-- File: zhCN.lua -- Language: Simplified Chinese local _, AwesomeCVar = ... if not AwesomeCVar.L then AwesomeCVar.L = {} end local L = AwesomeCVar.L if GetLocale() == "zhCN" then -- 常规 L.ADDON_NAME = "Maniax CVar" L.ADDON_NAME_SHORT = "Maniax CVar" L.MAIN_FRAME_TITLE = "Maniax CVar 管理器" L.RESET_TO = "重置为 %s" L.MINIMAP_ICON = "小地图图标" L.MINIMAP_TOOLTIP = "点击打开\n拖动移动" L.GAME_MENU_BUTTON = "游戏菜单按钮" L.OPEN_ADDON = "打开 Maniax CVar" -- 弹出窗口 L.RELOAD_POPUP_TITLE = "需要重载界面" L.RELOAD_POPUP_TEXT = "你所做的一项或多项修改需要重载界面 (ReloadUI) 才能生效。" L.RESET_POPUP_TITLE = "确认重置默认值" L.RESET_POPUP_TEXT = "你确定要将所有数值重置回默认设置吗?" -- 聊天消息 L.MSG_LOADED = "Maniax CVar 已加载!输入 /maniaxcvar 打开管理器。" L.MSG_FRAME_RESET = "框架位置已重置至屏幕中心。" L.MSG_SET_VALUE = "已将 %s 设置为 %s。" L.MSG_FRAME_CREATE_ERROR = "无法创建 Maniax CVar 框架!" L.MSG_UNKNOWN_COMMAND = "未知命令。输入 /maniaxcvar help 查看可用命令。" L.MSG_HELP_HEADER = "Maniax CVar 命令列表:" L.MSG_HELP_TOGGLE = "/maniaxcvar - 切换显示/隐藏管理器" L.MSG_HELP_SHOW = "/maniaxcvar show - 显示管理器" L.MSG_HELP_HIDE = "/maniaxcvar hide - 隐藏管理器" L.MSG_HELP_RESET = "/maniaxcvar reset - 重置框架位置到中心" L.MSG_HELP_HELP = "/maniaxcvar help - 显示此帮助信息" -- CVar 分类 L.CATEGORY_CAMERA = "镜头" L.CATEGORY_NAMEPLATES = "姓名板" L.CATEGORY_TEXT_TO_SPEECH = "文字转语音 (TTS)" L.CATEGORY_INTERACTION = "交互" L.CATEGORY_OTHER = "其他" -- CVar 标签与描述 L.CVAR_LABEL_INFO = "备注" L.CVAR_LABEL_TTS_VOICE = "TTS 语音" L.CVAR_LABEL_TTS_VOLUME = "TTS 音量" L.CVAR_LABEL_TTS_SPEED = "TTS 语速" L.CVAR_LABEL_CAMERA_FOV = "镜头视野 (FoV)" L.CVAR_LABEL_STACKING_MODE = "姓名板堆叠模式" L.CVAR_LABEL_MOUSEOVER = "姓名板鼠标悬停模式" L.CVAR_LABEL_OCCLUSION_ALPHA = "姓名板被遮挡透明度" L.CVAR_LABEL_OCCLUSION_MODE = "姓名板 translucent/遮挡模式" L.CVAR_LABEL_NONTARGET_ALPHA = "非目标姓名板透明度" L.CVAR_LABEL_ALPHA_SPEED = "姓名板透明度渐变速度" L.CVAR_LABEL_CLAMP_MODE = "姓名板贴边模式" L.CVAR_LABEL_NAMEPLATE_DISTANCE = "姓名板显示距离" L.CVAR_LABEL_MAX_RAISE_DISTANCE = "堆叠最大垂直提升距离" L.CVAR_LABEL_MAX_PULL_DISTANCE = "堆叠最大水平拉伸距离" L.CVAR_LABEL_X_SPACE = "姓名板横向间距" L.CVAR_LABEL_Y_SPACE = "姓名板纵向间距" L.CVAR_LABEL_V_OFFSET = "贴边姓名板垂直偏移" L.CVAR_LABEL_H_OFFSET = "贴边姓名板水平偏移" L.CVAR_LABEL_PLACEMENT = "姓名板布局偏移" L.CVAR_LABEL_SPEED_RAISE = "姓名板堆叠上升速度" L.CVAR_LABEL_SPEED_LOWER = "姓名板堆叠下降速度" L.CVAR_LABEL_SPEED_PULL = "姓名板堆叠水平拉伸速度" L.CVAR_LABEL_INERTIA = "姓名板堆叠惯性" L.CVAR_LABEL_HYST_DECAY = "姓名板配对分离速度" L.CVAR_LABEL_HITBOX_ANCHOR = "姓名板碰撞盒锚点" L.CVAR_LABEL_HITBOX_HEIGHT_ENEMY = "敌方姓名板点击判定高度" L.CVAR_LABEL_HITBOX_WIDTH_ENEMY = "敌方姓名板点击判定宽度" L.CVAR_LABEL_HITBOX_HEIGHT_FRIENDLY = "友好姓名板点击判定高度" L.CVAR_LABEL_HITBOX_WIDTH_FRIENDLY = "友好姓名板点击判定宽度" L.CVAR_LABEL_INTERACTION_MODE = "交互模式" L.CVAR_LABEL_INTERACTION_ANGLE = "交互锥形角度 (度)" L.CVAR_LABEL_SHOW_PLAYER = "自身角色模型渲染" L.CVAR_LABEL_MSDF_MODE = "字体渲染模式 (需要重启游戏)" L.CVAR_LABEL_OBJ_HIGHLIGHT = "物体高亮显示" L.CVAR_LABEL_CAMERA_INDIRECT_VISIBILITY = "镜头间接可见性" L.CVAR_LABEL_CAMERA_INDIRECT_ALPHA = "镜头间接透明度" L.CVAR_LABEL_CAMERA_DISTANCE_MAX = "镜头最大距离" L.CVAR_LABEL_PORTRAIT = "头像分辨率" L.CVAR_LABEL_CHAT_LOG = "聊天记录会话时间戳" L.CVAR_LABEL_COMBAT_LOG = "战斗记录会话时间戳" L.DESC_INFO = "所有姓名板现在包含以下额外方法:\n- SetStackingEnabled(bool)\n- GetStackingEnabled()\n\n用法示例:\nif UnitExists('target') then\n C_NamePlate.GetNamePlateForUnit('target'):SetStackingEnabled(false)\nend\n\n注意:在 NAME_PLATE_CREATED 事件下\n调用这些方法过早,\n请改用 NAME_PLATE_UNIT_ADDED。\n" L.DESC_STACKING_MODE = "“智能”模式允许姓名板在下方有足够空间时跳过堆叠推挤,从而实现更紧凑的布局,但会导致更频繁的重新排列。" L.DESC_MOUSEOVER = "“提升”选项会提高鼠标悬停姓名板的层级,使其显示在其他姓名板之上。\n当前目标的姓名板层级依然是最高的。" L.DESC_INERTIA = "控制姓名板在堆叠时移动的物理重量感。\n数值越高响应越灵敏;数值越低移动越沉重、阻尼感越强。" L.DESC_HYST_DECAY = "控制姓名板不再重叠后堆叠配对解除的速度。\n数值越高分离越快;数值越低配对维持时间越长。" L.DESC_PLACEMENT = "垂直偏移比例值,用于将姓名板从其默认锚点位置移动。" L.DESC_HITBOX_ANCHOR = "设置姓名板可点击区域的垂直原点。\n根据你的UI插件锚定姓名板框架的方式进行调整(例如顶部或底部锚定)。" L.DESC_ALPHA_BLEND = "控制姓名板切换到新透明度的动画速度 (1 = 瞬间)。" L.DESC_OCCLUSION_ALPHA = "控制姓名板被障碍物或地形遮挡时的透明度。