local L = LibStub( "AceLocale-3.0" ):NewLocale( "ArkInventory", "zhCN" ) if not L then return end -- post updated translations at http://groups.google.com/group/wow-arkinventory (modify this file and include as an attachment) -- note: when creating a new locale do not leave any english translations in your file, comment them out by placing -- at the start of the line -- Translated by: xuxianhe@gmail.com -- Email: xuxianhe@gmail.com -- WebSite: http://blog.cwowaddon.com/xuxianhe -- Translated by: 注册阴阳师@暴风祭坛 -- Email: iiibbbmmm@21cn.com -- wow skill headers - must match exactly what is in game L["WOW_SKILL_HEADER_PRIMARY"] = "专业技能" L["WOW_SKILL_HEADER_SECONDARY"] = "第二专业" -- wow skill names - must match exactly what is in game L["WOW_SKILL_ALCHEMY"] = "炼金术" L["WOW_SKILL_BLACKSMITHING"] = "锻造" L["WOW_SKILL_COOKING"] = "烹饪" L["WOW_SKILL_ENCHANTING"] = "附魔" L["WOW_SKILL_ENGINEERING"] = "工程学" L["WOW_SKILL_FIRST_AID"] = "急救" L["WOW_SKILL_FISHING"] = "钓鱼" L["WOW_SKILL_HERBALISM"] = "草药学" L["WOW_SKILL_INSCRIPTION"] = "铭文" L["WOW_SKILL_JEWELCRAFTING"] = "珠宝加工" L["WOW_SKILL_LEATHERWORKING"] = "制皮" L["WOW_SKILL_MINING"] = "采矿" L["WOW_SKILL_RIDING"] = "骑乘" L["WOW_SKILL_SKINNING"] = "剥皮" L["WOW_SKILL_TAILORING"] = "裁缝" -- wow class names - must match exactly what is in game and must exist -- L["WOW_CLASS_DRUID"] = "德鲁伊" -- L["WOW_CLASS_HUNTER"] = "猎人" -- L["WOW_CLASS_MAGE"] = "法师" -- L["WOW_CLASS_PALADIN"] = "圣骑士" -- L["WOW_CLASS_PRIEST"] = "牧师" -- L["WOW_CLASS_ROGUE"] = "潜行者" -- L["WOW_CLASS_SHAMAN"] = "萨满" -- L["WOW_CLASS_WARLOCK"] = "术士" -- L["WOW_CLASS_WARRIOR"] = "战士" -- L["WOW_CLASS_DEATHKNIGHT"] = "死亡骑士" -- wow zone names - must match exactly what is in game L["WOW_ZONE_WINTERGRASP"] = "冬拥湖" -- wow item types - must match exactly what is in game L["WOW_ITEM_TYPE_ARMOR"] = "护甲" L["WOW_ITEM_TYPE_CONSUMABLE"] = "消耗品" L["WOW_ITEM_TYPE_CONSUMABLE_BANDAGE"] = "绷带" L["WOW_ITEM_TYPE_CONSUMABLE_ELIXIR"] = "药剂" L["WOW_ITEM_TYPE_CONSUMABLE_FLASK"] = "合剂" L["WOW_ITEM_TYPE_CONSUMABLE_FOOD_AND_DRINK"] = "食物和饮料" L["WOW_ITEM_TYPE_CONSUMABLE_POTION"] = "药水" L["WOW_ITEM_TYPE_CONSUMABLE_SCROLL"] = "卷轴" L["WOW_ITEM_TYPE_CONTAINER"] = "容器" L["WOW_ITEM_TYPE_CONTAINER_BAG"] = "容器" L["WOW_ITEM_TYPE_CONTAINER_ENCHANTING"] = "附魔材料袋" L["WOW_ITEM_TYPE_CONTAINER_ENGINEERING"] = "工程学材料袋" L["WOW_ITEM_TYPE_CONTAINER_GEM"] = "宝石袋" L["WOW_ITEM_TYPE_CONTAINER_HERB"] = "草药袋" L["WOW_ITEM_TYPE_CONTAINER_INSCRIPTION"] = "铭文包" L["WOW_ITEM_TYPE_CONTAINER_LEATHERWORKING"] = "制皮" L["WOW_ITEM_TYPE_CONTAINER_MINING"] = "矿石袋" L["WOW_ITEM_TYPE_CONTAINER_SOULSHARD"] = "灵魂袋" L["WOW_ITEM_TYPE_GEM"] = "宝石" L["WOW_ITEM_TYPE_GLYPH"] = "雕文" L["WOW_ITEM_TYPE_KEY"] = "钥匙" L["WOW_ITEM_TYPE_MISC"] = "其他" L["WOW_ITEM_TYPE_MISC_MOUNT"] = "坐骑" L["WOW_ITEM_TYPE_MISC_PET"] = "宠物" L["WOW_ITEM_TYPE_MISC_REAGENT"] = "材料" L["WOW_ITEM_TYPE_PROJECTILE"] = "弹药" L["WOW_ITEM_TYPE_PROJECTILE_ARROW"] = "箭" L["WOW_ITEM_TYPE_PROJECTILE_BULLET"] = "子弹" L["WOW_ITEM_TYPE_QUEST"] = "任务" L["WOW_ITEM_TYPE_QUIVER"] = "箭袋" L["WOW_ITEM_TYPE_QUIVER_ARROW"] = "箭袋" L["WOW_ITEM_TYPE_QUIVER_BULLET"] = "弹药袋" L["WOW_ITEM_TYPE_RECIPE"] = "配方" L["WOW_ITEM_TYPE_TRADE_GOODS"] = "商品" L["WOW_ITEM_TYPE_TRADE_GOODS_CLOTH"] = "布料" L["WOW_