local L = LibStub( "AceLocale-3.0" ):NewLocale( "ArkInventory", "zhTW" ) if not L then return end -- post updated translations at http://groups.google.com/group/wow-arkinventory (modify this file and include as an attachment) -- note: when creating a new locale do not leave any english translations in your file, comment them out by placing -- at the start of the line -- Translated by: mcc 青楓殘月@水晶之刺 -- Updated 2007/07/15 by 青楓殘月@水晶之刺 using purple's Translation -- Updated 2007/07/24 by 青楓殘月@水晶之刺 -- Updated 2008/10/27 by eroval -- wow skill headers - must match exactly what is in game L["WOW_SKILL_HEADER_PRIMARY"] = "專業技能" L["WOW_SKILL_HEADER_SECONDARY"] = "第二專長" -- wow skill names - must match exactly what is in game L["WOW_SKILL_ALCHEMY"] = "鍊金術" L["WOW_SKILL_BLACKSMITHING"] = "鍛造" L["WOW_SKILL_COOKING"] = "烹飪" L["WOW_SKILL_ENCHANTING"] = "附魔" L["WOW_SKILL_ENGINEERING"] = "工程學" L["WOW_SKILL_FIRST_AID"] = "急救" L["WOW_SKILL_FISHING"] = "釣魚" L["WOW_SKILL_HERBALISM"] = "草藥學" L["WOW_SKILL_INSCRIPTION"] = "雕紋" L["WOW_SKILL_JEWELCRAFTING"] = "珠寶設計" L["WOW_SKILL_LEATHERWORKING"] = "製皮" L["WOW_SKILL_MINING"] = "採礦" L["WOW_SKILL_RIDING"] = "騎術" L["WOW_SKILL_SKINNING"] = "剝皮" L["WOW_SKILL_TAILORING"] = "裁縫" -- wow class names - must match exactly what is in game and must exist -- L["WOW_CLASS_DRUID"] = "德魯伊" -- L["WOW_CLASS_HUNTER"] = "獵人" -- L["WOW_CLASS_MAGE"] = "法師" -- L["WOW_CLASS_PALADIN"] = "聖騎士" -- L["WOW_CLASS_PRIEST"] = "牧師" -- L["WOW_CLASS_ROGUE"] = "盜賊" -- L["WOW_CLASS_SHAMAN"] = "薩滿" -- L["WOW_CLASS_WARLOCK"] = "術士" -- L["WOW_CLASS_WARRIOR"] = "戰士" -- L["WOW_CLASS_DEATHKNIGHT"] = "死亡騎士" -- wow zone names - must match exactly what is in game L["WOW_ZONE_WINTERGRASP"] = "冬握湖" -- wow item types - must match exactly what is in game L["WOW_ITEM_TYPE_ARMOR"] = "護甲" L["WOW_ITEM_TYPE_CONSUMABLE"] = "消耗品" L["WOW_ITEM_TYPE_CONSUMABLE_BANDAGE"] = "繃帶" L["WOW_ITEM_TYPE_CONSUMABLE_ELIXIR"] = "藥劑" L["WOW_ITEM_TYPE_CONSUMABLE_FLASK"] = "精煉藥劑" L["WOW_ITEM_TYPE_CONSUMABLE_FOOD_AND_DRINK"] = "食物和飲料" L["WOW_ITEM_TYPE_CONSUMABLE_POTION"] = "藥水" L["WOW_ITEM_TYPE_CONSUMABLE_SCROLL"] = "卷軸" L["WOW_ITEM_TYPE_CONTAINER"] = "容器" L["WOW_ITEM_TYPE_CONTAINER_BAG"] = "容器" L["WOW_ITEM_TYPE_CONTAINER_ENCHANTING"] = "附魔包" L["WOW_ITEM_TYPE_CONTAINER_ENGINEERING"] = "工程包" L["WOW_ITEM_TYPE_CONTAINER_GEM"] = "寶石包" L["WOW_ITEM_TYPE_CONTAINER_HERB"] = "草藥包" L["WOW_ITEM_TYPE_CONTAINER_INSCRIPTION"] = "銘文包" L["WOW_ITEM_TYPE_CONTAINER_LEATHERWORKING"] = "製皮包" L["WOW_ITEM_TYPE_CONTAINER_MINING"] = "礦石包" L["WOW_ITEM_TYPE_CONTAINER_SOULSHARD"] = "靈魂裂片包" L["WOW_ITEM_TYPE_GEM"] = "寶石" L["WOW_ITEM_TYPE_GLYPH"] = "雕紋" L["WOW_ITEM_TYPE_KEY"] = "鑰匙" L["WOW_ITEM_TYPE_MISC"] = "其他" L["WOW_ITEM_TYPE_MISC_MOUNT"] = "座騎" L["WOW_ITEM_TYPE_MISC_PET"] = "寵物" L["WOW_ITEM_TYPE_MISC_REAGENT"] = "施法材料" L["WOW_ITEM_TYPE_PROJECTILE"] = "彈藥" L["WOW_ITEM_TYPE_PROJECTILE_ARROW"] = "箭" L["WOW_ITEM_TYPE_PROJECTILE_BULLET"] = "子彈" L["WOW_ITEM_TYPE_QUEST"] = "任務" L["WOW_ITEM_TYPE_QUIVER"] = "箭袋" L["WOW_ITEM_TYPE_QUIVER_ARROW"] = "箭袋" L["WOW_ITEM_TYPE_QUIVER_BULLET"] = "彈藥包" L["WOW_ITEM_TYPE_RECIPE"] = "配方" L["WOW_ITEM_TYPE_TRADE_GOODS"] = "商品" L["WOW_ITEM_TYPE_TRADE_GOODS_CLOTH"] = "布料" L["WOW_ITEM_TYPE_TRADE_GOODS_DEVICES"] = "裝置" L["WOW_ITEM_TYPE_TRADE_GOODS_ELEMENTAL"] = "元素材料" L["WOW_ITEM_TYPE_TRADE_GOODS_ENCHANTMENT_ARMOR"] = "護甲附魔" L["WOW_ITEM_TYPE_TRADE_GOODS_ENCHANTMENT_WEAPON"] = "武器附魔" L["WOW_ITEM_TYPE_TRADE_GOODS_EXPLOSIVES"] = "爆炸物" L["WOW_ITEM_TYPE_TRADE_GOODS_HERB"] = "草藥" L["WOW_ITEM_TYPE_TRADE_GOODS_LEATHER"] = "皮革" L["WOW_ITEM_TYPE_TRADE_GOODS_MEAT"] = "肉類" L["WOW_ITEM_TYPE_TRADE_GOODS_METAL_AND_STONE"] = "金屬與石頭" L["WOW_ITEM_TYPE_TRADE_GOODS_MATERIALS"] = "原料" L["WOW_ITEM_TYPE_TRADE_GOODS_PARTS"] = "零件" -- wow tooltip text - must match exactly what is in game L["WOW_ITEM_TOOLTIP_FOOD"] = "進食時必須保持坐姿" L["WOW_ITEM_TOOLTIP_DRINK"] = "喝水時必須保持坐姿" L["WOW_ITEM_TOOLTIP_POTION_HEAL"] = "恢復%d+至%d+點生命力" L["WOW_ITEM_TOOLTIP_POTION_MANA"] = "恢復%d+至%d+點法力" L["WOW_ITEM_TOOLTIP_ELIXIR_BATTLE"] = "戰鬥藥劑" L["WOW_ITEM_TOOLTIP_ELIXIR_GUARDIAN"] = "守護藥劑" -- location names L["LOCATION_ALL"] = "全部" L["LOCATION_BAG"] = "背包" L["LOCATION_BANK"] = "銀行" L["LOCATION_WEARING"] = "裝備" L["LOCATION_PET"] = "寵物" L["LOCATION_MOUNT"] = "坐騎" L["LOCATION_TOKEN"] = "徽章" -- subframe names L["SUBFRAME_NAME_TITLE"] = "隱藏標題" L["SUBFRAME_NAME_SEARCH"] = "搜尋" L["SUBFRAME_NAME_BAGCHANGER"] = "隱藏背包置換區" L["SUBFRAME_NAME_STATUS"] = "隱藏狀態" -- status bar/bag text L["STATUS_OFFLINE"] = "離線" L["STATUS_NO_DATA"] = "無資料" L["STATUS_FULL"] = "滿" L["STATUS_PURCHASE"] = "買" -- restack L["RESTACK"] = "壓縮並重新堆疊" L["RESTACK_TEXT"] = "重新堆疊物品以減少物品佔用的欄位,特殊背包的欄位將會優先被使用" L["RESTACK_FAIL_WAIT"] = "正在重新堆疊,請等候完成" L["RESTACK_FAIL_ACCESS"] = "你沒有權限重新堆疊|cffffffff%1$s|r的第|cffffffff%2$s|r個分頁" -- vault tooltip text L["VAULT_TAB_ACCESS_NONE"] = "無存取權限" L["VAULT_TAB_NAME"] = "標籤: |cffffffff%1$s - %2$s|r" -- tab number, tab name L["VAULT_TAB_ACCESS"] = "存取權限: |cffffffff%1$s|r" L["VAULT_TAB_REMAINING_WITHDRAWALS"] = "剩餘每日提領額度: |cffffffff%1$s|r" -- category "header" descriptions (does not have to match wow) L["CATEGORY_CLASS"] = "職業" L["CATEGORY_CONSUMABLE"] = "消耗品" L["CATEGORY_CUSTOM"] = "自訂" L["CATEGORY_EMPTY"] = "空格" L["CATEGORY_OTHER"] = "其他" L["CATEGORY_RULE"] = "規則" L["CATEGORY_SKILL"] = "專業" L["CATEGORY_SYSTEM"] = "系統" L["CATEGORY_TRADE_GOODS"] = "商品" -- system category descriptions L["CATEGORY_SYSTEM_CORE_MATS"] = "原始材料" L["CATEGORY_SYSTEM_DEFAULT"] = "預設" L["CATEGORY_SYSTEM_EQUIPMENT"] = "裝備 (未綁定)" L["CATEGORY_SYSTEM_EQUIPMENT_SOULBOUND"] = "裝備" L["CATEGORY_SYSTEM_REPUTATION"] = "聲望物品" L["CATEGORY_SYSTEM_SOULBOUND"] = "已綁定" L["CATEGORY_SYSTEM_SOULSHARD"] = "靈魂裂片" L["CATEGORY_SYSTEM_TOKEN"] = "徽章" L["CATEGORY_SYSTEM_TRASH"] = "垃圾" -- consumable category descriptions L["CATEGORY_CONSUMABLE_DRINK"] = "飲料" L["CATEGORY_CONSUMABLE_FOOD"] = "食物" L["CATEGORY_CONSUMABLE_FOOD_PET"] = "食物 (寵物)" L["CATEGORY_CONSUMABLE_POTION_HEAL"] = "治療 (藥水/石)" L["CATEGORY_CONSUMABLE_POTION_MANA"] = "法力 (藥水/寶石)" L["CATEGORY_CONSUMABLE_ELIXIR_BATTLE"] = "戰鬥藥劑" L["CATEGORY_CONSUMABLE_ELIXIR_GUARDIAN"] = "守護藥劑" -- bag names - used to name the empty slots in the status frame