正值会与当前非目标透明度相乘,负值则对被遮挡的透明度强制应用严格的最高上限。" L.DESC_OCCLUSION_MODE = "控制当姓名板被地形或墙壁遮挡时,何时隐藏或淡出。" L.DESC_CAMERA_INDIRECT_VISIBILITY = "允许镜头穿过某些世界物体而非被阻挡。" L.DESC_CAMERA_INDIRECT_ALPHA = "设置镜头与玩家角色之间的遮挡物透明度。" L.DESC_CAMERA_DISTANCE_MAX = "设置镜头可以从玩家身上拉远的最大距离。" L.DESC_MSDF = "开启基于矢量的字体渲染,大幅提升字型质量。" L.DESC_OBJ_HIGHLIGHT = "强制在资源(草药/矿石)和可交互的物体(如箱子或悬赏通缉令告示牌)上显示闪烁光芒效果。" L.DESC_PORTRAIT = "提高游戏内所有头像材质的渲染分辨率。" L.DESC_SESSION_LOG = "自动在日志文件名后添加时间戳。" -- CVar 模式选项 L.MODE_DISABLED = "已禁用" L.MODE_ENABLED = "已启用" L.MODE_STACKING_DISABLED = "重叠" L.MODE_STACKING_ALL = "堆叠 (全部)" L.MODE_STACKING_ENEMY = "堆叠 (敌人)" L.MODE_STACKING_FRIENDLY = "堆叠 (友方)" L.MODE_STACKING_SMART_ALL = "智能堆叠 (全部)" L.MODE_STACKING_SMART_ENEMY = "智能堆叠 (敌人)" L.MODE_STACKING_SMART_FRIENDLY = "智能堆叠 (友方)" L.MODE_MOUSE_DISABLED = "默认" L.MODE_MOUSE_CLICKTHROUGH_ENEMY = "敌人点击穿透" L.MODE_MOUSE_CLICKTHROUGH_ENEMY_RAISE_FRIENDLY = "敌人穿透 + 提升友方层级" L.MODE_MOUSE_CLICKTHROUGH_ENEMY_RAISE_FRIENDLY_COMBAT = "敌人穿透 + 提升友方 (战斗中)" L.MODE_MOUSE_CLICKTHROUGH_FRIENDLY = "友方点击穿透" L.MODE_MOUSE_CLICKTHROUGH_FRIENDLY_RAISE_ENEMY = "友方穿透 + 提升敌人层级" L.MODE_MOUSE_CLICKTHROUGH_FRIENDLY_RAISE_ENEMY_COMBAT = "友方穿透 + 提升敌人 (战斗中)" L.MODE_MOUSE_RAISE_OCCLUDED = "总是提升被遮挡的姓名板" L.MODE_MOUSE_RAISE_OCCLUDED_COMBAT = "提升被遮挡姓名板 (仅战斗)" L.MODE_CLAMP_ALL = "全部贴边 (仅限顶部)" L.MODE_CLAMP_BOSSES = "仅首领贴边 (仅限顶部)" L.MODE_CLAMP_ALL_EDGES = "全部贴边 (所有边缘)" L.MODE_CLAMP_BOSSES_EDGES = "仅首领贴边 (所有边缘)" L.MODE_OCCLUSION_ALWAYS = "总是遮挡" L.MODE_OCCLUSION_NOCOMBAT = "仅在非战斗状态" L.MODE_HITBOX_TOP = "顶部" L.MODE_HITBOX_CENTER = "居中" L.MODE_HITBOX_BOTTOM = "底部" L.MODE_LABEL_PLAYER_RADIUS = "玩家半径 20码" L.MODE_LABEL_CONE_ANGLE = "20码内的锥形角度 (度)" L.MODE_MSDF_ENABLED_UNSAFE = "启用(不安全字体)— 由于距离场(distance fields)的计算方式,某些具有自相交轮廓的字体(例如 'diediedie')可能会发生错乱。" L.MODE_HIGHLIGHTS_TRACKED = "仅已追踪" end