ITEM_TYPE_TRADE_GOODS_DEVICES"] = "装置" L["WOW_ITEM_TYPE_TRADE_GOODS_ELEMENTAL"] = "元素" L["WOW_ITEM_TYPE_TRADE_GOODS_ENCHANTMENT_ARMOR"] = "护甲强化" L["WOW_ITEM_TYPE_TRADE_GOODS_ENCHANTMENT_WEAPON"] = "武器强化" L["WOW_ITEM_TYPE_TRADE_GOODS_EXPLOSIVES"] = "爆炸物" L["WOW_ITEM_TYPE_TRADE_GOODS_HERB"] = "草药" L["WOW_ITEM_TYPE_TRADE_GOODS_LEATHER"] = "皮革" L["WOW_ITEM_TYPE_TRADE_GOODS_MEAT"] = "肉类" L["WOW_ITEM_TYPE_TRADE_GOODS_METAL_AND_STONE"] = "金属和矿石" L["WOW_ITEM_TYPE_TRADE_GOODS_MATERIALS"] = "原料" L["WOW_ITEM_TYPE_TRADE_GOODS_PARTS"] = "零件" -- wow tooltip text - must match exactly what is in game L["WOW_ITEM_TOOLTIP_FOOD"] = "进食时必须保持坐姿" L["WOW_ITEM_TOOLTIP_DRINK"] = "喝水时必须保持坐姿" L["WOW_ITEM_TOOLTIP_POTION_HEAL"] = "恢复%d+到%d+点生命值" L["WOW_ITEM_TOOLTIP_POTION_MANA"] = "恢复%d+到%d+点法力值" L["WOW_ITEM_TOOLTIP_ELIXIR_BATTLE"] = "战斗药剂" L["WOW_ITEM_TOOLTIP_ELIXIR_GUARDIAN"] = "守护药剂" -- location names L["LOCATION_ALL"] = "全部" L["LOCATION_BAG"] = "背包" L["LOCATION_BANK"] = "银行" L["LOCATION_WEARING"] = "装备" L["LOCATION_PET"] = "宠物" L["LOCATION_MOUNT"] = "宠物" L["LOCATION_TOKEN"] = "牌子" -- subframe names L["SUBFRAME_NAME_TITLE"] = "隐藏标题" L["SUBFRAME_NAME_SEARCH"] = "隐藏搜索" L["SUBFRAME_NAME_BAGCHANGER"] = "隐藏背包置换框架" L["SUBFRAME_NAME_STATUS"] = "隐藏状态" -- status bar/bag text L["STATUS_OFFLINE"] = "脱机" L["STATUS_NO_DATA"] = "无资料" L["STATUS_FULL"] = "满" L["STATUS_PURCHASE"] = "买" -- restack L["RESTACK"] = "压缩并重新堆栈" L["RESTACK_TEXT"] = "重新堆栈物品以减少物品占用的字段,特殊背包的字段将会优先被使用" L["RESTACK_FAIL_WAIT"] = "堆叠行动已经在进行, 请等待完成" L["RESTACK_FAIL_ACCESS"] = "你没有权限堆叠 %1$s 里的 %2$s 标签 %1$s" -- vault tab tooltips L["VAULT_TAB_ACCESS_NONE"] = "没有权限" L["VAULT_TAB_NAME"] = "标签: |cffffffff%1$s - %2$s|r" L["VAULT_TAB_ACCESS"] = "有权限: |cffffffff%1$s|r" L["VAULT_TAB_REMAINING_WITHDRAWALS"] = "当天剩余提取次数: |cffffffff%1$s|r" -- category "header" descriptions (does not have to match wow) L["CATEGORY_CLASS"] = "职业" L["CATEGORY_CONSUMABLE"] = "消耗品" L["CATEGORY_CUSTOM"] = "自定义" L["CATEGORY_EMPTY"] = "空格" L["CATEGORY_OTHER"] = "其他" L["CATEGORY_RULE"] = "规则" L["CATEGORY_SKILL"] = "专业" L["CATEGORY_SYSTEM"] = "系统" L["CATEGORY_TRADE_GOODS"] = "商品" -- system category descriptions L["CATEGORY_SYSTEM_CORE_MATS"] = "原始材料" L["CATEGORY_SYSTEM_DEFAULT"] = "预设" L["CATEGORY_SYSTEM_EQUIPMENT"] = "装备 (未绑定)" L["CATEGORY_SYSTEM_EQUIPMENT_SOULBOUND"] = "装备" L["CATEGORY_SYSTEM_REPUTATION"] = "声望物品" L["CATEGORY_SYSTEM_SOULBOUND"] = "已绑定" L["CATEGORY_SYSTEM_SOULSHARD"] = "灵魂碎片" L["CATEGORY_SYSTEM_TRASH"] = "垃圾" L["CATEGORY_SYSTEM_TOKEN"] = "牌子" -- consumable category descriptions L["CATEGORY_CONSUMABLE_DRINK"] = "饮料" L["CATEGORY_CONSUMABLE_FOOD"] = "食物" L["CATEGORY_CONSUMABLE_FOOD_PET"] = "食物 (宠物)" L["CATEGORY_CONSUMABLE_POTION_HEAL"] = "治疗 (药水/石)" L["CATEGORY_CONSUMABLE_POTION_MANA"] = "法力 (药水/宝石)" L["CATEGORY_CONSUMABLE_ELIXIR_BATTLE"] = "战斗药剂" L["CATEGORY_CONSUMABLE_ELIXIR_GUARDIAN"] = "守护药剂" -- bag names - used to name the empty slots in the status frame