-- (c) 2009, all rights reserved. ArkInventoryRulesExample = LibStub( "AceAddon-3.0" ):NewAddon( "ArkInventoryRulesExample" ) function ArkInventoryRulesExample:OnEnable( ) ArkInventoryRules.Register( self, "test", ArkInventoryRulesExample.Execute ) end function ArkInventoryRulesExample.Execute( ... ) -- always check for the hyperlink and that it's an actual item, not a spell (pet/mount) if not ArkInventoryRules.Item.h or ArkInventoryRules.Item.class ~= "item" then return false end local fn = "test" -- your rule name, needs to be set so that error messages are readable local ac = select( '#', ... ) -- if you need at least 1 argument, this is how you check, if you dont need or care then you can remove this part if ac == 0 then error( string.format( ArkInventory.Localise["RULE_FAILED_ARGUMENT_NONE_SPECIFIED"], fn ), 0 ) end for ax = 1, ac do -- loop through the supplied ... arguments local arg = select( ax, ... ) -- select the argument were going to work with -- this code checks item quality, either as text or as a number -- your best bet is to check the existing system rules to find one thats close to what you need an modify it to suit your needs -- all you have to do is ensure that you return true (matched your criteria) or false (failed to match) if type( arg ) == "number" then if arg == ArkInventoryRules.Item.q then return true end elseif type( arg ) == "string" then if string.lower( strtrim( arg ) ) == string.lower( _G[string.format( "ITEM_QUALITY%d_DESC", ArkInventoryRules.Item.q )] ) then return true end else error( string.format( ArkInventory.Localise["RULE_FAILED_ARGUMENT_IS_INVALID"], fn, ax, string.format( "%s or %s", ArkInventory.Localise["STRING"], ArkInventory.Localise["NUMBER"] ) ), 0 ) end end return false end