L["STATUS_NAME_BAG"] = "背包" -- L["STATUS_NAME_CRITTER"] = "" L["STATUS_NAME_ENCHANTING"] = "附魔" L["STATUS_NAME_ENGINEERING"] = "工程" -- L["STATUS_NAME_GEAR"] = "" L["STATUS_NAME_GEM"] = "珠寶" L["STATUS_NAME_HERB"] = "草藥" L["STATUS_NAME_INSCRIPTION"] = "銘文" L["STATUS_NAME_KEY"] = "鑰匙" L["STATUS_NAME_LEATHERWORKING"] = "製皮" -- L["STATUS_NAME_MAIL"] = "" L["STATUS_NAME_MINING"] = "礦石" -- L["STATUS_NAME_MOUNT"] = "" L["STATUS_NAME_PROJECTILE"] = "子彈" L["STATUS_NAME_PROJECTILE_ARROW"] = "箭" L["STATUS_NAME_PROJECTILE_BULLET"] = "子彈" L["STATUS_NAME_SOULSHARD"] = "裂片" -- L["STATUS_NAME_TOKEN"] = "" -- main menu L["MENU"] = "選單" L["MENU_CHARACTER_SWITCH"] = "切換角色" L["MENU_CHARACTER_SWITCH_TEXT"] = "切換顯示其他角色" L["MENU_CHARACTER_SWITCH_CHOOSE_NONE"] = "沒有其他角色資料" L["MENU_CHARACTER_SWITCH_CHOOSE_TEXT"] = "切換顯示資料為 %1$s" L["MENU_CHARACTER_SWITCH_ERASE"] = "清除快取資料" L["MENU_CHARACTER_SWITCH_ERASE_TEXT"] = "清除所有 %1$s 的快取資料" L["MENU_LOCATION_SWITCH"] = "切換位置" L["MENU_LOCATION_SWITCH_TEXT"] = "切換 %1$s 視窗顯示" -- actions menu L["MENU_ACTION"] = "功能" L["MENU_ACTION_REFRESH"] = "更新" L["MENU_ACTION_REFRESH_TEXT"] = "更新及排序視窗內容" L["MENU_ACTION_RELOAD_TEXT"] = "重載視窗,當你使用換裝軟體時使用" L["MENU_ACTION_EDITMODE"] = "開啟編輯模式" L["MENU_ACTION_EDITMODE_TEXT"] = "切換編輯模式,讓你指定分組及調整樣式" L["MENU_ACTION_BAGCHANGER"] = "開啟背包置換" L["MENU_ACTION_BAGCHANGER_TEXT"] = "切換顯示背包置換區,以供你替換背包" -- item menu L["MENU_ITEM_TITLE"] = "物品資訊" L["MENU_ITEM_ITEM"] = "物品" L["MENU_ITEM_DEFAULT_RESET"] = "重設為預設值" L["MENU_ITEM_DEFAULT_RESET_TEXT"] = "重設此物品為預設類別 (不會重設規則)" L["MENU_ITEM_ASSIGN_CHOICES"] = "可指定類別" L["MENU_ITEM_ASSIGN_THIS"] = "指定類別" L["MENU_ITEM_ASSIGN_THIS_TEXT"] = "指定此物品為特定的類別" L["MENU_ITEM_MOVE"] = "移動 %1$s 至分組" L["MENU_ITEM_RULE_NEW"] = "新增一個規則" L["MENU_ITEM_RULE_ADD"] = "加入物品至規則" L["MENU_ITEM_CUSTOM_NEW"] = "新增一個自訂類別" L["MENU_ITEM_DEBUG"] = "除錯訊息" L["MENU_ITEM_DEBUG_BAG"] = "背包" L["MENU_ITEM_DEBUG_SLOT"] = "空格" L["MENU_ITEM_DEBUG_BAG_TYPE"] = "背包類型" L["MENU_ITEM_DEBUG_AI_ID_SHORT"] = "簡短ID" L["MENU_ITEM_DEBUG_AI_ID_CACHE"] = "快取ID" -- L["MENU_ITEM_DEBUG_AI_ID_RULE"] = "" L["MENU_ITEM_DEBUG_AI_ID_CATEGORY"] = "AI類別ID" -- L["MENU_ITEM_DEBUG_CLASS"] = "" L["MENU_ITEM_DEBUG_QUALITY"] = "品質" L["MENU_ITEM_DEBUG_LVL_ITEM"] = "物品等級 (Stat)" L["MENU_ITEM_DEBUG_LVL_USE"] = "使用等級" L["MENU_ITEM_DEBUG_TYPE"] = "類型" L["MENU_ITEM_DEBUG_SUBTYPE"] = "次要類型" L["MENU_ITEM_DEBUG_EQUIP"] = "位置" L["MENU_ITEM_DEBUG_ID"] = "暴風雪 ID" L["MENU_ITEM_DEBUG_STACK"] = "堆疊尺寸" L["MENU_ITEM_DEBUG_FAMILY"] = "家族" L["MENU_ITEM_DEBUG_PT"] = "PT 類別" L["MENU_ITEM_DEBUG_PT_TEXT"] = "顯示此物品的 PT 類別" L["MENU_ITEM_DEBUG_PT_NONE"] = "此物品不在任何 PT 類別內" L["MENU_ITEM_DEBUG_PT_TITLE"] = "此物品的 PT 類別" -- bar menu L["MENU_BAR_TITLE"] = "分組 %1$s 選項" L["MENU_BAR_CATEGORY"] = "類別" L["MENU_BAR_CATEGORY_TEXT"] = "指定 %1$s 到此分組" L["MENU_BAR_CATEGORY_CURRENT"] = "目前使用" L["MENU_BAR_CATEGORY_ASSIGN"] = "可使用類別" L["MENU_BAR_CATEGORY_REMOVE_TEXT"] = "自分組 %2$s 中移除 %1$s,並將它放回預設分組" -- 1 is the category name, 2 is the bar number L["MENU_BAR_CATEGORY_HIDDEN_TEXT"] = "設定此分組是否為隱藏模式\n\n在隱藏分組內的物品,一般情況下將不會顯示" L["MENU_BAR_OPTIONS"] = "分組選項" L["MENU_BAR_CLEAR_TEXT"] = "移除所有除了預設分類以外指定到此的類別" L["MENU_BAR_INSERT_TEXT"] = "插入空白分組,將其他分組往後移" L["MENU_BAR_REMOVE_TEXT"] = "移除此分組,此分組內的類別將會被放回預設分組" -- L["MENU_BAR_MOVE_TEXT"] = "" -- L["MENU_BAR_MOVE_START_TEXT"] = "" -- L["MENU_BAR_MOVE_COMPLETE_TEXT"] = "" -- L["MENU_BAR_SORTKEY_TEXT"] = "" -- L["MENU_BAR_SORTKEY_DEFAULT_RESET_TEXT"] = "" -- changer bag menu