L["STATUS_NAME_BAG"] = "背包" L["STATUS_NAME_CRITTER"] = "宠物" L["STATUS_NAME_ENCHANTING"] = "附魔" L["STATUS_NAME_ENGINEERING"] = "工程" L["STATUS_NAME_GEAR"] = "装备" L["STATUS_NAME_GEM"] = "珠宝" L["STATUS_NAME_HERB"] = "草药" L["STATUS_NAME_INSCRIPTION"] = "铭文" L["STATUS_NAME_KEY"] = "钥匙" L["STATUS_NAME_LEATHERWORKING"] = "制皮" L["STATUS_NAME_MAIL"] = "邮件" L["STATUS_NAME_MINING"] = "矿石" L["STATUS_NAME_MOUNT"] = "坐骑" L["STATUS_NAME_PROJECTILE"] = "子弹" L["STATUS_NAME_PROJECTILE_ARROW"] = "箭" L["STATUS_NAME_PROJECTILE_BULLET"] = "子弹" L["STATUS_NAME_SOULSHARD"] = "碎片" L["STATUS_NAME_TOKEN"] = "牌子" -- main menu L["MENU"] = "选单" L["MENU_CHARACTER_SWITCH"] = "切换角色" L["MENU_CHARACTER_SWITCH_TEXT"] = "切换显示其他角色" L["MENU_CHARACTER_SWITCH_CHOOSE_NONE"] = "没有其他角色数据" L["MENU_CHARACTER_SWITCH_CHOOSE_TEXT"] = "切换显示数据为 %1$s" L["MENU_CHARACTER_SWITCH_ERASE"] = "清除快照资料" L["MENU_CHARACTER_SWITCH_ERASE_TEXT"] = "清除所有 %1$s 的快照数据" L["MENU_LOCATION_SWITCH"] = "功能切换菜单" L["MENU_LOCATION_SWITCH_TEXT"] = "切换到 %1$s 窗口" -- actions menu L["MENU_ACTION"] = "动作设置" L["MENU_ACTION_REFRESH"] = "更新" L["MENU_ACTION_REFRESH_TEXT"] = "更新及排序窗口内容" L["MENU_ACTION_RELOAD_TEXT"] = "重载窗口,当你使用换装软件时使用" L["MENU_ACTION_EDITMODE"] = "开启编辑模式" L["MENU_ACTION_EDITMODE_TEXT"] = "切换编辑模式,让你指定分组及调整样式" L["MENU_ACTION_BAGCHANGER"] = "开启背包置换" L["MENU_ACTION_BAGCHANGER_TEXT"] = "切换显示背包置换区,以供你替换背包" -- item menu L["MENU_ITEM_TITLE"] = "物品信息" L["MENU_ITEM_ITEM"] = "物品" L["MENU_ITEM_DEFAULT_RESET"] = "重置为默认" L["MENU_ITEM_DEFAULT_RESET_TEXT"] = "点击来重置此物品, 让它回到默认的分类(不重置规则)" L["MENU_ITEM_ASSIGN_CHOICES"] = "可归入的种类" L["MENU_ITEM_ASSIGN_THIS"] = "归入种类" L["MENU_ITEM_ASSIGN_THIS_TEXT"] = "将此物品归入指定分类" L["MENU_ITEM_MOVE"] = "移动 %1$s 至分组" L["MENU_ITEM_RULE_NEW"] = "创建新规则" L["MENU_ITEM_RULE_ADD"] = "增加物品至规则" L["MENU_ITEM_CUSTOM_NEW"] = "建立一个新的分类" L["MENU_ITEM_DEBUG"] = "Debug 信息" L["MENU_ITEM_DEBUG_BAG"] = "背包" L["MENU_ITEM_DEBUG_SLOT"] = "包格" L["MENU_ITEM_DEBUG_BAG_TYPE"] = "背包类别" L["MENU_ITEM_DEBUG_AI_ID_SHORT"] = "短ID" L["MENU_ITEM_DEBUG_AI_ID_CACHE"] = "缓存ID" L["MENU_ITEM_DEBUG_AI_ID_RULE"] = "规则ID" L["MENU_ITEM_DEBUG_AI_ID_CATEGORY"] = "AI 类别" L["MENU_ITEM_DEBUG_CLASS"] = "职业" L["MENU_ITEM_DEBUG_QUALITY"] = "品质" L["MENU_ITEM_DEBUG_LVL_ITEM"] = "物品等级 (属性等级)" L["MENU_ITEM_DEBUG_LVL_USE"] = "物品等级 (使用等级)" L["MENU_ITEM_DEBUG_TYPE"] = "类别" L["MENU_ITEM_DEBUG_SUBTYPE"] = "子类别" L["MENU_ITEM_DEBUG_EQUIP"] = "位置" L["MENU_ITEM_DEBUG_ID"] = "ID" L["MENU_ITEM_DEBUG_STACK"] = "堆叠数量" L["MENU_ITEM_DEBUG_FAMILY"] = "族(Family)" L["MENU_ITEM_DEBUG_PT"] = "PT 设置" L["MENU_ITEM_DEBUG_PT_TEXT"] = "列出此物品所设置的 PT 类别" L["MENU_ITEM_DEBUG_PT_NONE"] = "此物品当前没有设置任何 PT 类别" L["MENU_ITEM_DEBUG_PT_TITLE"] = "设置此物品的 PT 类别" -- bar menu L["MENU_BAR_TITLE"] = "分组 %1$s 选项" L["MENU_BAR_CATEGORY"] = "类别" L["MENU_BAR_CATEGORY_TEXT"] = "指定 %1$s 到此分组" L["MENU_BAR_CATEGORY_CURRENT"] = "目前使用" L["MENU_BAR_CATEGORY_ASSIGN"] = "可使用类别" L["MENU_BAR_CATEGORY_REMOVE_TEXT"] = "自分组 %2$s 中移除 %1$s,并将它放回预设分组" -- 1 is the category name, 2 is the bar number L["MENU_BAR_CATEGORY_HIDDEN_TEXT"] = "设定此分组是否为隐藏模式\n\n在隐藏分组内的物品,一般情况下将不会显示" L["MENU_BAR_OPTIONS"] = "分组选项" L["MENU_BAR_CLEAR_TEXT"] = "移除所有除了预设分类以外指定到此的类别" L["MENU_BAR_INSERT_TEXT"] = "插入空白分组,将其他分组往后移" L["MENU_BAR_REMOVE_TEXT"] = "移除此分组,此分组内的类别将会被放回预设分组" -- L["MENU_BAR_MOVE_TEXT"] = "" -- L["MENU_BAR_MOVE_START_TEXT"] = "" -- L["MENU_BAR_MOVE_COMPLETE_TEXT"] = "" -- L["MENU_BAR_SORTKEY_TEXT"] = "" -- L["MENU_BAR_SORTKEY_DEFAULT_RESET_TEXT"] = "" -- changer bag menu