_INTERACTION_MODE = "互動模式" L.CVAR_LABEL_INTERACTION_ANGLE = "互動錐形角度 (度)" L.CVAR_LABEL_SHOW_PLAYER = "自身角色模型渲染" L.CVAR_LABEL_MSDF_MODE = "字體渲染模式 (需要重啟遊戲)" L.CVAR_LABEL_OBJ_HIGHLIGHT = "物件高亮顯示" L.CVAR_LABEL_CAMERA_INDIRECT_VISIBILITY = "鏡頭間接可見性" L.CVAR_LABEL_CAMERA_INDIRECT_ALPHA = "鏡頭間接透明度" L.CVAR_LABEL_CAMERA_DISTANCE_MAX = "鏡頭最大距離" L.CVAR_LABEL_PORTRAIT = "頭像解析度" L.CVAR_LABEL_CHAT_LOG = "聊天記錄會話時間戳" L.CVAR_LABEL_COMBAT_LOG = "戰鬥記錄會話時間戳" L.DESC_INFO = "所有姓名板現在包含以下額外方法:\n- SetStackingEnabled(bool)\n- GetStackingEnabled()\n\n用法範例:\nif UnitExists('target') then\n C_NamePlate.GetNamePlateForUnit('target'):SetStackingEnabled(false)\nend\n\n注意:在 NAME_PLATE_CREATED 事件下\n調用這些方法過早,\n請改用 NAME_PLATE_UNIT_ADDED。\n" L.DESC_STACKING_MODE = "“智能”模式允許姓名板在下方有足夠空間時跳過堆疊推擠,從而實現更緊湊的佈局,但會導致更頻繁的重新排列。" L.DESC_MOUSEOVER = "“提升”選項會提高滑鼠懸停姓名板的層級,使其顯示在其他姓名板之上。\n當前目標的姓名板層級依然是最高的。" L.DESC_INERTIA = "控制姓名板在堆疊時移動的物理重量感。\n數值越高響應越靈敏;數值越低移動越沉重、阻尼感越強。" L.DESC_HYST_DECAY = "控制姓名板不再重疊後堆疊配對解除的速度。\n數值越高分離越快;數值越低配對維持時間越長。" L.DESC_PLACEMENT = "垂直偏移比例值,用於將姓名板從其預設錨點位置移動。" L.DESC_HITBOX_ANCHOR = "設置姓名板可點擊區域的垂直原點。\n根據你的UI插件錨定姓名板框架的方式進行調整(例如頂部或底部錨定)。" L.DESC_ALPHA_BLEND = "控制姓名板切換到新透明度的動畫速度 (1 = 瞬間)。" L.DESC_OCCLUSION_ALPHA = "控制姓名板被障礙物或地形遮擋時的透明度。正值會與目前非目標透明度相乘,負值則對被遮擋的透明度強制套用嚴格的最高上限。" L.DESC_OCCLUSION_MODE = "控制當姓名板被地形或牆壁遮擋時,何時隱藏或淡出。" L.DESC_CAMERA_INDIRECT_VISIBILITY = "允許鏡頭穿過某些世界物體而非被阻擋。" L.DESC_CAMERA_INDIRECT_ALPHA = "設置鏡頭與玩家角色之間的遮擋物透明度。" L.DESC_CAMERA_DISTANCE_MAX = "設置鏡頭可以從玩家身上拉遠的最大距離。" L.DESC_MSDF = "開啟基於向量的字體渲染,大幅提升字型品質。" L.DESC_OBJ_HIGHLIGHT = "強制在資源(草藥/礦石)和可互動的物件(如箱子或懸賞通緝令告示牌)上顯示閃爍光芒效果。" L.DESC_PORTRAIT = "提高遊戲內所有頭像材質的著色解析度。" L.DESC_SESSION_LOG = "自動在記錄檔案名稱後加入時間戳。" -- CVar 模式選項 L.MODE_DISABLED = "已停用" L.MODE_ENABLED = "已啟用" L.MODE_STACKING_DISABLED = "重疊" L.MODE_STACKING_ALL = "堆疊 (全部)" L.MODE_STACKING_ENEMY = "堆疊 (敵人)" L.MODE_STACKING_FRIENDLY = "堆疊 (友方)" L.MODE_STACKING_SMART_ALL = "智能堆疊 (全部)" L.MODE_STACKING_SMART_ENEMY = "智能堆疊 (敵人)" L.MODE_STACKING_SMART_FRIENDLY = "智能堆疊 (友方)" L.MODE_MOUSE_DISABLED = "預設" L.MODE_MOUSE_CLICKTHROUGH_ENEMY = "敵人點擊穿透" L.MODE_MOUSE_CLICKTHROUGH_ENEMY_RAISE_FRIENDLY = "敵人穿透 + 提升友方層級" L.MODE_MOUSE_CLICKTHROUGH_ENEMY_RAISE_FRIENDLY_COMBAT = "敵人穿透 + 提升友方 (戰鬥中)" L.MODE_MOUSE_CLICKTHROUGH_FRIENDLY = "友方點擊穿透" L.MODE_MOUSE_CLICKTHROUGH_FRIENDLY_RAISE_ENEMY = "友方穿透 + 提升敵人層級" L.MODE_MOUSE_CLICKTHROUGH_FRIENDLY_RAISE_ENEMY_COMBAT = "友方穿透 + 提升敵人 (戰鬥中)" L.MODE_MOUSE_RAISE_OCCLUDED = "總是提升被遮擋的姓名板" L.MODE_MOUSE_RAISE_OCCLUDED_COMBAT = "提升被遮擋姓名板 (僅戰鬥)" L.MODE_CLAMP_ALL = "全部貼邊 (僅限頂部)" L.MODE_CLAMP_BOSSES = "僅首領貼邊 (僅限頂部)" L.MODE_CLAMP_ALL_EDGES = "全部貼邊 (所有邊緣)" L.MODE_CLAMP_BOSSES_EDGES = "僅首領貼邊 (所有邊緣)" L.MODE_OCCLUSION_ALWAYS = "總是遮蔽" L.MODE_OCCLUSION_NOCOMBAT = "僅在非戰鬥狀態" L.MODE_HITBOX_TOP = "頂部" L.MODE_HITBOX_CENTER = "置中" L.MODE_HITBOX_BOTTOM = "底部" L.MODE_LABEL_PLAYER_RADIUS = "玩家半徑 20碼" L.MODE_LABEL_CONE_ANGLE = "20碼內的錐形角度 (度)" L.MODE_MSDF_ENABLED_UNSAFE = "啟用(不安全字型)— 由於距離場(distance fields)的計算方式,某些具有自相交輪廓的字型(例如 'diediedie')可能會發生錯亂。" L.MODE_HIGHLIGHTS_TRACKED = "僅已追蹤" end