L["MENU_BAG_TITLE"] = "背包選項" L["MENU_BAG_SHOW"] = "顯示" L["MENU_BAG_SHOW_TEXT"] = "顯示背包的內容" L["MENU_BAG_ISOLATE"] = "獨立" L["MENU_BAG_ISOLATE_TEXT"] = "僅顯示此背包的內容" L["MENU_BAG_SHOWALL"] = "顯示全部" L["MENU_BAG_SHOWALL_TEXT"] = "顯示所有背包的內容" -- configuration options L["CONFIG"] = "組態" L["CONFIG_TEXT"] = "組態選單" -- configuration options > system L["CONFIG_SYSTEM"] = "系統" L["CONFIG_SYSTEM_TEXT"] = "系統選項" L["CONFIG_SYSTEM_FONT_TEXT"] = "設定為 %s 的字型" L["CONFIG_SYSTEM_TOOLTIP"] = "工具提示" L["CONFIG_SYSTEM_TOOLTIP_ENABLE_TEXT"] = "設定是否顯示工具提示" L["CONFIG_SYSTEM_TOOLTIP_EMPTY_ADD"] = "空行" L["CONFIG_SYSTEM_TOOLTIP_EMPTY_ADD_TEXT"] = "在提示框原有文字和自訂文字間顯示空行" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_ADD"] = "顯示物品數量" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_ADD_TEXT"] = "設定是否在工具提示上顯示物品數量" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_COLOUR_TEXT"] = "設定物品數量的文字顏色" -- L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_VAULT_TABS"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_VAULT_TABS_TEXT"] = "" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_ADD"] = "顯示商店價格" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_ADD_TEXT"] = "設定是否在工具提示上顯示物品的商店價格" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_COLOUR_TEXT"] = "設定商店價格的文字顏色" -- L["CONFIG_SYSTEM_TOOLTIP_ITEMLEVEL_ADD"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_ITEMLEVEL_ADD_TEXT"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_SCALE_TEXT"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_CLASSCOLOUR_TEXT"] = "" L["CONFIG_SYSTEM_TOOLTIP_SELF_ONLY"] = "只有目前角色" L["CONFIG_SYSTEM_TOOLTIP_SELF_ONLY_TEXT"] = "只顯示目前角色的物品數量" -- L["CONFIG_SYSTEM_TOOLTIP_FACTION_ONLY"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_FACTION_ONLY_TEXT"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_VAULT_TEXT"] = "" L["CONFIG_SYSTEM_BUGFIX"] = "除錯/規避錯誤" L["CONFIG_SYSTEM_BUGFIX_TEXT"] = "切換除錯或規避錯誤的程式碼" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL"] = "框架層級" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_TEXT"] = "暴風雪的CreateFrame API有個bug會導致框架背景蓋住前景,使物品提示無法顯示,也不能點擊視窗裡的任何東西。" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_TEXT"] = "設定框架層級除錯警告的顯示方式" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE0"] = "不顯示" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE0_TEXT"] = "不顯示除錯警告" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE1"] = "簡短" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE1_TEXT"] = "顯示簡短的除錯警告" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE2"] = "完整" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE2_TEXT"] = "顯示完整的除錯警告" -- L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG"] = "" -- L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG_TEXT"] = "" -- L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG_ALERT_TEXT"] = "" -- configuration options > auto L["CONFIG_AUTO"] = "自動開關" L["CONFIG_AUTO_OPEN"] = "開啟%1$s %2$s,當你 %3$s" L["CONFIG_AUTO_OPEN_BANK"] = "開啟銀行" L["CONFIG_AUTO_OPEN_VAULT"] = "開啟公會銀行" L["CONFIG_AUTO_OPEN_MAIL"] = "開啟郵箱" L["CONFIG_AUTO_OPEN_MERCHANT"] = "開啟商店視窗" L["CONFIG_AUTO_OPEN_TRADE"] = "開啟交易視窗" L["CONFIG_AUTO_OPEN_AUCTION"] = "開啟拍賣視窗" L["CONFIG_AUTO_CLOSE"] = "關閉%1$s %2$s,當你 %3$s" L["CONFIG_AUTO_CLOSE_BANK"] = "關閉銀行" L["CONFIG_AUTO_CLOSE_VAULT"] = "關閉公會銀行" L["CONFIG_AUTO_CLOSE_MAIL"] = "關閉郵箱" L["CONFIG_AUTO_CLOSE_MERCHANT"] = "關閉商店視窗" L["CONFIG_AUTO_CLOSE_TRADE"] = "關閉交易視窗" L["CONFIG_AUTO_CLOSE_AUCTION"] = "關閉拍賣視窗" L["CONFIG_AUTO_CLOSE_COMBAT"] = "進入戰鬥" -- configuration options > control L["CONFIG_CONTROL"] = "狀態" L["CONFIG_CONTROL_MONITOR"] = "監視" L["CONFIG_CONTROL_MONITOR_TEXT"] = "切換是否監視角色 (%2$s) 的 %1$s 資料" L["CONFIG_CONTROL_SAVE"] = "離線" L["CONFIG_CONTROL_SAVE_TEXT"] = "切換是否儲存角色 (%2$s) 的 %1$s 資料,如此一來你可以在使用其他角色時瀏覽 (或是離線)。" -- L["CONFIG_CONTROL_NOTIFY_ERASE"] = "" -- L["CONFIG_CONTROL_NOTIFY_ERASE_TEXT"] = "" L["CONFIG_CONTROL_OVERRIDE"] = "取代系統框架" L["CONFIG_CONTROL_OVERRIDE_TEXT"] = "切換是否隱藏原本的暴風雪 %2$s 框架,如此一來可用 %1$s 取代。\n\n取消此選項將會使用標準暴風雪 %2$s 功能。\n\n當此選項取消,你仍舊可以設定熱鍵開啟 %1$s %2$s。" L["CONFIG_CONTROL_ANCHOR_LOCK_TEXT"] = "鎖定 %1$s 框架以避免移動" L["CONFIG_CONTROL_SETTINGS_TEXT"] = "選擇當產生%1$s視窗時使用的設定" -- configuration options > settings L["CONFIG_SETTINGS"] = "設定" L["CONFIG_SETTINGS_FRAME"] = "視窗" -- L["CONFIG_SETTINGS_FRAME_HIDE_TEXT"] = "" L["CONFIG_SETTINGS_FRAME_SCALE_TEXT"] = "設定縮放視窗的大小比例" L["CONFIG_SETTINGS_FRAME_PADDING_TEXT"] = "設定視窗邊緣至分組的間隔距離" L["CONFIG_SETTINGS_FRAME_WIDTH_TEXT"] = "設定一行所能包含的物品欄位數目" L["CONFIG_SETTINGS_FRAME_BACKGROUND_COLOUR_TEXT"] = "設定主要視窗的背景顏色" L["CONFIG_SETTINGS_FRAME_BORDER_SHOW_TEXT"] = "設定是否顯示主要視窗的邊框" L["CONFIG_SETTINGS_FRAME_BORDER_STYLE_TEXT"] = "設定主要視窗的邊框樣式" L["CONFIG_SETTINGS_FRAME_BORDER_COLOUR_TEXT"] = "設定主要視窗的邊框顏色" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT"] = "背包標示顏色" -- L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT_TEXT"] = "" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT_COLOUR_TEXT"] = "設定標示滑鼠目前指向的背包的對應欄位顏色" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE"] = "顯示數量" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE_TEXT"] = "切換是否在背包上顯示空格數量" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE_COLOUR_TEXT"] = "設定空格數量文字顏色" -- L["CONFIG_SETTINGS_FRAME_STATUS_EMPTY"] = "" -- L["CONFIG_SETTINGS_FRAME_STATUS_EMPTY_TEXT"] = "" -- L["CONFIG_SETTINGS_FRAME_TITLE_SIZE_NORMAL"] = "" -- L["CONFIG_SETTINGS_FRAME_TITLE_SIZE_THIN"] = "" L["CONFIG_SETTINGS_BARS"] = "分組" L["CONFIG_SETTINGS_BARS_PER_ROW"] = "橫向分組數目" L["CONFIG_SETTINGS_BARS_PER_ROW_TEXT"] = "設定橫向所能包含的分組數目" L["CONFIG_SETTINGS_BARS_BACKGROUND_TEXT"] = "設定分組的背景顏色" L["CONFIG_SETTINGS_BARS_COMPACT"] = "簡潔模式" L["CONFIG_SETTINGS_BARS_COMPACT_TEXT"] = "以現有順序顯示所有非空白欄位" L["CONFIG_SETTINGS_BARS_SHOW_EMPTY"] = "顯示空格" L["CONFIG_SETTINGS_BARS_SHOW_EMPTY_TEXT"] = "設定是否顯示空白分組" L["CONFIG_SETTINGS_BARS_PADDING_INTERNAL_TEXT"] = "分組內距" L["CONFIG_SETTINGS_BARS_PADDING_EXTERNAL_TEXT"] = "分組外距" L["CONFIG_SETTINGS_BARS_BORDER_TEXT"] = "設定是否顯示分組邊框" L["CONFIG_SETTINGS_BARS_BORDER_STYLE_TEXT"] = "設定邊框樣式" L["CONFIG_SETTINGS_BARS_BORDER_COLOUR_TEXT"] = "設定分組的邊框顏色" L["CONFIG_SETTINGS_BARS_NAME_TEXT"] = "為此分組設定名稱" L["CONFIG_SETTINGS_BARS_NAME_SHOW_TEXT"] = "切換顯示分組名稱" L["CONFIG_SETTINGS_BARS_NAME_COLOUR_TEXT"] = "設定分組名稱的邊框顏色" -- L["CONFIG_SETTINGS_BARS_NAME_HEIGHT_TEXT"] = "" -- L["CONFIG_SETTINGS_BARS_NAME_ANCHOR_TEXT"] = "" L["CONFIG_SETTINGS_ITEMS"] = "物品" L["CONFIG_SETTINGS_ITEMS_PADDING_TEXT"] = "設定物品欄位的間隔距離" L["CONFIG_SETTINGS