L["MENU_BAG_TITLE"] = "背包设置" L["MENU_BAG_SHOW"] = "显示" L["MENU_BAG_SHOW_TEXT"] = "显示此背包容那物" L["MENU_BAG_ISOLATE"] = "隔离" L["MENU_BAG_ISOLATE_TEXT"] = "只显示此背包容纳物" L["MENU_BAG_SHOWALL"] = "显示所有" L["MENU_BAG_SHOWALL_TEXT"] = "显示此位置所有背包容纳物" -- configuration options L["CONFIG"] = "设置" L["CONFIG_TEXT"] = "设置菜单" -- configuration options > system L["CONFIG_SYSTEM"] = "系统" L["CONFIG_SYSTEM_TEXT"] = "系统选项" L["CONFIG_SYSTEM_FONT_TEXT"] = "设置 %s 的字体" L["CONFIG_SYSTEM_TOOLTIP"] = "提示" L["CONFIG_SYSTEM_TOOLTIP_ENABLE_TEXT"] = "是否使用提示" L["CONFIG_SYSTEM_TOOLTIP_EMPTY_ADD"] = "空行" L["CONFIG_SYSTEM_TOOLTIP_EMPTY_ADD_TEXT"] = "是否在基础提示文字和自定义文字之间显示一个空行" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_ADD"] = "显示物品数量" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_ADD_TEXT"] = "设定提示中是否显示物品数量" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_COLOUR_TEXT"] = "设定物品数量文字颜色" -- L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_VAULT_TABS"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_VAULT_TABS_TEXT"] = "" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_ADD"] = "显示售价" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_ADD_TEXT"] = "设定提示中是否显示售价" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_COLOUR_TEXT"] = "设定物品售价文字颜色" L["CONFIG_SYSTEM_TOOLTIP_ITEMLEVEL_ADD"] = "物品等级" L["CONFIG_SYSTEM_TOOLTIP_ITEMLEVEL_ADD_TEXT"] = "设定提示中是否显示物品等级" -- L["CONFIG_SYSTEM_TOOLTIP_SCALE_TEXT"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_CLASSCOLOUR_TEXT"] = "" L["CONFIG_SYSTEM_TOOLTIP_SELF_ONLY"] = "当前角色" L["CONFIG_SYSTEM_TOOLTIP_SELF_ONLY_TEXT"] = "只显示当前角色的物品计数" -- L["CONFIG_SYSTEM_TOOLTIP_FACTION_ONLY"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_FACTION_ONLY_TEXT"] = "" -- L["CONFIG_SYSTEM_TOOLTIP_VAULT_TEXT"] = "" L["CONFIG_SYSTEM_BUGFIX"] = "错误修正/绕开" L["CONFIG_SYSTEM_BUGFIX_TEXT"] = "切换代码修正或者绕开这个问题" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL"] = "框架级别" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_TEXT"] = "一个出自暴雪CreateFrame API的错误, 有可能引致框架背景在前景上出现的情况, 物品提示不会出现, 而且也不可能点击那个窗口里的任何东西." L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_TEXT"] = "改变错误修正警告的显示方式" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE0"] = "禁用" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE0_TEXT"] = "禁用错误修正警告" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE1"] = "短" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE1_TEXT"] = "以简短模式显示错误修正警告" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE2"] = "长" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE2_TEXT"] = "以详细模式显示错误修正警告" -- L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG"] = "" -- L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG_TEXT"] = "" -- L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG_ALERT_TEXT"] = "" -- configuration options > auto L["CONFIG_AUTO"] = "自动开关" L["CONFIG_AUTO_OPEN"] = " %1$s %2$s 将被开启, 当你..." L["CONFIG_AUTO_OPEN_BANK"] = "开启银行" L["CONFIG_AUTO_OPEN_VAULT"] = "开启公会银行" L["CONFIG_AUTO_OPEN_MAIL"] = "开启邮箱" L["CONFIG_AUTO_OPEN_MERCHANT"] = "开启一个商人/商店" L["CONFIG_AUTO_OPEN_TRADE"] = "开启一个交易" L["CONFIG_AUTO_OPEN_AUCTION"] = "开启拍卖行" L["CONFIG_AUTO_CLOSE"] = "%1$s %2$s 将被关闭, 