local L = LibStub( "AceLocale-3.0" ):NewLocale( "ArkInventory", "enUS", true ) if not L then return end -- post updated translations at http://groups.google.com/group/wow-arkinventory (modify this file and include as an attachment) -- note: when creating a new locale do not leave any english translations in your file, comment them out by placing -- at the start of the line -- Translated by: -- wow skill headers - must match exactly what is in game L["WOW_SKILL_HEADER_PRIMARY"] = "Professions" L["WOW_SKILL_HEADER_SECONDARY"] = "Secondary Skills" -- wow skill names - must match exactly what is in game L["WOW_SKILL_ALCHEMY"] = "Alchemy" L["WOW_SKILL_BLACKSMITHING"] = "Blacksmithing" L["WOW_SKILL_COOKING"] = "Cooking" L["WOW_SKILL_ENCHANTING"] = "Enchanting" L["WOW_SKILL_ENGINEERING"] = "Engineering" L["WOW_SKILL_FIRST_AID"] = "First Aid" L["WOW_SKILL_FISHING"] = "Fishing" L["WOW_SKILL_HERBALISM"] = "Herbalism" L["WOW_SKILL_INSCRIPTION"] = "Inscription" L["WOW_SKILL_JEWELCRAFTING"] = "Jewelcrafting" L["WOW_SKILL_LEATHERWORKING"] = "Leatherworking" L["WOW_SKILL_MINING"] = "Mining" L["WOW_SKILL_RIDING"] = "Riding" L["WOW_SKILL_SKINNING"] = "Skinning" L["WOW_SKILL_TAILORING"] = "Tailoring" -- wow class names - must match exactly what is in game and must exist -- L["WOW_CLASS_DRUID"] = "Druid" -- L["WOW_CLASS_HUNTER"] = "Hunter" -- L["WOW_CLASS_MAGE"] = "Mage" -- L["WOW_CLASS_PALADIN"] = "Paladin" -- L["WOW_CLASS_PRIEST"] = "Priest" -- L["WOW_CLASS_ROGUE"] = "Rogue" -- L["WOW_CLASS_SHAMAN"] = "Shaman" -- L["WOW_CLASS_WARLOCK"] = "Warlock" -- L["WOW_CLASS_WARRIOR"] = "Warrior" -- L["WOW_CLASS_DEATHKNIGHT"] = "Death Knight" -- wow zone names - must match exactly what is in game L["WOW_ZONE_WINTERGRASP"] = "Wintergrasp" -- wow item types - must match exactly what is in game L["WOW_ITEM_TYPE_ARMOR"] = "Armor" L["WOW_ITEM_TYPE_CONSUMABLE"] = "Consumable" L["WOW_ITEM_TYPE_CONSUMABLE_BANDAGE"] = "Bandage" L["WOW_ITEM_TYPE_CONSUMABLE_ELIXIR"] = "Elixir" L["WOW_ITEM_TYPE_CONSUMABLE_FLASK"] = "Flask" L["WOW_ITEM_TYPE_CONSUMABLE_FOOD_AND_DRINK"] = "Food & Drink" L["WOW_ITEM_TYPE_CONSUMABLE_POTION"] = "Potion" L["WOW_ITEM_TYPE_CONSUMABLE_SCROLL"] = "Scroll" L["WOW_ITEM_TYPE_CONTAINER"] = "Container" L["WOW_ITEM_TYPE_CONTAINER_BAG"] = "Bag" L["WOW_ITEM_TYPE_CONTAINER_ENCHANTING"] = "Enchanting Bag" L["WOW_ITEM_TYPE_CONTAINER_ENGINEERING"] = "Engineering Bag" L["WOW_ITEM_TYPE_CONTAINER_GEM"] = "Gem Bag" L["WOW_ITEM_TYPE_CONTAINER_HERB"] = "Herb Bag" L["WOW_ITEM_TYPE_CONTAINER_INSCRIPTION"] = "Inscription Bag" L["WOW_ITEM_TYPE_CONTAINER_LEATHERWORKING"] = "Leatherworking Bag" L["WOW_ITEM_TYPE_CONTAINER_MINING"] = "Mining Bag" L["WOW_ITEM_TYPE_CONTAINER_SOULSHARD"] = "Soul Bag" L["WOW_ITEM_TYPE_GEM"] = "Gem" L["WOW_ITEM_TYPE_GLYPH"] = "Glyph" L["WOW_ITEM_TYPE_KEY"] = "Key" L["WOW_ITEM_TYPE_MISC"] = "Miscellaneous" L["WOW_ITEM_TYPE_MISC_MOUNT"] = "Mount" L["WOW_ITEM_TYPE_MISC_PET"] = "Pet" L["WOW_ITEM_TYPE_MISC_REAGENT"] = "Reagent" L["WOW_ITEM_TYPE_PROJECTILE"] = "Projectile" L["WOW_ITEM_TYPE_PROJECTILE_ARROW"] = "Arrow" L["WOW_ITEM_TYPE_PROJECTILE_BULLET"] = "Bullet" L["WOW_ITEM_TYPE_QUEST"] = "Quest" L["WOW_ITEM_TYPE_QUIVER"] = "Quiver" L["WOW_ITEM_TYPE_QUIVER_ARROW"] = "Quiver" L["WOW_ITEM_TYPE_QUIVER_BULLET"] = "Ammo Pouch" L["WOW_ITEM_TYPE_RECIPE"] = "Recipe" L["WOW_ITEM_TYPE_TRADE_GOODS"] = "Trade Goods" L["WOW_ITEM_TYPE_TRADE_GOODS_CLOTH"] = "Cloth" L["WOW_ITEM_TYPE_TRADE_GOODS_DEVICES"] = "Devices" L["WOW_ITEM_TYPE_TRADE_GOODS_ELEMENTAL"] = "Elemental" L["WOW_ITEM_TYPE_TRADE_GOODS_ENCHANTMENT_ARMOR"] = "Armor Enchantment" L["WOW_ITEM_TYPE_TRADE_GOODS_ENCHANTMENT_WEAPON"] = "Weapon Enchantment" L["WOW_ITEM_TYPE_TRADE_GOODS_EXPLOSIVES"] = "Explosives" L["WOW_ITEM_TYPE_TRADE_GOODS_HERB"] = "Herb" L["WOW_ITEM_TYPE_TRADE_GOODS_LEATHER"] = "Leather" L["WOW_ITEM_TYPE_TRADE_GOODS_MATERIALS"] = "Materials" L["WOW_ITEM_TYPE_TRADE_GOODS_MEAT"] = "Meat" L["WOW_ITEM_TYPE_TRADE_GOODS_METAL_AND_STONE"] = "Metal & Stone" L["WOW_ITEM_TYPE_TRADE_GOODS_PARTS"] = "Parts" -- wow tooltip text - must match exactly what is in game L["WOW_ITEM_TOOLTIP_FOOD"] = "Must remain seated while eating" L["WOW_ITEM_TOOLTIP_DRINK"] = "Must remain seated while drinking" L["WOW_ITEM_TOOLTIP_POTION_HEAL"] = "Restores %d+ to %d+ health" L["WOW_ITEM_TOOLTIP_POTION_MANA"] = "Restores %d+ to %d+ mana" L["WOW_ITEM_TOOLTIP_ELIXIR_BATTLE"] = "Battle Elixir" L["WOW_ITEM_TOOLTIP_ELIXIR_GUARDIAN"] = "Guardian Elixir" -- location names L["LOCATION_ALL"] = "All" L["LOCATION_BAG"] = "Bag" L["LOCATION_BANK"] = "Bank" L["LOCATION_WEARING"] = "Wearing" L["LOCATION_PET"] = "Pet" L["LOCATION_MOUNT"] = "Mount" L["LOCATION_TOKEN"] = "Token" -- subframe names L["SUBFRAME_NAME_TITLE"] = "Title" L["SUBFRAME_NAME_SEARCH"] = "Search" L["SUBFRAME_NAME_BAGCHANGER"] = "Bag