_ITEMS_HIDDEN"] = "顯示隱藏物品" L["CONFIG_SETTINGS_ITEMS_HIDDEN_TEXT"] = "設定是否顯示在隱藏分組內的物品" L["CONFIG_SETTINGS_ITEMS_FADE"] = "淡化離線物品" L["CONFIG_SETTINGS_ITEMS_FADE_TEXT"] = "設定是否淡化顯示離線物品" L["CONFIG_SETTINGS_ITEMS_TINT_USABLE"] = "標示可使用物品" L["CONFIG_SETTINGS_ITEMS_TINT_USABLE_TEXT"] = "將可使用物品標示為紅色" L["CONFIG_SETTINGS_ITEMS_BORDER_SHOW_TEXT"] = "設定是否顯示物品邊框" L["CONFIG_SETTINGS_ITEMS_BORDER_STYLE_TEXT"] = "設定物品的邊框樣式" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY"] = "依品質著色邊框" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_TEXT"] = "設定是否依品質標示物品邊框顏色 (普通、精良、稀有...)" -- L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_CUTOFF"] = "" -- L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_CUTOFF_TEXT"] = "" L["CONFIG_SETTINGS_ITEMS_BORDER_TEXTURE_OFFSET_TEXT"] = "圖片外緣到邊框內緣的像素數(用來重新對齊邊框和物品材質)" L["CONFIG_SETTINGS_ITEMS_AGE"] = "新物品" L["CONFIG_SETTINGS_ITEMS_AGE_SHOW_TEXT"] = "顯示新物品文字" L["CONFIG_SETTINGS_ITEMS_AGE_COLOUR_TEXT"] = "設定新物品文字顏色" -- L["CONFIG_SETTINGS_ITEMS_AGE_CUTOFF"] = "" -- L["CONFIG_SETTINGS_ITEMS_AGE_CUTOFF_TEXT"] = "" L["CONFIG_SETTINGS_ITEMS_AGE_RESET_TEXT"] = "清除此角色之所有新物品記錄" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_SHOW_TEXT"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_GLOBAL"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_GLOBAL_TEXT"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_COMBAT"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_COMBAT_TEXT"] = "" L["CONFIG_SETTINGS_SORTING_OPEN"] = "視窗開啟時" L["CONFIG_SETTINGS_SORTING_OPEN_TEXT"] = "設定是否在視窗開啟時重新排序" L["CONFIG_SETTINGS_SORTING_INSTANT"] = "即時" L["CONFIG_SETTINGS_SORTING_INSTANT_TEXT"] = "設定是否立即排序\n\n啟用: 有改變則立即排序\n\n停用: 只有在視窗開啟或手動更新時才排序\n\n注意: 如果背包置換區是開啟的, 則會永遠使用立即模式" L["CONFIG_SETTINGS_EMPTY"] = "空格" L["CONFIG_SETTINGS_EMPTY_ICON"] = "使用圖示" L["CONFIG_SETTINGS_EMPTY_ICON_TEXT"] = "切換是否使用圖示來表示空白欄位" L["CONFIG_SETTINGS_EMPTY_BORDER"] = "邊框著色" L["CONFIG_SETTINGS_EMPTY_BORDER_TEXT"] = "切換是否依空白欄位的背包類別來著色邊框" L["CONFIG_SETTINGS_EMPTY_COLOUR"] = "空格著色" L["CONFIG_SETTINGS_EMPTY_COLOUR_TEXT"] = "設定%1$s的空白欄位邊框和背景顏色" L["CONFIG_SETTINGS_EMPTY_CLUMP"] = "整合空格" L["CONFIG_SETTINGS_EMPTY_CLUMP_TEXT"] = "設定是否將同背包的空格跟非空格湊在一起,或將不同背包的空格視為一個特殊類別" -- L["CONFIG_SETTINGS_EMPTY_STATUS"] = "" -- sorting -- L["CONFIG_SORTMETHOD"] = "" L["CONFIG_SORTMETHOD_SORT"] = "排序" -- L["CONFIG_SORTMETHOD_STYLE_TEXT"] = "" L["CONFIG_SORTMETHOD_STYLE_BAGSLOT"] = "依背包/欄位" L["CONFIG_SORTMETHOD_STYLE_BAGSLOT_TEXT"] = "依背包/欄位編號排序物品" L["CONFIG_SORTMETHOD_STYLE_USER"] = "使用者定義" L["CONFIG_SORTMETHOD_STYLE_USER_TEXT"] = "設定排序規則為使用者定義" L["CONFIG_SORTMETHOD_INCLUDE_NAME"] = "物品名稱" L["CONFIG_SORTMETHOD_INCLUDE_NAME_TEXT"] = "設定排序時是否考慮物品名稱" L["CONFIG_SORTMETHOD_INCLUDE_NAME_REVERSE"] = "包含反轉名稱" L["CONFIG_SORTMETHOD_INCLUDE_NAME_REVERSE_TEXT"] = "設定排序時是否考慮反轉名稱。