当你..." L["CONFIG_AUTO_CLOSE_BANK"] = "关闭银行" L["CONFIG_AUTO_CLOSE_VAULT"] = "关闭公会银行" L["CONFIG_AUTO_CLOSE_MAIL"] = "关闭邮箱" L["CONFIG_AUTO_CLOSE_MERCHANT"] = "关闭商人/商店" L["CONFIG_AUTO_CLOSE_TRADE"] = "关闭交易" L["CONFIG_AUTO_CLOSE_AUCTION"] = "关闭拍卖行" L["CONFIG_AUTO_CLOSE_COMBAT"] = "进入战斗" -- configuration options > control L["CONFIG_CONTROL"] = "控制" L["CONFIG_CONTROL_MONITOR"] = "监控" L["CONFIG_CONTROL_MONITOR_TEXT"] = "为此角色(%2$s)对 %1$s 数据建立监控." L["CONFIG_CONTROL_SAVE"] = "离线" L["CONFIG_CONTROL_SAVE_TEXT"] = "记录 %1$s 的数据为 (%2$s) 角色, 使你可以在使用其他角色 (或离线!?)的时候进行查看." -- L["CONFIG_CONTROL_NOTIFY_ERASE"] = "" -- L["CONFIG_CONTROL_NOTIFY_ERASE_TEXT"] = "" L["CONFIG_CONTROL_OVERRIDE"] = "取代系统框架" L["CONFIG_CONTROL_OVERRIDE_TEXT"] = "设定是否取代系统内建背包及银行\n\n停用此项功能的话,你只能在按键设定中设定,才能开启 %1$s" L["CONFIG_CONTROL_ANCHOR_LOCK_TEXT"] = "锁定 %1$s 窗口到当前移动的位置" L["CONFIG_CONTROL_SETTINGS_TEXT"] = "在此窗口应用 %1$s 的设置" -- configuration options > settings L["CONFIG_SETTINGS"] = "设置" L["CONFIG_SETTINGS_FRAME"] = "窗口" -- L["CONFIG_SETTINGS_FRAME_HIDE_TEXT"] = "" L["CONFIG_SETTINGS_FRAME_SCALE_TEXT"] = "设定缩放窗口的大小比例" L["CONFIG_SETTINGS_FRAME_PADDING_TEXT"] = "设定窗口边缘至分组的间隔距离" L["CONFIG_SETTINGS_FRAME_WIDTH_TEXT"] = "设定一行所能包含的物品格子数目" L["CONFIG_SETTINGS_FRAME_BACKGROUND_COLOUR_TEXT"] = "设定主要窗口的背景颜色" L["CONFIG_SETTINGS_FRAME_BORDER_SHOW_TEXT"] = "设定主窗口边框是否显示" L["CONFIG_SETTINGS_FRAME_BORDER_STYLE_TEXT"] = "设定主窗口边框的风格" L["CONFIG_SETTINGS_FRAME_BORDER_COLOUR_TEXT"] = "设定主要窗口的边框颜色" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT"] = "背包标示颜色" -- L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT_TEXT"] = "" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT_COLOUR_TEXT"] = "设定标示鼠标目前指向的背包的对应格子颜色" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE"] = "显示数量" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE_TEXT"] = "是否显示空格数量" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE_COLOUR_TEXT"] = "设置空格数量文本颜色" -- L["CONFIG_SETTINGS_FRAME_STATUS_EMPTY"] = "" -- L["CONFIG_SETTINGS_FRAME_STATUS_EMPTY_TEXT"] = "" -- L["CONFIG_SETTINGS_FRAME_TITLE_SIZE_NORMAL"] = "" -- L["CONFIG_SETTINGS_FRAME_TITLE_SIZE_THIN"] = "" L["CONFIG_SETTINGS_BARS"] = "分组" L["CONFIG_SETTINGS_BARS_PER_ROW"] = "横向分组数目" L["CONFIG_SETTINGS_BARS_PER_ROW_TEXT"] = "设定横向所能包含的分组数目" L["CONFIG_SETTINGS_BARS_BACKGROUND_TEXT"] = "设定分组的背景颜色" L["CONFIG_SETTINGS_BARS_COMPACT"] = "简洁模式" L["CONFIG_SETTINGS_BARS_COMPACT_TEXT"] = "以现有顺序显示所有非空格子" L["CONFIG_SETTINGS_BARS_SHOW_EMPTY"] = "显示空格" L["CONFIG_SETTINGS_BARS_SHOW_EMPTY_TEXT"] = "设定是否显示空白分组" L["CONFIG_SETTINGS_BARS_PADDING_INTERNAL_TEXT"] = "分组和物品之间的距离" L["CONFIG_SETTINGS_BARS_PADDING_EXTERNAL_TEXT"] = "分组之间的距离" L["CONFIG_SETTINGS_BARS_BORDER_TEXT"] = "设定是否显示分组边框" L["CONFIG_SETTINGS_BARS_BORDER_STYLE_TEXT"] = "设定分组边框的风格" L["CONFIG_SETTINGS_BARS_BORDER_COLOUR_TEXT"] = "设定分组的边框颜色" L["CONFIG_SETTINGS_BARS_NAME_TEXT"] = "分组名称设置" L["CONFIG_SETTINGS_BARS_NAME_SHOW_TEXT"] = "是否显示分组名称" L["CONFIG_SETTINGS_BARS_NAME_COLOUR_TEXT"] = "分组外框颜色设置" -- L["CONFIG_SETTINGS_BARS_NAME_HEIGHT_TEXT"] = "" -- L["CONFIG_SETTINGS_BARS_NAME_ANCHOR_TEXT"] = "" L["CONFIG_SETTINGS_ITEMS"] = "物品" L["CONFIG_SETTINGS_ITEMS_PADDING_TEXT"] = "设定物品格子的间隔距离" L["CONFIG_SETTINGS_ITEMS_HIDDEN"] = "显示隐藏物品" L["CONFIG_SETTINGS_ITEMS_HIDDEN_TEXT"] = "设定是否显示在隐藏分组内的物品" L["CONFIG_SETTINGS_ITEMS_FADE"] = "淡化脱机物品" L["CONFIG_SETTINGS_ITEMS_FADE_TEXT"] = "设定是否淡化显示脱机物品" L["CONFIG_SETTINGS_ITEMS_TINT_USABLE"] = "着色无效物品" L["CONFIG_SETTINGS_ITEMS_TINT_USABLE_TEXT"] = "给不能使用的物品蒙上红色" L["CONFIG_SETTINGS_ITEMS_BORDER_SHOW_TEXT"] = "设置物品边框是否显示" L["CONFIG_SETTINGS_ITEMS_BORDER_STYLE_TEXT"] = "设置物品边框的风格" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY"] = "稀有物品边框着色" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_TEXT"] = "物品边框是否按照稀有度进行着色" -- L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_CUTOFF"] = "" -- L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_CUTOFF_TEXT"] = "" L["CONFIG_SETTINGS_ITEMS_BORDER_TEXTURE_OFFSET_TEXT"] = "设置物品边框平滑度采用的像素数量 (用于与物品材质融合)" L["CONFIG_SETTINGS_ITEMS_AGE"] = "新物品" L["CONFIG_SETTINGS_ITEMS_AGE_SHOW_TEXT"] = "显示新物品文字" L["CONFIG_SETTINGS_ITEMS_AGE_COLOUR_TEXT"] = "设定新物品文字颜色" -- L["CONFIG_SETTINGS_ITEMS_AGE_CUTOFF"] = "" -- L["CONFIG_SETTINGS_ITEMS_AGE_CUTOFF_TEXT"] = "" L["CONFIG_SETTINGS_ITEMS_AGE_RESET_TEXT"] = "清除此角色之所有新物品记录" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_SHOW_TEXT"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_GLOBAL"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_GLOBAL_TEXT"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_COMBAT"] = "" -- L["CONFIG_SETTINGS_ITEMS_COOLDOWN_COMBAT_TEXT"] = "" L["CONFIG_SETTINGS_SORTING_OPEN"] = "当窗口打开时" L["CONFIG_SETTINGS_SORTING_OPEN_TEXT"] = "当窗口打开时是否采用" L["CONFIG_SETTINGS_SORTING_INSTANT"] = "实时" L["CONFIG_SETTINGS_SORTING_INSTANT_TEXT"] = "设定是否立即排序\n\n启用: 有改变则立即排序\n\n停用: 只有在窗口开启或手动更新时才排序\n\n注意: 如果背包置换区是开启的, 则会永远使用立即模式" L["CONFIG_SETTINGS_EMPTY"] = "空格" L["CONFIG_SETTINGS_EMPTY_ICON"] = "使用图示" L["CONFIG_SETTINGS_EMPTY_ICON_TEXT"] = "切换是否使用图示来表示空格子" L["CONFIG_SETTINGS_EMPTY_CLUMP"] = "整合空格" L["CONFIG_SETTINGS_EMPTY_CLUMP_TEXT"] = "设定是否将同背包的空格跟非空格凑在一起,或将不同背包的空格视为一个特殊类别" L["CONFIG_SETTINGS_EMPTY_BORDER"] = "边框着色" L["CONFIG_SETTINGS_EMPTY_BORDER_TEXT"] = "切换是否依空格子的背包类别来着色边框" L["CONFIG_SETTINGS_EMPTY_COLOUR"] = "空格着色" L["CONFIG_SETTINGS_EMPTY_COLOUR_TEXT"] = "设定空 %1$s 格子的边框和背景颜色" -- L["CONFIG_SETTINGS_EMPTY_STATUS"] = "display format" -- sorting -- L["CONFIG_SORTMETHOD"] = "" L["CONFIG_SORTMETHOD_SORT"] = "排序" -- L["CONFIG_SORTMETHOD_STYLE_TEXT"] = "" L["CONFIG_SORTMETHOD_STYLE_BAGSLOT"] = "依背包/格子" L["CONFIG_SORTMETHOD_STYLE_BAGSLOT_TEXT"] = "依背包/格子编号排序物品" L["CONFIG_SORTMETHOD_STYLE_USER"] = "自定义" L["CONFIG_SORTMETHOD_STYLE_USER_TEXT"] = "排列物品时是否包含自定义排列" L["CONFIG_SORTMETHOD_INCLUDE_NAME"] = "物品名称" L["CONFIG_SORTMETHOD_INCLUDE_NAME_TEXT"] = "排列物品时是否包含物品名称" L["CONFIG_SORTMETHOD_INCLUDE_NAME_REVERSE"] = "包括反转(!?)的名称" L["CONFIG_SORTMETHOD_INCLUDE_NAME_REVERSE_TEXT"] = "是否包括反转名称开关.\n\n例如超级法力合剂 -> 法力超级合剂" L["CONFIG_SORTMETHOD_INCLUDE_QUALITY"] = "包括物品稀有度" L["CONFIG_SORTMETHOD_INCLUDE_QUALITY_TEXT"] = "排列物品时是否包含物品稀有度" L["CONFIG_SORTMETHOD_INCLUDE_LOCATION"] = "包括物品装备位置" L["CONFIG_SORTMETHOD_INCLUDE_LOCATION_TEXT"] = "排列物品时是否包含物品装备位置.