Changer" L["SUBFRAME_NAME_STATUS"] = "Status" -- status bar/bag text L["STATUS_OFFLINE"] = "Offline" L["STATUS_NO_DATA"] = "???" L["STATUS_FULL"] = "Full" L["STATUS_PURCHASE"] = "Buy" -- restack L["RESTACK"] = "Restack" L["RESTACK_TEXT"] = "consolidate items into as few stacks as possible and then try to fill up any empty slots in special bags where possible" L["RESTACK_FAIL_WAIT"] = "A restack operation is already in progress please wait for completion" L["RESTACK_FAIL_ACCESS"] = "You don't have enough authority to restack tab %2$s in the %1$s" -- %1$s = guild bank, %2$s = tab number -- vault tab tooltips L["VAULT_TAB_ACCESS_NONE"] = "No Access" L["VAULT_TAB_NAME"] = "Tab: |cffffffff%1$s - %2$s|r" --%1$s = tab number, %2$s = tab name L["VAULT_TAB_ACCESS"] = "Access: |cffffffff%1$s|r" L["VAULT_TAB_REMAINING_WITHDRAWALS"] = "Remaining Daily Withdrawals: |cffffffff%1$s|r" -- category "header" descriptions L["CATEGORY_CLASS"] = "Class" L["CATEGORY_CONSUMABLE"] = "Consumable" L["CATEGORY_CUSTOM"] = "Custom" L["CATEGORY_EMPTY"] = "Empty" L["CATEGORY_OTHER"] = "Other" L["CATEGORY_RULE"] = "Rule" L["CATEGORY_SKILL"] = "Skill" L["CATEGORY_SYSTEM"] = "System" L["CATEGORY_TRADE_GOODS"] = "Trade Goods" -- system category descriptions L["CATEGORY_SYSTEM_CORE_MATS"] = "Core Mats" L["CATEGORY_SYSTEM_DEFAULT"] = "Default" L["CATEGORY_SYSTEM_EQUIPMENT"] = "Equipment (Not Soulbound)" L["CATEGORY_SYSTEM_EQUIPMENT_SOULBOUND"] = "Equipment (Soulbound)" L["CATEGORY_SYSTEM_REPUTATION"] = "Reputation" L["CATEGORY_SYSTEM_SOULBOUND"] = "Soulbound" L["CATEGORY_SYSTEM_SOULSHARD"] = "Soul Shard" L["CATEGORY_SYSTEM_TOKEN"] = "Token" L["CATEGORY_SYSTEM_TRASH"] = "Trash" -- consumable category descriptions L["CATEGORY_CONSUMABLE_DRINK"] = "Drink" L["CATEGORY_CONSUMABLE_FOOD"] = "Food" L["CATEGORY_CONSUMABLE_FOOD_PET"] = "Food (Pet)" L["CATEGORY_CONSUMABLE_POTION_HEAL"] = "Health (Potion/Stone)" L["CATEGORY_CONSUMABLE_POTION_MANA"] = "Mana (Potion/Gem)" L["CATEGORY_CONSUMABLE_ELIXIR_BATTLE"] = "Elixir (Battle)" L["CATEGORY_CONSUMABLE_ELIXIR_GUARDIAN"] = "Elixir (Guardian)" -- bag names - used to name the empty slots in the status frame (and LDB) L["STATUS_NAME_BAG"] = "Bag" L["STATUS_NAME_CRITTER"] = "Pet" L["STATUS_NAME_ENCHANTING"] = "Ench" L["STATUS_NAME_ENGINEERING"] = "Eng" L["STATUS_NAME_GEAR"] = "Gear" L["STATUS_NAME_GEM"] = "Gem" L["STATUS_NAME_HERB"] = "Herb" L["STATUS_NAME_INSCRIPTION"] = "Insc" L["STATUS_NAME_KEY"] = "Key" L["STATUS_NAME_LEATHERWORKING"] = "Lthr" L["STATUS_NAME_MAIL"] = "Mail" L["STATUS_NAME_MINING"] = "Mine" L["STATUS_NAME_MOUNT"] = "Mount" L["STATUS_NAME_PROJECTILE"] = "Ammo" L["STATUS_NAME_PROJECTILE_ARROW"] = "Arrow" L["STATUS_NAME_PROJECTILE_BULLET"] = "Bullet" L["STATUS_NAME_SOULSHARD"] = "Shard" L["STATUS_NAME_TOKEN"] = "Token" -- main menu L["MENU"] = "Menu" L["MENU_CHARACTER_SWITCH"] = "Switch Character" L["MENU_CHARACTER_SWITCH_TEXT"] = "Switches the display to another character" L["MENU_CHARACTER_SWITCH_CHOOSE_NONE"] = "no other character data to choose from" L["MENU_CHARACTER_SWITCH_CHOOSE_TEXT"] = "Switches the current display to %1$s" L["MENU_CHARACTER_SWITCH_ERASE"] = "Erase %s data" L["MENU_CHARACTER_SWITCH_ERASE_TEXT"] = "Erase %1$s data for %2$s" L["MENU_LOCATION_SWITCH"] = "Toggle Location" L["MENU_LOCATION_SWITCH_TEXT"] = "toggles the display of the %1$s window" -- actions menu L["MENU_ACTION"] = "Actions" L["MENU_ACTION_REFRESH"] = "Refresh" L["MENU_ACTION_REFRESH_TEXT"] = "refreshes the window" L["MENU_ACTION_RELOAD_TEXT"] = "reloads the window. use when you change items in outfit sets" L["MENU_ACTION_EDITMODE"] = "Edit Mode" L["MENU_ACTION_EDITMODE_TEXT"] = "toggles edit mode on and off so you can customise item layout" L["MENU_ACTION_BAGCHANGER"] = "Bag Changer" L["MENU_ACTION_BAGCHANGER_TEXT"] = "toggles the display of the BagChanger frame so you can add or replace bags" -- item menu L["MENU_ITEM_TITLE"] = "Item Information" L["MENU_ITEM_ITEM"] = "Item" L["MENU_ITEM_DEFAULT_RESET"] = "Reset to default" L["MENU_ITEM_DEFAULT_RESET_TEXT"] = "click to reset the category for this item back to it's default value (does not reset rules)" L["MENU_ITEM_ASSIGN_CHOICES"] = "Assignable Categories" L["MENU_ITEM_ASSIGN_THIS"] = "Assign Category" L["MENU_ITEM_ASSIGN_THIS_TEXT"] = "assign this item to a specific category" L["MENU_ITEM_MOVE"] = "Move %1$s to Bar" L["MENU_ITEM_RULE_NEW"] = "Create a new rule" L["MENU_ITEM_RULE_ADD"] = "Add item to rule" L["MENU_ITEM_CUSTOM_NEW"] = "Create a new custom category" L["MENU_ITEM_DEBUG"] = "Debug Info" L["MENU_ITEM_DEBUG_BAG"] = "Bag" L["MENU_ITEM_DEBUG_SLOT"] = "Slot" L["MENU_ITEM_DEBUG_BAG_TYPE"] = "Type" L["MENU_ITEM_DEBUG_AI_ID_SHORT"] = "Short