\n\n例如: 極效法力藥水變成法力藥水極效" L["CONFIG_SORTMETHOD_INCLUDE_QUALITY"] = "物品品質" L["CONFIG_SORTMETHOD_INCLUDE_QUALITY_TEXT"] = "設定排序時是否考慮物品品質" L["CONFIG_SORTMETHOD_INCLUDE_LOCATION"] = "裝備部位" L["CONFIG_SORTMETHOD_INCLUDE_LOCATION_TEXT"] = "設定排序時是否考慮物品裝備的部位 (如: 頭、手等)\n\n注意: 只影響可裝備的物品" L["CONFIG_SORTMETHOD_INCLUDE_ITEMTYPE"] = "物品類型" L["CONFIG_SORTMETHOD_INCLUDE_ITEMTYPE_TEXT"] = "設定排序時是否考慮物品類型及次類型" L["CONFIG_SORTMETHOD_INCLUDE_CATEGORY"] = "物品類別" L["CONFIG_SORTMETHOD_INCLUDE_CATEGORY_TEXT"] = "設定排序時是否考慮物品的類別" L["CONFIG_SORTMETHOD_INCLUDE_ITEMUSELEVEL"] = "物品使用等級" L["CONFIG_SORTMETHOD_INCLUDE_ITEMUSELEVEL_TEXT"] = "設定排序時是否考慮物品之使用等級" L["CONFIG_SORTMETHOD_INCLUDE_ITEMSTATLEVEL"] = "物品等級 (stat)" L["CONFIG_SORTMETHOD_INCLUDE_ITEMSTATLEVEL_TEXT"] = "設定排序時是否考慮物品等級 (stat)" -- L["CONFIG_SORTMETHOD_INCLUDE_ITEMAGE"] = "" -- L["CONFIG_SORTMETHOD_INCLUDE_ITEMAGE_TEXT"] = "" L["CONFIG_SORTMETHOD_INCLUDE_VENDORPRICE"] = "商店價格" L["CONFIG_SORTMETHOD_INCLUDE_VENDORPRICE_TEXT"] = "設定排序時是否考慮物品的商店價格" L["CONFIG_SORTMETHOD_DIRECTION_TEXT"] = "切換設定排序使用遞增或是遞減排序" L["CONFIG_SORTMETHOD_ORDER"] = "排序依據" L["CONFIG_SORTMETHOD_MOVE_UP_TEXT"] = "將 %1$s 的優先性在排序規則中向上移動" L["CONFIG_SORTMETHOD_MOVE_DOWN_TEXT"] = "將 %1$s 的優先性在排序規則中向下一動" L["CONFIG_SORTMETHOD_NOT_INCLUDED"] = "*未使用於目前排序依據*" -- L["CONFIG_SORTMETHOD_ADD"] = "" -- L["CONFIG_SORTMETHOD_ADD_TEXT"] = "" -- L["CONFIG_SORTMETHOD_RENAME_TEXT"] = "" -- L["CONFIG_SORTMETHOD_DELETE_TEXT"] = "" -- search L["CONFIG_SEARCH"] = "搜尋" -- rules L["CONFIG_RULES"] = "規則" L["CONFIG_RULES_SHOWDISABLED"] = "顯示停用規則" L["CONFIG_RULES_SHOWDISABLED_TEXT"] = "顯示已經停用的規則" -- configuration options > categories L["CONFIG_CATEGORY"] = "類別" L["CONFIG_CATEGORY_CUSTOM"] = "自訂類別" -- L["CONFIG_CATEGORY_DELETED"] = "" -- L["CONFIG_CATEGORY_ADD"] = "" -- L["CONFIG_CATEGORY_ADD_TEXT"] = "" -- L["CONFIG_CATEGORY_RENAME_TEXT"] = "" -- L["CONFIG_CATEGORY_DELETE_TEXT"] = "" -- configuration options > debug L["CONFIG_DEBUG"] = "除錯模式" L["CONFIG_DEBUG_TEXT"] = "顯示除錯訊息" -- configuration options > generic -- L["BORDER_SCALE_TEXT"] = "" L["BORDER_TEXTURE_TEXT"] = "邊框材質選項" L["BORDER_TEXTURE_FILE_TEXT"] = "設定邊框材質 (改變此設定將會把縮放比例重置為 100%)" L["BORDER_TEXTURE_HEIGHT_TEXT"] = "材質的高度 (以像素為單位)" -- rules frame L["RULE"] = "規則" L["RULE_ENABLED"] = "啟用" L["RULE_HIDDEN"] = "隱藏" L["RULE_ORDER"] = "順序" L["RULE_DESCRIPTION"] = "描述" L["RULE_FORMULA"] = "公式" L["RULE_SEARCH"] = "搜尋" L["RULE_LIST_ENABLED"] = "使用" L["RULE_LIST_DAMAGED"] = "損壞" L["RULE_LIST_ID"] = "規則" L["RULE_LIST_ORDER"] = "順序" L["RULE_LIST_DESCRIPTION"] = "描述" L["RULE_DAMAGED"] = "規則「%s」已標示為損壞,維修前不會再被使用" -- L["RULE_FAILED"] = "" L["RULE_FAILED_KEY_NIL"] = "缺少鍵值" L["RULE_FAILED_DATA_NIL"] = "缺少資料" L["RULE_FAILED_DESCRIPTION_NIL"] = "缺少描述" L["RULE_FAILED_FORMULA_NIL"] = "缺少公式" -- L["RULE_FAILED_FORMULA_BAD"] = "" -- L["RULE_FAILED_ARGUMENT_IS_NIL"] = "" -- L["RULE_FAILED_ARGUMENT_IS_INVALID"] = "" -- L["RULE_FAILED_ARGUMENT_NONE_SPECIFIED"] = "" -- L["RULE_FAILED_ADDON_NOT_LOADED"] = "" -- new item indicators -- L["NEW_ITEM_INCREASE"] = "" -- L["NEW_ITEM_DECREASE"] = "" -- slash commands L["SLASH_UI"] = "介面" L["SLASH_UI_TEXT"] = "介面選項" L["SLASH_UI_RESET"] = "重設" L["SLASH_UI_RESET_TEXT"] = "將視窗移至螢幕中央" L["SLASH_UI_RESET_COMPLETE_TEXT"] = "所有 UI 視窗重置到螢幕中央" L["SLASH_DB"] = "資料庫" L["SLASH_DB_TEXT"] = "資料庫選項" L["SLASH_DB_RESET"] = "重設" L["SLASH_DB_RESET_TEXT"] = "重設所有選項為預設值" L["SLASH_DB_RESET_CONFIRM"] = "確認" L["SLASH_DB_RESET_CONFIRM_TEXT"] = "確認重設資料庫" L["SLASH_DB_RESET_COMPLETE_TEXT"] = "設定檔已被重設 所有設定已重設為預設值" L["SLASH_CACHE"] = "暫存" L["SLASH_CACHE_TEXT"] = "暫存選項" L["SLASH_CACHE_ERASE"] = "清除" L["SLASH_CACHE_ERASE_TEXT"] = "清除所有暫存資料" L["SLASH_CACHE_ERASE_CONFIRM"] = "確認" L["SLASH_CACHE_ERASE_CONFIRM_TEXT"] = "確認清除暫存資料" L["SLASH_CACHE_ERASE_COMPLETE_TEXT"] = "所有暫存資料已被刪除" L["SLASH_MISC"] = "其他" L["SLASH_MISC_TEXT"] = "其他選項" -- misc chat stuff L["UPGRADE_PROFILE"] = "升級設定檔「%1$s」到%2$.4f" L["UPGRADE_GLOBAL"] = "升級全域資料%1$s至v%2$.4f" -- L["UPGRADE_CHAR"] = "" L["MISC_ALERT"] = "警告!" L["MISC_ALERT_FRAMELEVEL_1"] = "除錯完成" L["MISC_ALERT_FRAMELEVEL_2"] = "%1$s視窗的框架層級是%2$s,已經被設為%3$s以確保它能正常運作。