\n\n注:只影响可以装备的物品" L["CONFIG_SORTMETHOD_INCLUDE_ITEMTYPE"] = "物品类型和子类型" L["CONFIG_SORTMETHOD_INCLUDE_ITEMTYPE_TEXT"] = "排列物品时是否包含物品类型和子类型." L["CONFIG_SORTMETHOD_INCLUDE_CATEGORY"] = "包括物品分类" L["CONFIG_SORTMETHOD_INCLUDE_CATEGORY_TEXT"] = "排列物品时是否包含物品分类" L["CONFIG_SORTMETHOD_INCLUDE_ITEMUSELEVEL"] = "物品(需要)等级" L["CONFIG_SORTMETHOD_INCLUDE_ITEMUSELEVEL_TEXT"] = "排列物品时是否包含物品(需要)等级." L["CONFIG_SORTMETHOD_INCLUDE_ITEMSTATLEVEL"] = "物品 (本身) 等级" L["CONFIG_SORTMETHOD_INCLUDE_ITEMSTATLEVEL_TEXT"] = "排列物品时是否包含物品 (本身) 等级." L["CONFIG_SORTMETHOD_INCLUDE_ITEMAGE"] = "物品时间" L["CONFIG_SORTMETHOD_INCLUDE_ITEMAGE_TEXT"] = "排列物品时是否包含物品时间." L["CONFIG_SORTMETHOD_INCLUDE_VENDORPRICE"] = "商店价格" L["CONFIG_SORTMETHOD_INCLUDE_VENDORPRICE_TEXT"] = "排列物品时是否参考商店价格(当前堆叠数量价格)." L["CONFIG_SORTMETHOD_DIRECTION_TEXT"] = "设置物品升序、降序排列" L["CONFIG_SORTMETHOD_ORDER"] = "分类排序" L["CONFIG_SORTMETHOD_MOVE_UP_TEXT"] = "将 %1$s 在分类排序中上移" L["CONFIG_SORTMETHOD_MOVE_DOWN_TEXT"] = "将 %1$s 在分类排序中下移" L["CONFIG_SORTMETHOD_NOT_INCLUDED"] = "* 没有包含到当前排序 *" -- L["CONFIG_SORTMETHOD_ADD"] = "" -- L["CONFIG_SORTMETHOD_ADD_TEXT"] = "" -- L["CONFIG_SORTMETHOD_RENAME_TEXT"] = "" -- L["CONFIG_SORTMETHOD_DELETE_TEXT"] = "" -- search L["CONFIG_SEARCH"] = "搜索" -- rules L["CONFIG_RULES"] = "规则" L["CONFIG_RULES_SHOWDISABLED"] = "显示禁用的规则" L["CONFIG_RULES_SHOWDISABLED_TEXT"] = "禁用规则显示开关" -- configuration options > categories L["CONFIG_CATEGORY"] = "分类" L["CONFIG_CATEGORY_CUSTOM"] = "自定义分类" -- L["CONFIG_CATEGORY_DELETED"] = "" -- L["CONFIG_CATEGORY_ADD"] = "" -- L["CONFIG_CATEGORY_ADD_TEXT"] = "" -- L["CONFIG_CATEGORY_RENAME_TEXT"] = "" -- L["CONFIG_CATEGORY_DELETE_TEXT"] = "" -- configuration options > debug L["CONFIG_DEBUG"] = "Debug 模式" L["CONFIG_DEBUG_TEXT"] = "Debug 模式开关" -- configuration options > generic -- L["BORDER_SCALE_TEXT"] = "" L["BORDER_TEXTURE_TEXT"] = "物品材质选项" L["BORDER_TEXTURE_FILE_TEXT"] = "用于边框的材质 (改变此设置重置缩放比例为 100%)" L["BORDER_TEXTURE_HEIGHT_TEXT"] = "材质高度 (像素) " -- rules frame L["RULE"] = "规则" L["RULE_ENABLED"] = "启用" L["RULE_HIDDEN"] = "隐藏" L["RULE_ORDER"] = "顺序" L["RULE_DESCRIPTION"] = "描述" L["RULE_FORMULA"] = "公式" L["RULE_SEARCH"] = "搜寻" L["RULE_LIST_ENABLED"] = "使用" L["RULE_LIST_DAMAGED"] = "损坏" L["RULE_LIST_ID"] = "规则" L["RULE_LIST_ORDER"] = "排序" L["RULE_LIST_DESCRIPTION"] = "描述" L["RULE_DAMAGED"] = "当期规则设置 %s 为损坏的,除非修理不能使用" -- L["RULE_FAILED"] = "" L["RULE_FAILED_KEY_NIL"] = "旧的关键字为空" L["RULE_FAILED_DATA_NIL"] = "旧数据为空" L["RULE_FAILED_DESCRIPTION_NIL"] = "无法找到描述信息" L["RULE_FAILED_FORMULA_NIL"] = "无法找到格式" -- L["RULE_FAILED_FORMULA_BAD"] = "" -- L["RULE_FAILED_ARGUMENT_IS_NIL"] = "" -- L["RULE_FAILED_ARGUMENT_IS_INVALID"] = "" -- L["RULE_FAILED_ARGUMENT_NONE_SPECIFIED"] = "" -- L["RULE_FAILED_ADDON_NOT_LOADED"] = "" -- new item indicators L["NEW_ITEM_INCREASE"] = "增" L["NEW_ITEM_DECREASE"] = "减" -- slash commands L["SLASH_UI"] = "UI" L["SLASH_UI_TEXT"] = "UI 设置" L["SLASH_UI_RESET"] = "重置" L["SLASH_UI_RESET_TEXT"] = "将界面重置到屏幕中心" L["SLASH_UI_RESET_COMPLETE_TEXT"] = "所有 UI 窗口将重置到屏幕中心" L["SLASH_DB"] = "数据" L["SLASH_DB_TEXT"] = "数据设置" L["SLASH_DB_RESET"] = "重置" L["SLASH_DB_RESET_TEXT"] = "重置所有设置为默认设置 - defaults " L["SLASH_DB_RESET_CONFIRM"] = "确认" L["SLASH_DB_RESET_CONFIRM_TEXT"] = "确认数据重置" L["SLASH_DB_RESET_COMPLETE_TEXT"] = "配置已重置,所有设置已设为默认 - defaults " L["SLASH_CACHE"] = "缓存" L["SLASH_CACHE_TEXT"] = "缓存设置" L["SLASH_CACHE_ERASE"] = "清除" L["SLASH_CACHE_ERASE_TEXT"] = "清除所有缓存数据" L["SLASH_CACHE_ERASE_CONFIRM"] = "确认" L["SLASH_CACHE_ERASE_CONFIRM_TEXT"] = "确认清除缓存数据" L["SLASH_CACHE_ERASE_COMPLETE_TEXT"] = "所有缓存数据清除!" L["SLASH_MISC"] = "杂类" L["SLASH_MISC_TEXT"] = "杂类选项" -- misc chat stuff L["UPGRADE_PROFILE"] = "更新配置文件 %1$s 到 %2$.4f" L["UPGRADE_GLOBAL"] = "更新全局配置文件 %1$s 到 v%2$.4f" -- L["UPGRADE_CHAR"] = "" L["MISC_ALERT"] = "警告!" L["MISC_ALERT_FRAMELEVEL_1"] = "Bug 修正完毕." L["MISC_ALERT_FRAMELEVEL_2"] = "当前 %1$s 窗口界面级别在 %2$s 并且被重置到 %3$s 以确保回收模式. 