ID" L["MENU_ITEM_DEBUG_AI_ID_CACHE"] = "Cache ID" L["MENU_ITEM_DEBUG_AI_ID_RULE"] = "Rule ID" L["MENU_ITEM_DEBUG_AI_ID_CATEGORY"] = "Category ID" L["MENU_ITEM_DEBUG_CLASS"] = "Class" L["MENU_ITEM_DEBUG_QUALITY"] = "Quality" L["MENU_ITEM_DEBUG_LVL_ITEM"] = "Item Level (Stat)" L["MENU_ITEM_DEBUG_LVL_USE"] = "Item Level (Use)" L["MENU_ITEM_DEBUG_TYPE"] = "Type" L["MENU_ITEM_DEBUG_SUBTYPE"] = "Sub Type" L["MENU_ITEM_DEBUG_EQUIP"] = "Equip" L["MENU_ITEM_DEBUG_ID"] = "Blizzard ID" L["MENU_ITEM_DEBUG_STACK"] = "Stack Size" L["MENU_ITEM_DEBUG_FAMILY"] = "Family" L["MENU_ITEM_DEBUG_PT"] = "PT Sets" L["MENU_ITEM_DEBUG_PT_TEXT"] = "Lists which PT Sets this item is in" L["MENU_ITEM_DEBUG_PT_NONE"] = "this item is currently not in any PT set" L["MENU_ITEM_DEBUG_PT_TITLE"] = "PT Sets this item is in" -- bar menu L["MENU_BAR_TITLE"] = "Bar %1$s" L["MENU_BAR_CATEGORY"] = "Category" L["MENU_BAR_CATEGORY_TEXT"] = "Assign category %1$s to this bar" L["MENU_BAR_CATEGORY_CURRENT"] = "Categories assigned" L["MENU_BAR_CATEGORY_ASSIGN"] = "Assignable Categories" L["MENU_BAR_CATEGORY_REMOVE_TEXT"] = "click to remove %1$s from bar %2$s and return it to the default bar" -- 1 is the category name, 2 is the bar number L["MENU_BAR_CATEGORY_HIDDEN_TEXT"] = "click to toggle this categories hidden status.\n\nitems in a hidden category will not display in normal mode" L["MENU_BAR_OPTIONS"] = "Bar Options" L["MENU_BAR_CLEAR_TEXT"] = "removes all categories (except the default category) and any sort method currently assigned to this bar" L["MENU_BAR_INSERT_TEXT"] = "inserts a new empty bar here" L["MENU_BAR_REMOVE_TEXT"] = "removes this bar\n\nAny categories assigned to this bar will revert back to the default bar.\n\nIf the default category is on this bar it will be moved to bar 1" L["MENU_BAR_MOVE_TEXT"] = "DESCRIPTION - TO BE DONE" L["MENU_BAR_MOVE_START_TEXT"] = "move bar %1$s to somewhere else" L["MENU_BAR_MOVE_COMPLETE_TEXT"] = "moves bar %1$s to here\n\nbars between here and the original location will be reordered" L["MENU_BAR_SORTKEY_TEXT"] = "Assign the sort method %1$s to this bar" L["MENU_BAR_SORTKEY_DEFAULT_RESET_TEXT"] = "click to reset the sort method for this bar back to the default value" -- changer bag menu L["MENU_BAG_TITLE"] = "Bag Options" L["MENU_BAG_SHOW"] = "Display" L["MENU_BAG_SHOW_TEXT"] = "display the contents of this bag" L["MENU_BAG_ISOLATE"] = "Isolate" L["MENU_BAG_ISOLATE_TEXT"] = "only display the contents of this bag" L["MENU_BAG_SHOWALL"] = "Display All" L["MENU_BAG_SHOWALL_TEXT"] = "display the contents of all bags for this location" -- configuration options L["CONFIG"] = "Config" L["CONFIG_TEXT"] = "Configuration Options" -- configuration options > system L["CONFIG_SYSTEM"] = "Display" L["CONFIG_SYSTEM_TEXT"] = "Display Options" L["CONFIG_SYSTEM_FONT_TEXT"] = "select the font to use" L["CONFIG_SYSTEM_TOOLTIP"] = "Tooltips" L["CONFIG_SYSTEM_TOOLTIP_ENABLE_TEXT"] = "display tooltips" L["CONFIG_SYSTEM_TOOLTIP_EMPTY_ADD"] = "Empty Line" L["CONFIG_SYSTEM_TOOLTIP_EMPTY_ADD_TEXT"] = "show an empty line between the basic tooltip text and any custom text to be added" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_ADD"] = "Item counts" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_ADD_TEXT"] = "show item counts in tooltips" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_COLOUR_TEXT"] = "set the colour of the item count tooltip text" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_VAULT_TABS"] = "Show tabs" L["CONFIG_SYSTEM_TOOLTIP_ITEMCOUNT_VAULT_TABS_TEXT"] = "show tab numbers for items found in a %1$s" -- %1$s = vault L["CONFIG_SYSTEM_TOOLTIP_VENDOR_ADD"] = "Vendor prices" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_ADD_TEXT"] = "show vendor prices for items in tooltips" L["CONFIG_SYSTEM_TOOLTIP_VENDOR_COLOUR_TEXT"] = "set the colour of the vendor price tooltip text" L["CONFIG_SYSTEM_TOOLTIP_ITEMLEVEL_ADD"] = "Item level" L["CONFIG_SYSTEM_TOOLTIP_ITEMLEVEL_ADD_TEXT"] = "show the item level for items in tooltips" L["CONFIG_SYSTEM_TOOLTIP_SCALE_TEXT"] = "scales the game, reference and comparison tooltips (game wide)" L["CONFIG_SYSTEM_TOOLTIP_CLASSCOLOUR_TEXT"] = "use class colours to colour player names" L["CONFIG_SYSTEM_TOOLTIP_SELF_ONLY"] = "Self only" L["CONFIG_SYSTEM_TOOLTIP_SELF_ONLY_TEXT"] = "only show data for the current character" L["CONFIG_SYSTEM_TOOLTIP_FACTION_ONLY"] = "Faction only" L["CONFIG_SYSTEM_TOOLTIP_FACTION_ONLY_TEXT"] = "only show data for the current faction" L["CONFIG_SYSTEM_TOOLTIP_VAULT_TEXT"] = "include data from %1$s" -- %1$s = vault L["CONFIG_SYSTEM_BUGFIX"] = "Bug Fixes / Workarounds" L["CONFIG_SYSTEM_BUGFIX_TEXT"] = "toggle the code to fix or work around this