除錯儀式會吸引雷格大神,抱歉。" -- item count tooltip L["TOOLTIP_VENDOR"] = "商店" -- L["TOOLTIP_ITEMLEVEL"] = "iLvl: %s" L["TOOLTIP_TOTAL"] = "總計" L["TOOLTIP_COUNT_ME"] = " > " -- L["TOOLTIP_VAULT_TABS"] = "" -- generic menu text -- L["AUTOMATIC"] = "" L["BOTTOMLEFT"] = "左下角" L["BOTTOMRIGHT"] = "右下角" L["TOPLEFT"] = "左上角" L["TOPRIGHT"] = "右上角" -- L["TOP"] = "" -- L["BOTTOM"] = "" -- L["LEFT"] = "" -- L["RIGHT"] = "" L["HORIZONTAL"] = "水平" L["VERTICAL"] = "垂直" L["CLOSE_MENU"] = "關閉選單" L["ANCHOR"] = "錨點" L["ANCHOR_TEXT1"] = "設定錨點" L["ANCHOR_TEXT2"] = "固定 %1$s 在 %2$s" L["BORDER"] = "邊框" L["BORDER_TEXT"] = "邊框選項" L["SHOW"] = "顯示" L["FILE"] = "檔案" L["HEIGHT"] = "高度" L["SCALE"] = "縮放" L["TEXTURE"] = "材質" L["FONT"] = "字型" L["COLOUR"] = "顏色" -- L["BACKGROUND"] = "" L["BACKGROUND_COLOUR"] = "背景顏色" L["LOCK"] = "鎖定" L["STYLE"] = "樣式" L["ENABLED"] = "已啟用" L["DISABLED"] = "已取消" L["ALERT"] = "警告" L["PADDING"] = "間隔" L["INTERNAL"] = "內部" L["EXTERNAL"] = "外部" L["WIDTH"] = "欄位數目" L["REALM"] = "伺服器" L["NONE"] = "無" L["VIEW"] = "查看" L["ADD"] = "新增" L["EDIT"] = "編輯" L["OK"] = "確定" L["CANCEL"] = "取消" L["NEW"] = "新" L["DIRECTION"] = "排列方向" -- L["ASCENDING"] = "" -- L["DECENDING"] = "" -- L["LOCATION"] = "" L["CLEAR"] = "重置" -- L["DHMS"] = "" -- L["OPEN"] = "" -- L["CLOSE"] = "" -- L["RANDOM"] = "" L["UNKNOWN"] = "未知" -- L["GENERAL"] = "" L["RELOAD"] = "重載" -- L["RENAME"] = "" -- L["DELETE"] = "" L["MOVE_UP"] = "向上" L["MOVE_DOWN"] = "向下" -- L["SORT_METHOD"] = "" -- L["SORT_BY_NAME"] = "" -- L["SORT_BY_NUMBER"] = "" L["START"] = "開始" L["COMPLETE"] = "完成" L["REMOVE"] = "移除" L["HIDE"] = "隱藏" -- L["MOVE"] = "" L["NAME"] = "名稱" L["INSERT"] = "插入空白分組" L["CURRENT"] = "目前指定" L["DEFAULT"] = "預設指定" L["OFFSET"] = "偏移" -- L["NUMBER"] = "" -- L["STRING"] = "" -- L["COOLDOWN"] = "" -- L["FRAMES"] = "" -- libdatabroker -- L["LDB"] = "" -- L["LDB_BAGS_COLOUR_USE"] = "" -- L["LDB_BAGS_COLOUR_USE_TEXT"] = "" -- L["LDB_BAGS_STYLE"] = "" -- L["LDB_BAGS_STYLE_TEXT"] = "" -- L["LDB_BAGS_INCLUDE_TYPE"] = "" -- L["LDB_BAGS_INCLUDE_TYPE_TEXT"] = "" -- L["LDB_AMMO_INCLUDE_DURABILITY"] = "" -- L["LDB_AMMO_WEAPON_NONE"] = "" -- L["LDB_AMMO_WEAPON_BROKEN"] = "" -- L["LDB_CURRENCY_SELECT"] = "" -- L["LDB_CURRENCY_DESELECT"] = "" -- L["LDB_PETS_SELECT"] = "" -- L["LDB_PETS_DESELECT"] = "" -- L["LDB_PETS_SUMMON"] = "" -- L["LDB_MOUNTS_SELECT"] = "" -- L["LDB_MOUNTS_DESELECT"] = "" -- L["LDB_MOUNTS_SPEED"] = "" -- L["LDB_MOUNTS_SPEED_TEXT"] = "" -- L["LDB_MOUNTS_GROUND"] = "" -- L["LDB_MOUNTS_FLYING"] = "" -- L["LDB_MOUNTS_FLYING_DISMOUNT"] = "" -- L["LDB_MOUNTS_FLYING_DISMOUNT_TEXT"] = "" -- L["LDB_MOUNTS_FLYING_DISMOUNT_WARNING"] = "" -- L["LDB_MOUNTS_WATER"] = "" -- L["LDB_MOUNTS_SUMMON"] = "" -- L["LDB_COMPANION_MISSING"] = "" -- L["LDB_COMPANION_NONE"] = ""