由于此 bug 修正带来的 lag 现象向您道歉." -- item count tooltip L["TOOLTIP_VENDOR"] = "商人" L["TOOLTIP_ITEMLEVEL"] = "物品等级: %s" L["TOOLTIP_TOTAL"] = "总数" L["TOOLTIP_COUNT_ME"] = ">" -- L["TOOLTIP_VAULT_TABS"] = "" -- generic text -- L["AUTOMATIC"] = "" L["BOTTOMLEFT"] = "左下角" L["BOTTOMRIGHT"] = "右下角" L["TOPLEFT"] = "左上角" L["TOPRIGHT"] = "右上角" -- L["TOP"] = "" -- L["BOTTOM"] = "" -- L["LEFT"] = "" -- L["RIGHT"] = "" L["HORIZONTAL"] = "水平" L["VERTICAL"] = "垂直" L["CLOSE_MENU"] = "关闭选单" L["ANCHOR"] = "锚点" L["ANCHOR_TEXT1"] = "设置锚点" L["ANCHOR_TEXT2"] = "将 %1$s 的锚点设置在 %2$s" L["BORDER"] = "边框" L["BORDER_TEXT"] = "边框设置" L["SHOW"] = "显示" L["FILE"] = "文件" L["HEIGHT"] = "高" L["SCALE"] = "缩放" L["TEXTURE"] = "材质" L["FONT"] = "字体" L["COLOUR"] = "颜色" -- L["BACKGROUND"] = "" L["BACKGROUND_COLOUR"] = "背景颜色" L["LOCK"] = "锁定位置" L["STYLE"] = "风格" L["ENABLED"] = "启用" L["DISABLED"] = "禁用" L["ALERT"] = "警报" L["PADDING"] = "间隔" L["INTERNAL"] = "内部" L["EXTERNAL"] = "外部" L["WIDTH"] = "格子数目" L["REALM"] = "范围" L["NONE"] = "无" L["VIEW"] = "查看" L["ADD"] = "新增" L["EDIT"] = "编辑" L["OK"] = "确定" L["CANCEL"] = "取消" L["NEW"] = "新增" L["DIRECTION"] = "排列方向" L["ASCENDING"] = "升序" L["DECENDING"] = "降序" L["LOCATION"] = "位置" L["CLEAR"] = "清除" -- L["DHMS"] = "DHMS" L["OPEN"] = "打开" L["CLOSE"] = "关闭" L["RANDOM"] = "随机" L["UNKNOWN"] = "未知" -- L["GENERAL"] = "" L["RELOAD"] = "重载" -- L["RENAME"] = "" -- L["DELETE"] = "" L["MOVE_UP"] = "上移" L["MOVE_DOWN"] = "下移" -- L["SORT_METHOD"] = "" -- L["SORT_BY_NAME"] = "" -- L["SORT_BY_NUMBER"] = "" L["START"] = "开始" L["COMPLETE"] = "完成" L["REMOVE"] = "移除" L["HIDE"] = "隐藏" -- L["MOVE"] = "" L["NAME"] = "名称" L["INSERT"] = "插入空白分组" L["CURRENT"] = "目前指定" L["DEFAULT"] = "预设指定" L["OFFSET"] = "附加设置" -- L["NUMBER"] = "" -- L["STRING"] = "" -- L["COOLDOWN"] = "" -- L["FRAMES"] = "" -- libdatabroker -- L["LDB"] = "" L["LDB_BAGS_COLOUR_USE"] = "使用颜色" -- L["LDB_BAGS_COLOUR_USE_TEXT"] = "" L["LDB_BAGS_STYLE"] = "全部显示" -- L["LDB_BAGS_STYLE_TEXT"] = "" L["LDB_BAGS_INCLUDE_TYPE"] = "包括背包类型" -- L["LDB_BAGS_INCLUDE_TYPE_TEXT"] = "" L["LDB_AMMO_INCLUDE_DURABILITY"] = "包含耐久度" L["LDB_AMMO_WEAPON_NONE"] = "没有装备合适的武器" L["LDB_AMMO_WEAPON_BROKEN"] = "损坏" L["LDB_CURRENCY_SELECT"] = "点击选择此货币" L["LDB_CURRENCY_DESELECT"] = "点击取消选择此货币" L["LDB_PETS_SELECT"] = "点击选择此宠物" L["LDB_PETS_DESELECT"] = "点击取消选择此宠物" -- L["LDB_PETS_SUMMON"] = "" L["LDB_MOUNTS_SELECT"] = "点击选择此坐骑" L["LDB_MOUNTS_DESELECT"] = "点击取消选择此坐骑" -- L["LDB_MOUNTS_SPEED"] = "" -- L["LDB_MOUNTS_SPEED_TEXT"] = "" -- L["LDB_MOUNTS_GROUND"] = "" -- L["LDB_MOUNTS_FLYING"] = "" -- L["LDB_MOUNTS_FLYING_DISMOUNT"] = "" -- L["LDB_MOUNTS_FLYING_DISMOUNT_TEXT"] = "" -- L["LDB_MOUNTS_FLYING_DISMOUNT_WARNING"] = "" -- L["LDB_MOUNTS_WATER"] = "" -- L["LDB_MOUNTS_SUMMON"] = "" -- L["LDB_COMPANION_MISSING"] = "" -- L["LDB_COMPANION_NONE"] = ""