issue" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL"] = "Frame Level" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_TEXT"] = "A bug in the blizzard CreateFrame API which can cause a frames background to appear above the foreground, item tooltips won't appear and it's impossible to click on anything in the window." L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_TEXT"] = "set how framelevel bug fix alerts are displayed" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE0"] = "Disabled" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE0_TEXT"] = "disables bug fix alerts from being displayed" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE1"] = "Short" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE1_TEXT"] = "displays the short text for bug fix alerts" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE2"] = "Full" L["CONFIG_SYSTEM_BUGFIX_FRAMELEVEL_ALERT_STYLE2_TEXT"] = "displays the full text for bug fix alerts" L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG"] = "Zero Size Bag" L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG_TEXT"] = "A potential bug where zero or nil is returned for the size of a bag instead of it's correct size." L["CONFIG_SYSTEM_BUGFIX_ZEROSIZEBAG_ALERT_TEXT"] = "display alerts for this bug" -- configuration options > auto L["CONFIG_AUTO"] = "Auto open/close" L["CONFIG_AUTO_OPEN"] = "Open the %1$s %2$s when you %3$s" -- %1$s = program, %2$s = bag, %3$s = action L["CONFIG_AUTO_OPEN_BANK"] = "open the bank" L["CONFIG_AUTO_OPEN_VAULT"] = "open the guild bank" L["CONFIG_AUTO_OPEN_MAIL"] = "open a mailbox" L["CONFIG_AUTO_OPEN_MERCHANT"] = "open a merchant/vendor" L["CONFIG_AUTO_OPEN_TRADE"] = "open a trade" L["CONFIG_AUTO_OPEN_AUCTION"] = "open the auction house" L["CONFIG_AUTO_CLOSE"] = "Close the %1$s %2$s when you %3$s" -- %1$s = program, %2$s = bag, %3$s = action L["CONFIG_AUTO_CLOSE_BANK"] = "close the bank" L["CONFIG_AUTO_CLOSE_VAULT"] = "close the guild bank" L["CONFIG_AUTO_CLOSE_MAIL"] = "close the mailbox" L["CONFIG_AUTO_CLOSE_MERCHANT"] = "close a merchant/vendor" L["CONFIG_AUTO_CLOSE_TRADE"] = "close a trade" L["CONFIG_AUTO_CLOSE_AUCTION"] = "close auction house" L["CONFIG_AUTO_CLOSE_COMBAT"] = "enter combat" -- configuration options > control L["CONFIG_CONTROL"] = "Controls" L["CONFIG_CONTROL_MONITOR"] = "Monitor" L["CONFIG_CONTROL_MONITOR_TEXT"] = "monitor changes to %1$s data for this character (%2$s)." -- %1$s = location name, %2$s = chacracter name L["CONFIG_CONTROL_SAVE"] = "Save" L["CONFIG_CONTROL_SAVE_TEXT"] = "save %1$s data for this character (%2$s) so that you can view it while on another character (or offline)." -- %1$s = location name, %2$s = chacracter name L["CONFIG_CONTROL_NOTIFY_ERASE"] = "Notify" L["CONFIG_CONTROL_NOTIFY_ERASE_TEXT"] = "generate a notification when erasing %s data" L["CONFIG_CONTROL_OVERRIDE"] = "Override" L["CONFIG_CONTROL_OVERRIDE_TEXT"] = "override the original Blizzard %2$s so that %1$s controls it instead.\n\ndisabling this option will return the standard Blizzard %2$s functionality.\n\nyou will still be able to open the %1$s %2$s when this is disabled but you will need to configure and use a keybinding instead." -- %1$s = program, %2$s = location L["CONFIG_CONTROL_ANCHOR_LOCK_TEXT"] = "lock the %1$s window so it can't be moved" -- %1$s = location name L["CONFIG_CONTROL_SETTINGS_TEXT"] = "select which settings to use when generating the %1$s window" -- %1$s = location name -- configuration options > settings L["CONFIG_SETTINGS"] = "Settings" L["CONFIG_SETTINGS_FRAME"] = "Window" L["CONFIG_SETTINGS_FRAME_HIDE_TEXT"] = "Do not display the %2$s frame when viewing the %1$s window" L["CONFIG_SETTINGS_FRAME_SCALE_TEXT"] = "set the scale, making the window larger or smaller" L["CONFIG_SETTINGS_FRAME_PADDING_TEXT"] = "set the amount of space to add between the window edge and the bars" L["CONFIG_SETTINGS_FRAME_WIDTH_TEXT"] = "set the maximum number of items to display in a single row" L["CONFIG_SETTINGS_FRAME_BACKGROUND_COLOUR_TEXT"] = "set the background colour of the main window" L["CONFIG_SETTINGS_FRAME_BORDER_SHOW_TEXT"] = "display a border around the main window" L["CONFIG_SETTINGS_FRAME_BORDER_STYLE_TEXT"] = "set the border style for the main window" L["CONFIG_SETTINGS_FRAME_BORDER_COLOUR_TEXT"] = "set the border colour for the main window" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT"] = "Highlight Colour" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT_TEXT"] = "Highlight all slots belonging to a bag when you mouseover it's icon" L["CONFIG_SETTINGS_FRAME_CHANGER_HIGHLIGHT_COLOUR_TEXT"] = "Sets the colour used for the highlight" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE"] = "Free Bag Slots" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE_TEXT"] = "Display the number of free slots available on the bag icon" L["CONFIG_SETTINGS_FRAME_CHANGER_FREE_COLOUR_TEXT"] = "Sets the colour of the free slot count text" L["CONFIG_SETTINGS_FRAME_STATUS_EMPTY"] = "Empty slot text" L["CONFIG_SETTINGS_FRAME_STATUS_EMPTY_TEXT"] = "Display the empty slot text" L["CONFIG_SETTINGS_FRAME_TITLE_SIZE_NORMAL"] = "Normal" L["CONFIG_SETTINGS_FRAME_TITLE_SIZE_THIN"] = "Thin" L["CONFIG_SETTINGS_BARS"] = "Bars" L["CONFIG_SETTINGS_BARS_PER_ROW"] = "Per Row" L["CONFIG_SETTINGS_BARS_PER_ROW_TEXT"] = "set the number of bars to display in each row" L["CONFIG_SETTINGS_BARS_BACKGROUND_TEXT"] = "set the background colour for bars" L["CONFIG_SETTINGS_BARS_COMPACT"] = "Compact" L["CONFIG_SETTINGS_BARS_COMPACT_TEXT"] = "display all non empty bars in sequential order" L["CONFIG_SETTINGS_BARS_SHOW_EMPTY"] = "Show empty" L["CONFIG_SETTINGS_BARS_SHOW_EMPTY_TEXT"] = "display empty bars" L["CONFIG_SETTINGS_BARS_PADDING_INTERNAL_TEXT"] = "the amount of space to add between the bars and the items" L["CONFIG_SETTINGS_BARS_PADDING_EXTERNAL_TEXT"] = "the amount of space to add between bars" L["CONFIG_SETTINGS_BARS_BORDER_TEXT"] = "display a border around each bar" L["CONFIG_SETTINGS_BARS_BORDER_STYLE_TEXT"] = "set the border style for bars" L["CONFIG_SETTINGS_BARS_BORDER_COLOUR_TEXT"] = "set the colour for the border around the bars" L["CONFIG_SETTINGS_BARS_NAME_TEXT"] = "set the name for this bar" L["CONFIG_SETTINGS_BARS_NAME_SHOW_TEXT"] = "display bar names" L["CONFIG_SETTINGS_BARS_NAME_COLOUR_TEXT"] = "set the colour of the bar name" L["CONFIG_SETTINGS_BARS_NAME_HEIGHT_TEXT"] = "set the amount of space allocated to display the bar name in" L["CONFIG_SETTINGS_BARS_NAME_ANCHOR_TEXT"] = "set the anchor point of the bar name" L["CONFIG_SETTINGS_ITEMS"] = "Items" L["CONFIG_SETTINGS_ITEMS_PADDING_TEXT"] = "set the amount of space to add between item slots" L["CONFIG_SETTINGS_ITEMS_HIDDEN"] = "Show hidden" L["CONFIG_SETTINGS_ITEMS_HIDDEN_TEXT"] = "show hidden categories" L["CONFIG_SETTINGS_ITEMS_FADE"] = "Fade offline" L["CONFIG_SETTINGS_ITEMS_FADE_TEXT"] = "fade offline items" L["CONFIG_SETTINGS_ITEMS_TINT_USABLE"] = "Tint Unusable" L["CONFIG_SETTINGS_ITEMS_TINT_USABLE_TEXT"] = "tint unusable items red" L["CONFIG_SETTINGS_ITEMS_BORDER_SHOW_TEXT"] = "show borders around items or not" L["CONFIG_SETTINGS_ITEMS_BORDER_STYLE_TEXT"] = "set the border style for items" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY"] = "Rarity coloured border" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_TEXT"] = "colour the border around each item slot to match it's rarity (Common, Rare, Epic, etc)" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_CUTOFF"] = "Rarity Cutoff" L["CONFIG_SETTINGS_ITEMS_BORDER_RARITY_CUTOFF_TEXT"] = "only colour the item border if the item rarity is equal to or above %s" L["CONFIG_SETTINGS_ITEMS_BORDER_TEXTURE_OFFSET_TEXT"] = "the number pixels from the outside of the image to the inside edge of the border itself (used to realign the border to the item texture)" L["CONFIG_SETTINGS_ITEMS_AGE"] = "Item Age" L["CONFIG_SETTINGS_ITEMS_AGE_SHOW_TEXT"] = "toggles the display of the item age text" L["CONFIG_SETTINGS_ITEMS_AGE_COLOUR_TEXT"] = "sets the colour of the item age text" L["CONFIG_SETTINGS_ITEMS_AGE_CUTOFF"] = "Cutoff (hours)" L["CONFIG_SETTINGS_ITEMS_AGE_CUTOFF_TEXT"] = "display the items age if they are less than this value. use 0 to always display the age" L["CONFIG_SETTINGS_ITEMS_AGE_RESET_TEXT"] = "clears the new item status for all items in this location" L["CONFIG_SETTINGS_ITEMS_COOLDOWN_SHOW_TEXT"] = "Display cooldowns for items in the %1$s window" L["CONFIG_SETTINGS_ITEMS_COOLDOWN_GLOBAL"] = "Update on GCD" L["CONFIG_SETTINGS_ITEMS_COOLDOWN_GLOBAL_TEXT"] = "Refresh the %1$s window to show cooldowns when a Global Cooldown event is triggered" L["CONFIG_SETTINGS_ITEMS_COOLDOWN_COMBAT"] = "Refresh in combat" L["CONFIG_SETTINGS_ITEMS_COOLDOWN_COMBAT_TEXT"] = "Refresh the %1$s window to show cooldowns while in combat, or wait until combat has ended" L["CONFIG_SETTINGS_SORTING_OPEN"] = "On window open" L["CONFIG_SETTINGS_SORTING_OPEN_TEXT"] = "toggles whether a resort is done when you open the window." L["CONFIG_SETTINGS_SORTING_INSTANT"] = "Instant" L["CONFIG_SETTINGS_SORTING_INSTANT_TEXT"] = "toggles instant sort mode.\n\nenabled: sorting is done instantly when something changes\n\ndisabled: sorting is done only when the window is opened, or you refresh." L["CONFIG_SETTINGS_EMPTY"] = "Empty slots" L["CONFIG_SETTINGS_EMPTY_ICON"] = "Use Icon" L["CONFIG_SETTINGS_EMPTY_ICON_TEXT"] = "use an icon for empty slot backgrounds" L["CONFIG_SETTINGS_EMPTY_CLUMP"] = "Clump" L["CONFIG_SETTINGS_EMPTY_CLUMP_TEXT"] = "clump empty slots in with their non-empty type slots" L["CONFIG_SETTINGS_EMPTY_BORDER"] = "Coloured borders" L["CONFIG_SETTINGS_EMPTY_BORDER_TEXT"] = "colour empty slot borders according to their bag type" L["CONFIG_SETTINGS_EMPTY_COLOUR"] = "Slot colours" L["CONFIG_SETTINGS_EMPTY_COLOUR_TEXT"] = "set the border and background colour for empty %1$s slots" -- %1$s = slot name L["CONFIG_SETTINGS_EMPTY_STATUS"] = "Display Format" -- sorting L["CONFIG_SORTMETHOD"] = "Sort Methods" L["CONFIG_SORTMETHOD_SORT"] = "Sorting" L["CONFIG_SORTMETHOD_STYLE_TEXT"] = "choose how you want your items sorted" L["CONFIG_SORTMETHOD_STYLE_BAGSLOT"] = "Bag / Slot" L["CONFIG_SORTMETHOD_STYLE_BAGSLOT_TEXT"] = "sorts your items by bag and slot numbers" L["CONFIG_SORTMETHOD_STYLE_USER"] = "User Defined" L["CONFIG_SORTMETHOD_STYLE_USER_TEXT"] = "sorts your items the way you order it" L["CONFIG_SORTMETHOD_INCLUDE_NAME"] = "item name" L["CONFIG_SORTMETHOD_INCLUDE_NAME_TEXT"] = "include item name when sorting" L["CONFIG_SORTMETHOD_INCLUDE_NAME_REVERSE"] = "Use reversed names" L["CONFIG_SORTMETHOD_INCLUDE_NAME_REVERSE_TEXT"] = "use reversed names when sorting.\n\neg Super Mana Potion becomes Potion Mana Super" L["CONFIG_SORTMETHOD_INCLUDE_QUALITY"] = "item rarity" L["CONFIG_SORTMETHOD_INCLUDE_QUALITY_TEXT"] = "include item rarity when sorting" L["CONFIG_SORTMETHOD_INCLUDE_LOCATION"] = "item equip location" L["CONFIG_SORTMETHOD_INCLUDE_LOCATION_TEXT"] = "include item equip locations when sorting.\n\nnote: only affects items that can be equipped" L["CONFIG_SORTMETHOD_INCLUDE_ITEMTYPE"] = "item type and subtype" L["CONFIG_SORTMETHOD_INCLUDE_ITEMTYPE_TEXT"] = "include item type and subtype when sorting." L["CONFIG_SORTMETHOD_INCLUDE_CATEGORY"] = "item category" L["CONFIG_SORTMETHOD_INCLUDE_CATEGORY_TEXT"] = "include item category in sorting your inventory" L["CONFIG_SORTMETHOD_INCLUDE_ITEMUSELEVEL"] = "item (use) level" L["CONFIG_SORTMETHOD_INCLUDE_ITEMUSELEVEL_TEXT"] = "include item (use) level when sorting." L["CONFIG_SORTMETHOD_INCLUDE_ITEMSTATLEVEL"] = "item (stat) level" L["CONFIG_SORTMETHOD_INCLUDE_ITEMSTATLEVEL_TEXT"] = "include item (stat) level when sorting." L["CONFIG_SORTMETHOD_INCLUDE_ITEMAGE"] = "item age" L["CONFIG_SORTMETHOD_INCLUDE_ITEMAGE_TEXT"] = "include item age when sorting." L["CONFIG_SORTMETHOD_INCLUDE_VENDORPRICE"] = "vendor price" L["CONFIG_SORTMETHOD_INCLUDE_VENDORPRICE_TEXT"] = "include vendor price (per current stack size) when sorting." L["CONFIG_SORTMETHOD_DIRECTION_TEXT"] = "select what direction you want your items sorted in" L["CONFIG_SORTMETHOD_ORDER"] = "Sort Order" L["CONFIG_SORTMETHOD_MOVE_UP_TEXT"] = "moves %1$s up in the sort order" L["CONFIG_SORTMETHOD_MOVE_DOWN_TEXT"] = "moves %1$s down in the sort order" L["CONFIG_SORTMETHOD_NOT_INCLUDED"] = "* not currently included in sort*" L["CONFIG_SORTMETHOD_ADD"] = "Add Sort Method" L["CONFIG_SORTMETHOD_ADD_TEXT"] = "add new sort method" L["CONFIG_SORTMETHOD_RENAME_TEXT"] = "rename this sort method" L["CONFIG_SORTMETHOD_DELETE_TEXT"] = "delete this sort method" -- search L["CONFIG_SEARCH"] = "Search" -- rules L["CONFIG_RULES"] = "Rules" L["CONFIG_RULES_SHOWDISABLED"] = "Show Disabled Rules" L["CONFIG_RULES_SHOWDISABLED_TEXT"] = "toggles the display of disabled rules" -- configuration options > categories L["CONFIG_CATEGORY"] = "Categories" L["CONFIG_CATEGORY_CUSTOM"] = "Custom Categories" L["CONFIG_CATEGORY_DELETED"] = "**Deleted Category [%s]**" L["CONFIG_CATEGORY_ADD"] = "Add Category" L["CONFIG_CATEGORY_ADD_TEXT"] = "add new category" L["CONFIG_CATEGORY_RENAME_TEXT"] = "rename this category" L["CONFIG_CATEGORY_DELETE_TEXT"] = "delete this category" -- configuration options > debug L["CONFIG_DEBUG"] = "Debug Mode" L["CONFIG_DEBUG_TEXT"] = "toggles whether debugging code is enabled or not" -- configuration options > generic L["BORDER_SCALE_TEXT"] = "set the scale for the border texture" L["BORDER_TEXTURE_TEXT"] = "border texture options" L["BORDER_TEXTURE_FILE_TEXT"] = "the texture to use for the border" L["BORDER_TEXTURE_HEIGHT_TEXT"] = "the height (in pixels) of the texture" -- rules frame L["RULE"] = "Rule" L["RULE_ENABLED"] = "Enabled" L["RULE_HIDDEN"] = "Hidden" L["RULE_ORDER"] = "Order" L["RULE_DESCRIPTION"] = "Description" L["RULE_FORMULA"] = "Formula" L["RULE_SEARCH"] = "Search" L["RULE_LIST_ENABLED"] = "Use" L["RULE_LIST_DAMAGED"] = "Dmg" L["RULE_LIST_ID"] = "Rule" L["RULE_LIST_ORDER"] = "Order" L["RULE_LIST_DESCRIPTION"] = "Description" L["RULE_DAMAGED"] = "Rule %s is now flagged as damaged and will no longer be used until repaired" L["RULE_FAILED"] = "Error validating rule %s" L["RULE_FAILED_KEY_NIL"] = "id is nil" L["RULE_FAILED_DATA_NIL"] = "data is nil" L["RULE_FAILED_DESCRIPTION_NIL"] = "description is missing" L["RULE_FAILED_FORMULA_NIL"] = "formula is missing" L["RULE_FAILED_FORMULA_BAD"] = "invalid formula" L["RULE_FAILED_ARGUMENT_IS_NIL"] = "%1$s( ... ), argument %2$i is nil" L["RULE_FAILED_ARGUMENT_IS_INVALID"] = "%1$s( ... ), argument %2$i is not a %3$s" L["RULE_FAILED_ARGUMENT_NONE_SPECIFIED"] = "%1$s( ... ), no arguments specified" L["RULE_FAILED_ADDON_NOT_LOADED"] = "%1$s( ... ), required addon is not loaded" -- new item indicators L["NEW_ITEM_INCREASE"] = "+++" L["NEW_ITEM_DECREASE"] = "- - -" -- slash commands L["SLASH_UI"] = "ui" L["SLASH_UI_TEXT"] = "ui options" L["SLASH_UI_RESET"] = "reset" L["SLASH_UI_RESET_TEXT"] = "centers the interface on the screen" L["SLASH_UI_RESET_COMPLETE_TEXT"] = "all ui windows reset to center of screen" L["SLASH_DB"] = "db" L["SLASH_DB_TEXT"] = "db options" L["SLASH_DB_RESET"] = "reset" L["SLASH_DB_RESET_TEXT"] = "resets all options back to the defaults" L["SLASH_DB_RESET_CONFIRM"] = "confirm" L["SLASH_DB_RESET_CONFIRM_TEXT"] = "confirms the database reset" L["SLASH_DB_RESET_COMPLETE_TEXT"] = "Profile has been reset. All options are now back to defaults." L["SLASH_CACHE"] = "cache" L["SLASH_CACHE_TEXT"] = "cache options" L["SLASH_CACHE_ERASE"] = "erase" L["SLASH_CACHE_ERASE_TEXT"] = "erases all cached data" L["SLASH_CACHE_ERASE_CONFIRM"] = "confirm" L["SLASH_CACHE_ERASE_CONFIRM_TEXT"] = "confirms the cache erase" L["SLASH_CACHE_ERASE_COMPLETE_TEXT"] = "Erase All data for All Characters" L["SLASH_MISC"] = "misc" L["SLASH_MISC_TEXT"] = "misc options" -- misc chat stuff L["UPGRADE_PROFILE"] = "Upgrading profile data for [%1$s] to v%2$.4f" -- profile name, version L["UPGRADE_GLOBAL"] = "Upgrading global %1$s data to v%2$.4f" -- profile type, version L["UPGRADE_CHAR"] = "Upgrading character data for %1$s to v%2$.4f" -- character, version L["MISC_ALERT"] = "Alert!" L["MISC_ALERT_FRAMELEVEL_1"] = "Bug fix complete." L["MISC_ALERT_FRAMELEVEL_2"] = "The FrameLevel for the %1$s window is currently at %2$s and has been reset to %3$s to ensure that it remains functional. Sorry for the lag spike caused by the fix." -- item count tooltip L["TOOLTIP_VENDOR"] = "Vendor" L["TOOLTIP_ITEMLEVEL"] = "iLvl: %s" L["TOOLTIP_TOTAL"] = "Total" L["TOOLTIP_COUNT_ME"] = ">" L["TOOLTIP_VAULT_TABS"] = "Tab" -- generic text L["AUTOMATIC"] = "Automatic" L["BOTTOMLEFT"] = "Bottom Left" L["BOTTOMRIGHT"] = "Bottom Right" L["TOPLEFT"] = "Top Left" L["TOPRIGHT"] = "Top Right" L["TOP"] = "Top" L["BOTTOM"] = "Bottom" L["LEFT"] = "Left" L["RIGHT"] = "Right" L["HORIZONTAL"] = "Horizontal" L["VERTICAL"] = "Vertical" L["CLOSE_MENU"] = "Close Menu" L["ANCHOR"] = "Anchor Point" L["ANCHOR_TEXT1"] = "set the anchor point for the %1$s window" -- window name (bags, bank, vault) L["ANCHOR_TEXT2"] = "set the anchor point for the %1$s" -- object name (bars, items) L["BORDER"] = "Border" L["BORDER_TEXT"] = "border options" L["SHOW"] = "Show" L["FILE"] = "File" L["HEIGHT"] = "Height" L["SCALE"] = "Scale" L["TEXTURE"] = "Texture" L["FONT"] = "Font" L["COLOUR"] = "Colour" L["BACKGROUND"] = "Background" L["BACKGROUND_COLOUR"] = "Background Colour" L["LOCK"] = "Lock" L["STYLE"] = "Style" L["ENABLED"] = "Enabled" L["DISABLED"] = "Disabled" L["ALERT"] = "Alert" L["PADDING"] = "Padding" L["INTERNAL"] = "Internal" L["EXTERNAL"] = "External" L["WIDTH"] = "Width" L["REALM"] = "Realm" L["NONE"] = "none" L["VIEW"] = "View" L["ADD"] = "Add" L["EDIT"] = "Edit" L["OK"] = "OK" L["CANCEL"] = "Cancel" L["NEW"] = "NEW" L["DIRECTION"] = "Direction" L["ASCENDING"] = "Ascending" L["DECENDING"] = "Descending" L["LOCATION"] = "Location" L["CLEAR"] = "Clear" L["DHMS"] = "dhms" L["OPEN"] = "Open" L["CLOSE"] = "Close" L["RANDOM"] = "Random" L["UNKNOWN"] = "Unknown" L["GENERAL"] = "General" L["RELOAD"] = "Reload" L["RENAME"] = "Rename" L["DELETE"] = "Delete" L["MOVE_UP"] = "Move Up" L["MOVE_DOWN"] = "Move Down" L["SORT_METHOD"] = "Sort Method" L["SORT_BY_NAME"] = "Sort by Name" L["SORT_BY_NUMBER"] = "Sort by Number" L["START"] = "Start" L["COMPLETE"] = "Complete" L["REMOVE"] = "Remove" L["HIDE"] = "Hide" L["MOVE"] = "Move" L["NAME"] = "Name" L["INSERT"] = "Insert" L["CURRENT"] = "Current" L["DEFAULT"] = "Default" L["OFFSET"] = "Offset" L["NUMBER"] = "number" L["STRING"] = "string" L["COOLDOWN"] = "Cooldown" L["FRAMES"] = "Frames" -- libdatabroker L["LDB"] = "LDB" L["LDB_BAGS_COLOUR_USE"] = "Use colour" L["LDB_BAGS_COLOUR_USE_TEXT"] = "Uses empty slot colours to colour the text" L["LDB_BAGS_STYLE"] = "Full display" L["LDB_BAGS_STYLE_TEXT"] = "Displays both used and total slot counts" L["LDB_BAGS_INCLUDE_TYPE"] = "Bag type" L["LDB_BAGS_INCLUDE_TYPE_TEXT"] = "Displays the type of bag in the text" L["LDB_AMMO_INCLUDE_DURABILITY"] = "Include durability" L["LDB_AMMO_WEAPON_NONE"] = "No ranged weapon equipped" L["LDB_AMMO_WEAPON_BROKEN"] = "Broken" L["LDB_CURRENCY_SELECT"] = "Click to select this currency" L["LDB_CURRENCY_DESELECT"] = "Click to deselect this currency" L["LDB_PETS_SELECT"] = "Click to select this pet" L["LDB_PETS_DESELECT"] = "Click to deselect this pet" L["LDB_PETS_SUMMON"] = "Summon Pet" L["LDB_MOUNTS_SELECT"] = "Click to select this mount" L["LDB_MOUNTS_DESELECT"] = "Click to deselect this mount" L["LDB_MOUNTS_SPEED"] = "Minimum speed" L["LDB_MOUNTS_SPEED_TEXT"] = "Minimum speed for random selection" L["LDB_MOUNTS_GROUND"] = "Ground" L["LDB_MOUNTS_FLYING"] = "Flying" L["LDB_MOUNTS_FLYING_DISMOUNT"] = "Dismount in flight" L["LDB_MOUNTS_FLYING_DISMOUNT_TEXT"] = "Enabled = allows you to dismount while flying.\n\nDisabled = you need to land before you can dismount" L["LDB_MOUNTS_FLYING_DISMOUNT_WARNING"] = "You are currently flying, please land to select another mount" L["LDB_MOUNTS_WATER"] = "Water" L["LDB_MOUNTS_SUMMON"] = "Summon Mount" L["LDB_COMPANION_MISSING"] = "You seem to have misplaced your selected companion, resetting to random" L["LDB_COMPANION_NONE"] = "None available" -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- INTERNAL CODES AND TEXT -- DO NOT TRANSLATE ANYTHING UNDERNEATH THIS LINE -- REMOVE THESE ENTRIES FROM ALL OTHER LOCALE FILES -- wow class names L["WOW_CLASS_DRUID"] = LOCALIZED_CLASS_NAMES_MALE["DRUID"] L["WOW_CLASS_HUNTER"] = LOCALIZED_CLASS_NAMES_MALE["HUNTER"] L["WOW_CLASS_MAGE"] = LOCALIZED_CLASS_NAMES_MALE["MAGE"] L["WOW_CLASS_PALADIN"] = LOCALIZED_CLASS_NAMES_MALE["PALADIN"] L["WOW_CLASS_PRIEST"] = LOCALIZED_CLASS_NAMES_MALE["PRIEST"] L["WOW_CLASS_ROGUE"] = LOCALIZED_CLASS_NAMES_MALE["ROGUE"] L["WOW_CLASS_SHAMAN"] = LOCALIZED_CLASS_NAMES_MALE["SHAMAN"] L["WOW_CLASS_WARLOCK"] = LOCALIZED_CLASS_NAMES_MALE["WARLOCK"] L["WOW_CLASS_WARRIOR"] = LOCALIZED_CLASS_NAMES_MALE["WARRIOR"] L["WOW_CLASS_DEATHKNIGHT"] = LOCALIZED_CLASS_NAMES_MALE["DEATHKNIGHT"] -- periodictable3: set names for default skill categories L["PT_SKILL_ALCHEMY"] = "Tradeskill.Mat.ByProfession.Alchemy,Tradeskill.Tool.Alchemy" L["PT_SKILL_BLACKSMITHING"] = "Tradeskill.Mat.ByProfession.Blacksmithing,Tradeskill.Tool.Blacksmithing" L["PT_SKILL_COOKING"] = "Tradeskill.Mat.ByProfession.Cooking" L["PT_SKILL_ENCHANTING"] = "Tradeskill.Mat.ByProfession.Enchanting,Tradeskill.Tool.Enchanting,Tradeskill.Gather.Disenchant" L["PT_SKILL_ENGINEERING"] = "Tradeskill.Mat.ByProfession.Engineering,Tradeskill.Tool.Engineering" L["PT_SKILL_FIRST_AID"] = "Tradeskill.Mat.ByProfession.First Aid" L["PT_SKILL_FISHING"] = "Tradeskill.Gather.Fishing,Tradeskill.Tool.Fishing" L["PT_SKILL_HERBALISM"] = "Tradeskill.Mat.ByType.Herb" L["PT_SKILL_INSCRIPTION"] = "Tradeskill.Mat.ByType.Inscription" L["PT_SKILL_JEWELCRAFTING"] = "Tradeskill.Mat.ByProfession.Jewelcrafting,Tradeskill.Tool.Jewelcrafting" L["PT_SKILL_LEATHERWORKING"] = "Tradeskill.Mat.ByProfession.Leatherworking" L["PT_SKILL_MINING"] = "Tradeskill.Gather.Mining,Tradeskill.Tool.Mining,Tradeskill.Mat.ByType.Ore,Tradeskill.Mat.ByType.Bar" L["PT_SKILL_RIDING"] = "Misc.Mount" L["PT_SKILL_SKINNING"] = "Tradeskill.Gather.Skinning,Tradeskill.Tool.Skinning" L["PT_SKILL_TAILORING"] = "Tradeskill.Mat.ByProfession.Tailoring" -- periodictable: set names for default class categories L["PT_CLASS_DRUID"] = "Misc.Reagent.Class.Druid" L["PT_CLASS_HUNTER"] = "Misc.Reagent.Class.Hunter" L["PT_CLASS_MAGE"] = "Misc.Reagent.Class.Mage" L["PT_CLASS_PALADIN"] = "Misc.Reagent.Class.Paladin" L["PT_CLASS_PRIEST"] = "Misc.Reagent.Class.Priest" L["PT_CLASS_ROGUE"] = "Misc.Reagent.Class.Rogue" L["PT_CLASS_SHAMAN"] = "Misc.Reagent.Class.Shaman" L["PT_CLASS_WARLOCK"] = "Misc.Reagent.Class.Warlock" L["PT_CLASS_WARRIOR"] = "Misc.Reagent.Class.Warrior" L["PT_CLASS_DEATHKNIGHT"] = "Misc.Reagent.Class.DeathKnight" -- periodictable: other L["PT_CATEGORY_CONSUMABLE_FOOD"] = "Consumable.Food.Edible" L["PT_CATEGORY_CONSUMABLE_DRINK"] = "Consumable.Water" L["PT_CATEGORY_CONTAINER"] = "Misc.Bag" L["PT_CATEGORY_KEY"] = "Misc.Key" L["PT_CATEGORY_MOUNT"] = "Misc.Mount" L["PT_CATEGORY_POTION"] = "Consumable.Potion" L["PT_CATEGORY_POTION_HEAL"] = "Consumable.Potion.Recovery.Healing,Consumable.Warlock.Healthstone" L["PT_CATEGORY_POTION_MANA"] = "Consumable.Potion.Recovery.Mana" L["PT_CATEGORY_QUEST"] = "Misc.QuestMats" L["PT_CATEGORY_REPUTATION"] = "Reputation.Turnin" L["PT_CATEGORY_SOULSHARD"] = "Misc.Container.ItemsInType.Soul Shard" L["PT_CATEGORY_VANITYPET"] = "Misc.Minipet" -- lua string pattern to collect every character in between brackets L["RULE_PATTERN_COLLECT"] = "%((.-)%)" L["RULE_PATTERN_SEP"] = "[^,]+" -- other L["UNDER_CONSTRUCTION"] = "Under Construction"